Arcengine将圆形、矩形转换为多边形 ;ICircularArc、IEnvelope转化为IPolygon
1、将ICircularArc转化为IPolygon
1 1: ICircularArc pCircularArc = null; 2 2: IRubberBand pRubberBand = new RubberCircleClass(); 3 3: pCircularArc = pRubberBand.TrackNew(axMapControl_Main.ActiveView.ScreenDisplay, null) as ICircularArc; 4 4: if (pCircularArc == null) 5 5: return; 6 6: object missing = Type.Missing; 7 7: ISegmentCollection pSegmentColl = new RingClass(); 8 8: pSegmentColl.AddSegment((ISegment)pCircularArc, ref missing, ref missing); 9 9: IRing pRing = (IRing)pSegmentColl; 10 10: pRing.Close(); //得到闭合的环 11 11: IGeometryCollection pGeometryCollection = new PolygonClass(); 12 12: pGeometryCollection.AddGeometry(pRing, ref missing, ref missing); //环转面 13 13: IPolygon pPolygon = (IPolygon)pGeometryCollection;
2、将IEnvelope转化为IPolygon
1: IEnvelope pEnvelope = null; 2: IRubberBand pRubberBand = new RubberEnvelopeClass(); 3: pEnvelope = pRubberBand.TrackNew(axMapControl_Main.ActiveView.ScreenDisplay, null) as IEnvelope; 4: if (pEnvelope == null) 5: return; 6: IPoint p1 = new PointClass(); 7: IPoint p2 = new PointClass(); 8: IPoint p3 = new PointClass(); 9: IPoint p4 = new PointClass(); 10: p1 = pEnvelope.UpperLeft; 11: p2 = pEnvelope.LowerLeft; 12: p3 = pEnvelope.LowerRight; 13: p4 = pEnvelope.UpperRight; 14: IPointCollection pPointCollection = new PolygonClass(); 15: object missing = Type.Missing; 16: pPointCollection.AddPoint(p1, ref missing, ref missing); 17: pPointCollection.AddPoint(p2, ref missing, ref missing); 18: pPointCollection.AddPoint(p3, ref missing, ref missing); 19: pPointCollection.AddPoint(p4, ref missing, ref missing); 20: IPolygon pPolygon = (IPolygon)pPointCollection;
注意:在给IPointCollection添加点的时候要按照一定的顺序添加(按照顺时针或者逆时针的顺序选取起点进行添加,否则会使得图形发生变化)
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