简单的窗体抖动托管c++
新建一个项目,在窗体中添加一个按钮控件。然后加入代码。
所有代码如下:
namespace frmdd {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Form1 摘要
///
/// 警告: 如果更改此类的名称,则需要更改
/// 与此类所依赖的所有 .resx 文件关联的托管资源编译器工具的
/// “资源文件名”属性。否则,
/// 设计器将不能与此窗体的关联
/// 本地化资源正确交互。
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: 在此处添加构造函数代码
//
}
protected:
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Button^ button1;
private: System::Windows::Forms::TextBox^ textBox1;
protected:
private:
/// <summary>
/// 必需的设计器变量。
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
void InitializeComponent(void)
{
this->button1 = (gcnew System::Windows::Forms::Button());
this->textBox1 = (gcnew System::Windows::Forms::TextBox());
this->SuspendLayout();
//
// button1
//
this->button1->Location = System::Drawing::Point(151, 191);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(75, 23);
this->button1->TabIndex = 0;
this->button1->Text = L"button1";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
//
// textBox1
//
this->textBox1->Location = System::Drawing::Point(78, 92);
this->textBox1->Name = L"textBox1";
this->textBox1->Size = System::Drawing::Size(100, 21);
this->textBox1->TabIndex = 1;
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 12);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(292, 266);
this->Controls->Add(this->textBox1);
this->Controls->Add(this->button1);
this->Name = L"Form1";
this->Text = L"Form1";
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma endregion
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
int sc=(int)DateTime::Now.Ticks;
Random ^ran=gcnew Random(sc);
this->textBox1->Text=sc.ToString();
Point point =this->Location;
for (int i = 0; i < 40; i++)
{
this->Location = Point(point.X + ran->Next(8) - 4, point.Y + ran->Next(8) - 4);
System::Threading::Thread::Sleep(15);
this->Location = point;
System::Threading::Thread::Sleep(15);
}
}
};
}
主要写代码就是按钮按下的部分。供学习。