文字格斗游戏

文字格斗游戏

import java.util.Random;

public class Role {
    private String name;
    private int blood;

    public Role() {
    }

    public Role(String name, int blood) {
        this.name = name;
        this.blood = blood;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }
    //定义一个方法用于攻击别人
    //谁攻击谁?
    //Role r1 = new Role();
    //Role r2 = new Role();
    //r1.攻击(r2);
    //方法的调用者.攻击(参数);
    public void attack(Role role){
        //计算造成的伤害
        Random r = new Random();
        int hurt = r.nextInt(20)+1;
        //剩余血量    (使用就要用get(),有赋值这个操作就用set() 。)
        int remainblood = role.getBlood() - hurt;
        //对剩余血量做验证,为负数,就修改为0
        remainblood = remainblood < 0?0:remainblood;
        //修改挨揍人的血量
        role.setBlood(remainblood);
        //this代表方法的调用者
        System.out.println(this.getName() + "举起拳头打了" + role.getName() + "一下" + "造成了" + hurt +
                "点伤害" + role.getName() + "还剩下" + remainblood +"点血。");
    }
}
public class TextGame {
    public static void main(String[] args) {
        Role r1 = new Role("乔峰",100);
        Role r2 = new Role("鸠摩智",100);
        //开始格斗
        while(true){
            r1.attack(r2);
            if(r2.getBlood() == 0){
                System.out.println(r1.getName()+"OK了"+r2.getName());
                break;
            }
            r2.attack(r1);
            if(r1.getBlood() == 0){
                System.out.println(r2.getName()+"OK了"+r1.getName());
                break;
            }
        }
    }
}

%S 与 souf

%s的作用是占位

souf分为两部分参数:

  1. 要输出的内容%s
  2. 要填充的数据
System.out.printf("你好%s","张三");

ctrl + shift + / 快速

import java.util.Random;

public class FightingGameOptimization {
    private String name;
    private int blood;
    private char gender;
    private String face;

    String[] boyfaces={"面目狰狞","玉树临风","相貌平平"};
    String[] grilfaces={"惨不忍睹","沉鱼落雁","亭亭玉立"};

    //攻击描述
    String[] attack_desc={"%s使用了[电光一闪]向%s的胸口打去。","%s使用[十万伏特]释放了无数的雷电朝向%s"};
    //伤害描述
    String[] injured_desc={"%s成功使用了[快躲开],毫发无损。","%s似乎受了很严重的伤害,但他撑住了!!!发动了[站起来]。"};
    public FightingGameOptimization() {
    }

    public FightingGameOptimization(String name, int blood,char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        //长相是我们输入性别后,随机给的,不需要我们给信息。
        setFace(gender);
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        Random r =new Random();
        if (gender == '男'){
            int index=r.nextInt(boyfaces.length);
            this.face=boyfaces[index];
        } else if (gender == '女') {
            int index=r.nextInt(grilfaces.length);
            this.face=grilfaces[index];
        }else {
            System.out.println("此人面目狰狞!");
        }
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }
    //定义一个方法用于攻击别人
    //r1.攻击(r2);
    //方法的调用者.攻击(参数);
    public void attack(FightingGameOptimization role){

        Random r = new Random();
        int index = r.nextInt(attack_desc.length);
        String kongFu = attack_desc[index];

        //输出一个攻击效果
        System.out.printf(kongFu,this.getName(),role.getName());
        System.out.println();
        //计算造成的伤害
        int hurt = r.nextInt(20)+1;

        //剩余血量    (使用就要用get(),有赋值这个操作就用set() 。)
        int remainblood = role.getBlood() - hurt;

        //对剩余血量做验证,为负数,就修改为0
        remainblood = remainblood < 0?0:remainblood;
        //修改挨揍人的血量
        role.setBlood(remainblood);
        //受伤的描述
        /*\
        如果血量大于90,0索引的描述。
        以此类推
         */
        if (remainblood > 50){
            System.out.printf(injured_desc[0],role.getName());
        }else{
            System.out.printf(injured_desc[1],role.getName());
        }
        System.out.println();

    }
    public void showRoleInfo(){
        System.out.println("姓名为:"+getName());
        System.out.println("血量为:"+getBlood());
        System.out.println("性别为:"+getGender());
        System.out.println("长相为:"+getFace());
    }
}
public class TextGameTwo {
    public static void main(String[] args) {
        FightingGameOptimization r1=new FightingGameOptimization("乔峰",100,'男');
        FightingGameOptimization r2=new FightingGameOptimization("鸠摩智",100,'男');

        r1.showRoleInfo();
        r2.showRoleInfo();
        while(true){
            r1.attack(r2);
            if(r2.getBlood() == 0){
                System.out.println(r1.getName()+"OK了"+r2.getName());
                break;
            }
            r2.attack(r2);
            if(r1.getBlood() == 0){
                System.out.println(r2.getName()+"OK了"+r1.getName());
                break;
            }
        }
    }
}
posted @   WuHu小猪猪  阅读(11)  评论(0编辑  收藏  举报
相关博文:
阅读排行:
· 25岁的心里话
· 闲置电脑爆改个人服务器(超详细) #公网映射 #Vmware虚拟网络编辑器
· 基于 Docker 搭建 FRP 内网穿透开源项目(很简单哒)
· 零经验选手,Compose 一天开发一款小游戏!
· 一起来玩mcp_server_sqlite,让AI帮你做增删改查!!
点击右上角即可分享
微信分享提示