[ios2]蓝牙通信【转】
iPhone开发应用中关于GameKit蓝牙实例讲解是本文要介绍的内容,主要是来了解并学习GameKit蓝牙实例。介绍一下这个实例实现的是两个带有蓝牙设备的touch之间的一个小游戏,在界面上有个可以响应事件的UIView(之前说过)可以点击,然后看谁新达到WINNING_TAP_COUNT (游戏中一常量可以自己设置)谁先达到谁就赢了,然后通知对方。还要引入GameKit.framework框架
头文件BlueToothViewController.h:
[pre]
-
//
- // // BlueToothViewController.h
- // BlueTooth //
- // Created by mingchun liu on 09-11-24. // Copyright sdie 2009. All rights reserved.
- //
- #import <UIKit/UIKit.h> #import <GameKit/GameKit.h>
#define START_GAME_KEY @"startgame"- #define END_GAME_KEY @"endgame" #define TAP_COUNT_KEY @"taps"
- #define WINNING_TAP_COUNT 50
- #define AMIPHD_P2P_SESSION_ID @"amiphdp2p2"//这个是蓝牙协议
- @interface BlueToothViewController : UIViewController<GKPeerPickerControllerDelegate,GKSessionDelegate>{ BOOL actingAsHost;//是否提供服务,客户端还是服务器端
- int playerTapCount;//记录玩家点击次数 int opponentTapCount;//对方点击次数
- IBOutlet UILabel *playerTapCountLabel;//显示玩家点击次数 IBOutlet UILabel *opponentTapCountLabel;//显示对手点击次数
- NSString *opponentID;//对方标识符 GKSession *gkSession;
IBOutlet UILabel *startQuitButton;//开始退出按钮- }
- @property BOOL actingAsHost; @property int playerTapCount;
- @property int opponentTapCount; @property (nonatomic,retain) GKSession *gkSession;
@property (nonatomic,retain) NSString *opponentID;
@property (nonatomic,retain)UILabel *playerTapCountLabel;- @property (nonatomic,retain)UILabel *opponentTapCountLabel;
- @property (nonatomic,retain)UILabel *startQuitButton;
- -(IBAction) handleStartQuitTapped;//处理开始退出操作 -(IBAction) handleTapViewTapped;//处理点击UIView的操作
- -(void) updateTapCountLabels;//更新显示 -(void) initGame;//初始化游戏
- -(void) hostGame; -(void) joinGame;//加入游戏
- -(void) endGame;//结束游戏 -(void) showEndGameAlert;//弹出结束游戏对话框
- @end
- #import "BlueToothViewController.h"
- @implementation BlueToothViewController
- @synthesize actingAsHost; @synthesize playerTapCount;
- @synthesize opponentID; @synthesize playerTapCountLabel;
- @synthesize opponentTapCountLabel;
- @synthesize startQuitButton; @synthesize gkSession;
- @synthesize opponentTapCount;
- -(IBAction) handleStartQuitTapped {//建立链接操作,弹出链接窗口显示在线 if (! opponentID) {//如果对手ID为空就建立服务端提供服务
- actingAsHost = YES; GKPeerPickerController *peerPickerController =[[GKPeerPickerController alloc] init];
- peerPickerController.delegate = self; peerPickerController.connectionTypesMask =
- GKPeerPickerConnectionTypeNearby; [peerPickerController show];
- } }
- -(IBAction) handleTapViewTapped {//点击操作 playerTapCount++;
- [self updateTapCountLabels]; // did we just win?
