C#之并发字典
internal class Program
{
const string Item = "Dictionary item";
const int Iterations = 1000000;
public static string CurrentItem;
static void Main(string[] args)
{
var concurrentDict = new ConcurrentDictionary<int, string>();
var dict=new Dictionary<int,string>();
var sw = new Stopwatch();
sw.Start();
for(int i = 0; i < Iterations; i++)
{
lock(dict)
{
dict[i] = Item;
}
}
sw.Stop();
Console.WriteLine($"Writing to dict with a lock:{sw.Elapsed}");
sw.Restart();
for(int i = 0; i < Iterations; i++)
{
concurrentDict[i] = Item;
}
sw.Stop();
Console.WriteLine($"Writing to concurrent dict:{sw.Elapsed}");
sw.Restart();
for(int i = 0; i < Iterations; i++)
{
lock (dict)
{
CurrentItem = dict[i];
}
}
sw.Stop();
Console.WriteLine($"Reading from dict with a lock:{sw.Elapsed}");
sw.Restart();
for(int i = 0; i < Iterations; i++)
{
CurrentItem = concurrentDict[i];
}
sw.Stop();
Console.WriteLine($"Reading from concurrent dictionary:{sw.Elapsed}");
}
}
通过这个demo,我们可以发现:并发字典写操作比使用锁的一般字典要慢,但读要快些。因此对于字典需要大量线程安全的读操作,并发字典是比较好的选择,但如果对字典只需要多线程访问只读元素,则没有必要执行线程安全的读操作,用一般的字典或者ReadOnlyDictionary就可以胜任。
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