《Starting with Starling》 Ep 1~11

starling 1.3,Hi-ReS-Stats

FlashDevelop设置

Project->Properties
->Output->Platform->Flash Player->11.5
->Classpaths->Add Classpath->(starling和Stats的src文件夹)

程序入口

[SWF(frameRate="60", width="800", height="600", backgroundColor="0x333333")]
public class Main extends Sprite 
{
    private var mStarling:Starling;
        
    public function Main():void 
    {
        if (stage) init();
        else addEventListener(Event.ADDED_TO_STAGE, init);
    }
        
    private function init(e:Event = null):void 
    {
        removeEventListener(Event.ADDED_TO_STAGE, init);
            
        this.addChild(new Stats());
        
        mStarling = new Starling(Game, stage); //Game继承自starling.display.Sprite
        mStarling.antiAliasing = 1;
        mStarling.start();
    }    
}

代码自动生成

this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);

右键onAddedToStage->Refactor->Code Generator->Generate Event handler

版本控制

Setting->SourceControl->SVN
->Enable SVN->True
->SVN Path->(SlikSvn\bin\svn.exe)
->TortoiseSVN Proc Path->(TortoiseSVN\bin\TortoiseProc.exe)
1. 创建项目repo目录,右键->TortoiseSVN->Create repository here->Create folder structure。
2. 项目右键->Shell Menu...->TortoiseSVN->Import...->URL of repository(项目repo目录/trunk)。
3. 项目右键->Shell Menu...->SVN Checkout...->URL of repository(项目repo目录/trunk)。
4. Source Control->...

Sprite Sheet(Texture Atlas)
TexturePacker->Sparrow

内嵌资源

public class Assets
{
    [Embed(source="../media/graphics/bgWelcome.jpg")]
    public static const BgWelcome:Class;

    [Embed(source="../media/graphics/mySpritesheet.png")]
    public static const AtlasTextureGame:Class;
        
    [Embed(source="../media/graphics/mySpritesheet.xml", mimeType="application/octet-stream")]
    public static const AtlasXmlGame:Class;

    private static var gameTextures:Dictionary = new Dictionary();
    private static var gameTextureAtlas:TextureAtlas;

    public static function getTexture(name:String):Texture
    {
        if (gameTextures[name] == undefined) {
            var bitmap:Bitmap = new Assets[name](); //Assets[name]()是什么意思?
            gameTextures[name] = Texture.fromBitmap(bitmap);
        }
        return gameTextures[name];
    }

    public static function getAtlas():TextureAtlas
    {
        if (gameTextureAtlas == null){
            var texture:Texture = getTexture("AtlasTextureGame");
            var xml:XML = XML(new AtlasXmlGame());
            gameTextureAtlas = new TextureAtlas(texture, xml);
        }
        return gameTextureAtlas;
    }
}

使用资源

private var bg:Image = new Image(Assets.getTexture("BgWelcome"));

private var heroArt:MovieClip = new MovieClip(Assets.getAtlas().getTextures("fly_"), 20);
starling.core.Starling.juggler.add(heroArt);

自定义事件

public class NavigationEvent extends Event
{
    public static const CHANGE_SCREEN:String = "changeScreen";
    public var params:Object;
        
    public function NavigationEvent(type:String, _params:Object = null, bubbles:Boolean=false)
    {
        super(type, bubbles);
        this.params = _params;
    }
}

派发事件

this.dispatchEvent(new NavigationEvent(NavigationEvent.CHANGE_SCREEN, {id: "play"}, true)); //冒泡,让父容器处理事件。

处理事件

private function onChangeScreen(event:NavigationEvent):void
{
    switch (event.params.id) {
        case "play":
            screenWelcome.disposeTemporarily();
            screenInGame.initialize();
            break;
    }
}

单位变换
deg2red()

碰撞检测

if (obstacleToTrack.bounds.intersects(hero.bounds))

Embedded Fonts

[Embed(source="../media/fonts/embedded/BADABB__.TTF", fontFamily="MyFontName", embedAsCFF="false")]
public static var MyFont:Class;

//使用
private var scoreText:TextField = new TextField(300, 100, "Score: 0", "MyFontName", 24, 0xffffff);

Bitmap Fonts

[Embed(source="../media/fonts/myFont.png")]
public static const FontTexture:Class;
[Embed(source="../media/fonts/myFont.fnt", mimeType="application/octet-stream")]
public static const FontXML:Class;

private static var myFont:BitmapFont;

public static function getFont():BitmapFont
{
    if (myFont == null) {
        var fontTexture:Texture = Texture.fromBitmap(new FontTexture());
        var fontXML:XML = XML(new FontXML());
            
        myFont = new BitmapFont(fontTexture, fontXML);
        starling.text.TextField.registerBitmapFont(myFont);
    }
            
    return myFont;
}

//使用
private var scoreText:TextField = new TextField(300, 100, "Score: 0", Assets.getFont().name, 24, 0xffffff);

粒子系统

[Embed(source="../media/particles/particleCoffee.pex", mimeType="application/octet-stream")]
public static var ParticleXML:Class;

[Embed(source="../media/particles/texture.png")]
public static var ParticleTexture:Class;

//使用
private var particle:PDParticleSystem; particle = new PDParticleSystem(XML(new AssetsParticles.ParticleXML()), Texture.fromBitmap(new AssestsParticles.ParticleTexture())); Starling.juggler.add(particle); particle.start();
posted @ 2013-02-10 15:57  joojoosue  阅读(279)  评论(1编辑  收藏  举报