Android自定义控件的三种实现方式
1.组合原生控件
将自己需要的控件组合起来变成一个新控件,如下制作常见的app页面头部.
新建一个Android项目,创建一个头部布局view_top.xml
<?
xml
version="1.0" encoding="utf-8"?>
<
RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:background="#50e7ab"
android:padding="10dp">
<
ImageView
android:id="@+id/top_left"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@mipmap/fanhui_bai" />
<
TextView
android:id="@+id/top_title"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"RelativeLayout
android:layout_centerVertical="true"
android:text="首页"
android:textSize="17sp"
android:textColor="#ffffff" />
<
TextView
android:id="@+id/top_right"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="提交"
android:textSize="17sp"
android:textColor="#ffffff"
android:layout_centerVertical="true"
android:layout_alignParentRight="true" />
</
RelativeLayout
>
下面创建一个TopView继承RelativeLayout
package
t.s.com;
import
android.content.Context;
import
android.util.AttributeSet;
import
android.view.LayoutInflater;
import
android.widget.ImageView;
import
android.widget.RelativeLayout;
import
android.widget.TextView;
/**
* Created by Administrator on 2017/10/19.
*/
public
class
TopView
extends
RelativeLayout {
// 返回按钮控件
private
ImageView top_left;
// 标题Tv
private
TextView top_title;
private
TextView top_right;
public
TopView(Context context) {
super
(context);
}
public
TopView(Context context, AttributeSet attrs) {
super
(context, attrs);
// 加载布局
LayoutInflater.from(context).inflate(R.layout.view_top,
this
);
// 获取控件
top_left = (ImageView) findViewById(R.id.top_left);
top_title = (TextView) findViewById(R.id.top_title);
top_right = (TextView) findViewById(R.id.top_right);
}
// 为左侧返回按钮添加自定义点击事件
public
void
setOnclickLeft(OnClickListener listener) {
top_left.setOnClickListener(listener);
}
// 设置标题的方法
public
void
setTitle(String title) {
top_title.setText(title);
}
// 设置标题的方法
public
void
setRightTitle(String title) {
top_right.setText(title);
}
}
然后在activity_main.xml中引用
<?
xml
version="1.0" encoding="utf-8"?>
<
LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="t.s.com.MainActivity">
<
t.s.com.TopView
android:id="@+id/top_view"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
</
LinearLayout
>
然后再在MainActivity中对控件做操作
package
t.s.com;
import
android.support.v7.app.AppCompatActivity;
import
android.os.Bundle;
import
android.view.View;
import
android.widget.Toast;
public
class
MainActivity
extends
AppCompatActivity {
private
TopView topView;
@Override
protected
void
onCreate(Bundle savedInstanceState) {
super
.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
topView = (TopView) findViewById(R.id.top_view);
topView.setOnclickLeft(
new
View.OnClickListener() {
@Override
public
void
onClick(View view) {
Toast.makeText(MainActivity.
this
,
"点击了返回按钮"
, Toast.LENGTH_SHORT).show();
}
});
topView.setRightTitle(
"设置"
);
topView.setTitle(
"首页"
);
}
}
2.自己绘制控件
熟悉view的绘制原理
1.measure用来测量View的宽和高。
2.layout用来确定View在父容器中放置的位置。
3.draw用来将view绘制在屏幕上
创建一个类CustomView继承View,实现点击事件接口OnClickListener
package
t.s.com;
import
android.content.Context;
import
android.graphics.Canvas;
import
android.graphics.Color;
import
android.graphics.Paint;
import
android.graphics.Rect;
import
android.util.AttributeSet;
import
android.view.View;
/**
* Created by Administrator on 2017/10/19.
*/
public
class
CustomView
extends
View
implements
View.OnClickListener {
// 定义画笔
private
Paint mPaint;
// 用于获取文字的宽和高
private
Rect mRect;
// 计数值,每点击一次本控件,其值增加1
private
int
mCount=
0
;
public
CustomView(Context context, AttributeSet attrs) {
super
(context, attrs);
// 初始化画笔、Rect
mPaint =
new
Paint(Paint.ANTI_ALIAS_FLAG);
mRect =
new
Rect();
// 本控件的点击事件
setOnClickListener(
this
);
}
@Override
protected
void
onDraw(Canvas canvas) {
super
.onDraw(canvas);
mPaint.setColor(Color.BLACK);
// 绘制一个填充色为蓝色的矩形
canvas.drawRect(
0
,
0
, getWidth(), getHeight(), mPaint);
mPaint.setColor(Color.WHITE);
mPaint.setTextSize(
50
);
String text = String.valueOf(mCount);
// 获取文字的宽和高
mPaint.getTextBounds(text,
0
, text.length(), mRect);
float
textWidth = mRect.width();
float
textHeight = mRect.height();
// 绘制字符串
canvas.drawText(
"点了我"
+text+
"次"
, getWidth() /
2
- textWidth /
2
, getHeight() /
2
+ textHeight /
2
, mPaint);
}
@Override
public
void
onClick(View view) {
mCount++;
invalidate();
}
}
在activity_main.xml中引入该自定义布局:
<?