- BOOL playerWins = playerTapCount >= WINNING_TAP_COUNT;//当点击达到一定次数时 // send tap count to peer
- NSMutableData *message = [[NSMutableData alloc] init];//传的数据类型为nsdata类型的 NSKeyedArchiver *archiver =
- [[NSKeyedArchiver alloc] initForWritingWithMutableData:message]; [archiver encodeInt:playerTapCount forKey: TAP_COUNT_KEY];
- if (playerWins) [archiver encodeBool:YES forKey:END_GAME_KEY];
- [archiver finishEncoding];//打包传数据 GKSendDataMode sendMode =
- playerWins ? GKSendDataReliable : GKSendDataUnreliable;//判断用可靠的链接还是不可靠的链接 [gkSession sendDataToAllPeers: message withDataMode:sendMode error:NULL];//发送数据
- [archiver release]; [message release];
- // also end game locally if (playerWins)
- [self endGame]; }
-(void) updateTapCountLabels {- playerTapCountLabel.text = [NSString stringWithFormat:@"%d", playerTapCount];
- opponentTapCountLabel.text = [NSString stringWithFormat:@"%d", opponentTapCount];
- } -(void) initGame {
- playerTapCount = 0; opponentTapCount = 0;
- } -(void) hostGame {
- [self initGame]; NSMutableData *message = [[NSMutableData alloc] init];
- NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:message];
- [archiver encodeBool:YES forKey:START_GAME_KEY]; [archiver finishEncoding];
- NSError *sendErr = nil; [gkSession sendDataToAllPeers: message
- withDataMode:GKSendDataReliable error:&sendErr]; if (sendErr)
- NSLog (@"send greeting failed: %@", sendErr); // change state of startQuitButton
- startQuitButton.text = @"Quit"; [message release];
- [archiver release]; [self updateTapCountLabels];
- } -(void) joinGame {
- [self initGame]; startQuitButton.text = @"Quit";
- [self updateTapCountLabels]; }
//一下是代理方法
-(GKSession *) peerPickerController: (GKPeerPickerController*) controller- sessionForConnectionType: (GKPeerPickerConnectionType) type { if (!gkSession) {//如果没有链接时建立连接
- gkSession = [[GKSession alloc] initWithSessionID:AMIPHD_P2P_SESSION_ID//根据此值判断用的是什么链接
- displayName:nil//在线用户名 sessionMode:GKSessionModePeer];
- gkSession.delegate = self; }
- return gkSession; }
- (void)peerPickerController:(GKPeerPickerController *)picker didConnectPeer:(NSString *)peerID toSession:(GKSession *)session- {//当picker接收到数据后将其释放掉,否则进入不了界面 [picker dismiss];
- picker.delegate = nil; [picker autorelease];
- } - (void)session:(GKSession *)session
- didReceiveConnectionRequestFromPeer:(NSString *)peerID {//已接受连接请求的代理方法 actingAsHost = NO;//设为客户端
- }
- - (void)session:(GKSession *)session peer:(NSString *)peerID didChangeState:(GKPeerConnectionState)state {//状态改变时触发的代理方法
- switch (state) {
- case GKPeerStateConnected: [session setDataReceiveHandler: self withContext: nil];
- opponentID = peerID;//改变opponentID的值 actingAsHost ? [self hostGame] : [self joinGame];//
- break; }
- }
- - (void) receiveData: (NSData*) data fromPeer: (NSString*) peerID inSession: (GKSession*) session context: (void*) context {//接受数据时的代理操作
- NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data];
- if ([unarchiver containsValueForKey:TAP_COUNT_KEY]) { opponentTapCount = [unarchiver decodeIntForKey:TAP_COUNT_KEY];
- [self updateTapCountLabels]; }
- if ([unarchiver containsValueForKey:END_GAME_KEY]) { [self endGame];
- } if ([unarchiver containsValueForKey:START_GAME_KEY]) {
- [self joinGame]; }
- [unarchiver release]; }
- //以上是代理方法
- -(void) showEndGameAlert { BOOL playerWins = playerTapCount> opponentTapCount;
- UIAlertView *endGameAlert = [[UIAlertView alloc] initWithTitle: playerWins ? @"Victory!" : @"Defeat!"
- message: playerWins ? @"Your thumbs have emerged supreme!": @"Your thumbs have been laid low"
- delegate:nil cancelButtonTitle:@"OK"
- otherButtonTitles:nil]; [endGameAlert show];
- [endGameAlert release]; }
- -(void) endGame { opponentID = nil;
- startQuitButton.text = @"Find"; [gkSession disconnectFromAllPeers];
- [self showEndGameAlert]; }
/*- // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
- if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization
- } return self;
- } */
/*- // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView {
- } */
/*- // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad {
- [super viewDidLoad]; }
- */
- /* // Override to allow orientations other than the default portrait orientation.
- - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations
- return (interfaceOrientation == UIInterfaceOrientationPortrait); }
- */
- - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Release any cached data, images, etc that aren't in use. }
- (void)viewDidUnload {- // Release any retained subviews of the main view. // e.g. self.myOutlet = nil;
- }
- - (void)dealloc { [opponentID release];
- [playerTapCountLabel release]; [opponentTapCountLabel release];
- [startQuitButton release]; [gkSession release];
- [super dealloc]; }
[/pre]小结:iPhone开发之GameKit蓝牙实例讲解的内容介绍完 ,希望通过本文的学习能对你有所帮助!