Looper&Handler
Looper类:封装消息循环,并有一个消息队列(关键)
Handler类:封装了消息投递,消息处理等接口
Looper.perpare()
1. sThreadLocal.set(new Looper)会在调用线程得局部变量中设置一个Looper(1.构造一个消息队列2.获得当前线程)
new Looper() {
mQueue = new MessageQueue();
mThread = Thread.currentThread();
}
Looper.looper()
1.取出prepare中保存得looper中得mQueue
2.while循环从mQueue中取出消息
3.消息中有个target。类型是Handler,调用handler得dispatchMessage,处理消息
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
dispatchMessage(msg)(设置消息处理得优先级,先Meassage自己得callback,后设置得callback,最后交给子类,handMeassage()
Handler:
有一个消息队列
有一个looper(可以直接获取当前线程得looper,也可以由外部传入)
有一个callback
有四个构造函数
sengMeassage,将Message得target设置成handler自己