xml
version="1.0" encoding="utf-8"?>
<
LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context="t.s.com.MainActivity">
<
t.s.com.TopView
android:id="@+id/top_view"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
<
t.s.com.CustomView
android:id="@+id/custom"
android:layout_width="300dp"
android:layout_height="200dp"
android:layout_gravity="center"/>
</
LinearLayout
>
3.继承原生控件 下面以一个不允许输入表情的EditText作为例子
package
t.s.com;
import
android.annotation.SuppressLint;
import
android.content.Context;
import
android.text.Editable;
import
android.text.Selection;
import
android.text.Spannable;
import
android.text.TextWatcher;
import
android.util.AttributeSet;
import
android.widget.EditText;
import
android.widget.Toast;
/**
* Created by Administrator on 2017/6/5 0005.
*/
@SuppressLint
(
"AppCompatCustomView"
)
public
class
EmoEditText
extends
EditText {
//输入表情前的光标位置
private
int
cursorPos;
//输入表情前EditText中的文本
private
String inputAfterText;
//是否重置了EditText的内容
private
boolean
resetText;
private
Context mContext;
public
EmoEditText(Context context) {
super
(context);
this
.mContext = context;
initEditText();
}
public
EmoEditText(Context context, AttributeSet attrs) {
super
(context, attrs);
this
.mContext = context;
initEditText();
}
public
EmoEditText(Context context, AttributeSet attrs,
int
defStyleAttr) {
super
(context, attrs, defStyleAttr);
this
.mContext = context;
initEditText();
}
// 初始化edittext 控件
private
void
initEditText() {
addTextChangedListener(
new
TextWatcher() {
@Override
public
void
beforeTextChanged(CharSequence s,
int
start,
int
before,
int
count) {
if
(!resetText) {
cursorPos = getSelectionEnd();
// 这里用s.toString()而不直接用s是因为如果用s,
// 那么,inputAfterText和s在内存中指向的是同一个地址,s改变了,
// inputAfterText也就改变了,那么表情过滤就失败了
inputAfterText= s.toString();
}
}
@Override
public
void
onTextChanged(CharSequence s,
int
start,
int
before,
int
count) {
if
(!resetText) {
if
(count >=
2
) {
//表情符号的字符长度最小为2
CharSequence input = s.subSequence(cursorPos, cursorPos + count);
if
(containsEmoji(input.toString())) {
resetText =
true
;
Toast.makeText(mContext,
"暂不支持表情评论哦"
, Toast.LENGTH_SHORT).show();
//是表情符号就将文本还原为输入表情符号之前的内容
setText(inputAfterText);
CharSequence text = getText();
if
(text
instanceof
Spannable) {
Spannable spanText = (Spannable) text;
Selection.setSelection(spanText, text.length());
}
}
}
}
else
{
resetText =
false
;
}
}
@Override
public
void
afterTextChanged(Editable editable) {
}
});
}
/**
* 检测是否有emoji表情
*
* @param source
* @return
*/
public
static
boolean
containsEmoji(String source) {
int
len = source.length();
for
(
int
i =
0
; i < len; i++) {
char
codePoint = source.charAt(i);
if
(!isEmojiCharacter(codePoint)) {
//如果不能匹配,则该字符是Emoji表情
return
true
;
}
}
return
false
;
}
/**
* 判断是否是Emoji
*
* @param codePoint 比较的单个字符
* @return
*/
private
static
boolean
isEmojiCharacter(
char
codePoint) {
return
(codePoint ==
0x0
) || (codePoint ==
0x9
) || (codePoint ==
0xA
) ||
(codePoint ==
0xD
) || ((codePoint >=
0x20
) && (codePoint <=
0xD7FF
)) ||
((codePoint >=
0xE000
) && (codePoint <=
0xFFFD
)) || ((codePoint >=
0x10000
)
&& (codePoint <=
0x10FFFF
));
}
}
然后在activity_main.xml引入该控件就可以了
<
t.s.com.EmoEditText
android:id="@+id/edtext"
android:layout_width="match_parent"
android:layout_height="wrap_content" />