[ios] Core Animation之简单使用CALayer 【转】
1、什么是CALayer
CALayer是个简单的类,它是用来在屏幕上显示内容展示的矩形区域。
靠,这是不描述UIView的话吗?其实他们是有区别的。每个UIView都有一个根CALayer,UIView在这个layer上描绘东西。
那怎么访问这个layer呢,很简单:
- CALayer *myLayer = myView.layer;
CALayer有这么些属性,可以设置改变层的显示:
- 层的大小和位置
- 层的背景颜色
- 层的内容(图像,core graphics)
- 层的的圆角,半径
- 层的阴影设置
- 等等....
2、开始
新建项目默认的模版里是QuartzCore库的,先添加它,才能使用CALayer。
小试牛刀看看。
设置层的背景颜色,层的设置圆角半径为20
- #import <QuartzCore/QuartzCore.h>
- // Uncomment viewDidLoad and add the following lines
- self.view.layer.backgroundColor = [UIColor orangeColor].CGColor;
- self.view.layer.cornerRadius = 20.0;
3、层和子层
获取一个新CALayer的实例
- CALayer *sublayer = [CALayer layer];
- 设置背景色,
- 阴影的偏差值,
- 阴影的半径,
- 阴影的颜色,
- 阴影的透明度,
- 子层的frame值。
- 然后把新的层add到view的层里。
- CALayer *sublayer = [CALayer layer];
- sublayer.backgroundColor = [UIColor purpleColor].CGColor;
- sublayer.shadowOffset = CGSizeMake(0, 3);
- sublayer.shadowRadius = 5.0;
- sublayer.shadowColor = [UIColor blackColor].CGColor;
- sublayer.shadowOpacity = 0.8;
- sublayer.frame = CGRectMake(30, 30, 128, 192);
- [self.view.layer addSublayer:sublayer];
效果如下:
4、添加图片内容和层的圆角
- 主要内容有:
- 新建imagelayer放置图片
- 设置圆角半径cornerRadius
- 设置层的内容contents为图片
- 边界遮罩masksToBounds
- CALayer *sublayer = [CALayer layer];
- sublayer.backgroundColor = [UIColor purpleColor].CGColor;
- sublayer.shadowOffset = CGSizeMake(0, 3);
- sublayer.shadowRadius = 5.0;
- sublayer.shadowColor = [UIColor blackColor].CGColor;
- sublayer.shadowOpacity = 0.8;
- sublayer.frame = CGRectMake(30, 30, 128, 192);
- sublayer.borderColor = [UIColor blackColor].CGColor;
- sublayer.borderWidth = 2.0;
- sublayer.cornerRadius = 10.0;
- [self.view.layer addSublayer:sublayer];
- CALayer *imageLayer = [CALayer layer];
- imageLayer.frame = sublayer.bounds;
- imageLayer.cornerRadius = 10.0;
- imageLayer.contents = (id)[UIImage imageNamed:@"snaguosha.png"].CGImage;
- imageLayer.masksToBounds = YES;
- [sublayer addSublayer:imageLayer];
有圆角就是好看很多。
5、自定义绘画内容到图层
如果不想使用图片内容,而是想用 Core Graphics绘制内容到层上的话也简单。
这里主要靠viewController类实现一个drawLayer:inContext方法,并把它设置成layer的代理。代码如下:
- CALayer *customDrawn = [CALayer layer];
- customDrawn.delegate = self;
- customDrawn.backgroundColor = [UIColor greenColor].CGColor;
- customDrawn.frame = CGRectMake(30, 250, 280, 200);
- customDrawn.shadowOffset = CGSizeMake(0, 3);
- customDrawn.shadowRadius = 5.0;
- customDrawn.shadowColor = [UIColor blackColor].CGColor;
- customDrawn.shadowOpacity = 0.8;
- customDrawn.cornerRadius = 10.0;
- customDrawn.borderColor = [UIColor blackColor].CGColor;
- customDrawn.borderWidth = 2.0;
- customDrawn.masksToBounds = YES;
- [self.view.layer addSublayer:customDrawn];
在viewController中加入:
- static inline double radians (double degrees) { return degrees * M_PI/180; }
- void MyDrawColoredPattern (void *info, CGContextRef context) {
- CGColorRef dotColor = [UIColor colorWithHue:0 saturation:0 brightness:0.07 alpha:1.0].CGColor;
- CGColorRef shadowColor = [UIColor colorWithRed:1 green:1 blue:1 alpha:0.1].CGColor;
- CGContextSetFillColorWithColor(context, dotColor);
- CGContextSetShadowWithColor(context, CGSizeMake(0, 1), 1, shadowColor);
- CGContextAddArc(context, 3, 3, 4, 0, radians(360), 0);
- CGContextFillPath(context);
- CGContextAddArc(context, 16, 16, 4, 0, radians(360), 0);
- CGContextFillPath(context);
- }
- - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)context {
- CGColorRef bgColor = [UIColor colorWithHue:0 saturation:0 brightness:0.15 alpha:1.0].CGColor;
- CGContextSetFillColorWithColor(context, bgColor);
- CGContextFillRect(context, layer.bounds);
- static const CGPatternCallbacks callbacks = { 0, &MyDrawColoredPattern, NULL };
- CGContextSaveGState(context);
- CGColorSpaceRef patternSpace = CGColorSpaceCreatePattern(NULL);
- CGContextSetFillColorSpace(context, patternSpace);
- CGColorSpaceRelease(patternSpace);
- CGPatternRef pattern = CGPatternCreate(NULL,
- layer.bounds,
- CGAffineTransformIdentity,
- 24,
- 24,
- kCGPatternTilingConstantSpacing,
- true,
- &callbacks);
- CGFloat alpha = 1.0;
- CGContextSetFillPattern(context, pattern, &alpha);
- CGPatternRelease(pattern);
- CGContextFillRect(context, layer.bounds);
- CGContextRestoreGState(context);
- }
咱们看下这很酷的效果:
这个是不是像mac电脑上按下F12键时出来的背景。
层了解了,是不是该看看动画了:
Core Animation之多种动画效果
参考:http://www.raywenderlich.com/2502/introduction-to-calayers-tutorial
转载自:容芳志 (http://blog.csdn.net/totogo2010)