IOS 下雪动画修改版本

#define SNOW_IMAGENAME         @"snow"

#define IMAGE_X                arc4random()%(int)Main_Screen_Width
#define IMAGE_ALPHA            ((float)(arc4random()%10))/10
#define IMAGE_WIDTH            arc4random()%20 + 10
#define PLUS_HEIGHT            Main_Screen_Height/25

#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.

    [NSTimer scheduledTimerWithTimeInterval:.1 target:self selector:@selector(makeSnow) userInfo:nil repeats:YES];
}

- (void)makeSnow
{
    UIImageView *imageView = [[UIImageView alloc] initWithImage:IMAGENAMED(SNOW_IMAGENAME)];
    float x = IMAGE_WIDTH;
    imageView.frame = CGRectMake(IMAGE_X, -30, x, x);
    imageView.alpha = IMAGE_ALPHA;
    [self.view addSubview:imageView];
    
    [self snowFall:imageView];

}

- (void)snowFall:(UIImageView *)aImageView
{
    [UIView beginAnimations:[NSString stringWithFormat:@"%i",aImageView.tag] context:nil];
    [UIView setAnimationDuration:6];
    [UIView setAnimationDelegate:self];
    aImageView.frame = CGRectMake(aImageView.frame.origin.x, Main_Screen_Height, aImageView.frame.size.width, aImageView.frame.size.height);
    NSLog(@"%@",aImageView);
    [UIView commitAnimations];
}


- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

 

posted @ 2014-03-07 16:26  菜鸟程序猿  阅读(453)  评论(0编辑  收藏  举报