1.将骨架Skadi_SwimSuit_A_arma中的骨骼添加复制位置和复制旋转,目标选择骨架“Biped_Root”中对应的骨骼
2.对应骨骼.txt
Biped_Root || Skadi_SwimSuit_A_arma Pelvis || Bip001-Pelvis Left_Thigh || Bip001-L-Thigh Left_Calf || Bip001-L-Calf Left_Foot || Bip001-L-Foot Right_Thigh || Bip001-R-Thigh Right_Calf || Bip001-R-Calf Right_Foot || Bip001-R-Foot Spine || Bip001-Spine Spine1 || Bip001-Spine1 Spine2 || Bip001-Spine2 Right_Clavicle || Bip001-R-Clavicle Right_UpperArm || Bip001-R-UpperArm Right_Forearm || Bip001-R-Forearm Right_Hand || Bip001-R-Hand Neck || Bip001-Neck Head || Bip001-Head Left_Clavicle || Bip001-L-Clavicle Left_UpperArm || Bip001-L-UpperArm Left_Forearm || Bip001-L-Forearm Left_Hand || Bip001-L-Hand
3.添加复制旋转约束代码:
import bpy # 定义骨架中骨骼的映射关系 bone_mapping = { "Bip001-Pelvis": "Pelvis", "Bip001-L-Thigh": "Left_Thigh", "Bip001-L-Calf": "Left_Calf", "Bip001-L-Foot": "Left_Foot", "Bip001-L-Hand": "Left_Hand", # 假设Left_Toe0没有旋转约束 "Bip001-R-Thigh": "Right_Thigh", "Bip001-R-Calf": "Right_Calf", "Bip001-R-Foot": "Right_Foot", "Bip001-R-Hand": "Right_Hand", # 假设Right_Toe0没有旋转约束 "Bip001-Spine": "Spine", "Bip001-Spine1": "Spine1", "Bip001-Spine2": "Spine2", "Bip001-R-Clavicle": "Right_Clavicle", "Bip001-R-UpperArm": "Right_UpperArm", "Bip001-R-Forearm": "Right_Forearm", "Bip001-Neck": "Neck", "Bip001-Head": "Head", "Bip001-L-Clavicle": "Left_Clavicle", "Bip001-L-UpperArm": "Left_UpperArm", "Bip001-L-Forearm": "Left_Forearm", } # 要添加约束的骨架名称 source_armature_name = "Skadi_SwimSuit_A_arma" target_armature_name = "Biped_Root" # 找到源骨架和目标骨架对象 source_armature_obj = bpy.data.objects.get(source_armature_name) target_armature_obj = bpy.data.objects.get(target_armature_name) if source_armature_obj and target_armature_obj and source_armature_obj.type == 'ARMATURE' and target_armature_obj.type == 'ARMATURE': # 遍历映射关系,为每个骨骼添加复制旋转约束 for source_bone_name, target_bone_name in bone_mapping.items(): source_bone = source_armature_obj.pose.bones.get(source_bone_name) target_bone = target_armature_obj.pose.bones.get(target_bone_name) if source_bone and target_bone: # 添加复制旋转约束 constraint = source_bone.constraints.new('COPY_ROTATION') constraint.target = target_armature_obj constraint.subtarget = target_bone.name print(f"Added COPY_ROTATION constraint from {source_bone_name} to {target_bone_name}.") else: print(f"One or both bones not found: {source_bone_name}, {target_bone_name}") else: print(f"One or both armatures not found or not of type ARMATURE: {source_armature_name}, {target_armature_name}")
4.添加复制旋转成功核心代码
bpy.ops.pose.constraint_add(type='COPY_ROTATION') bpy.context.object.pose.bones["Bip001-L-Forearm"].constraints["复制旋转"].target = bpy.data.objects["Biped_Root"] bpy.context.object.pose.bones["Bip001-L-Forearm"].constraints["复制旋转"].subtarget = "Left_Forearm"
AI自动写代码模板:
bpy.ops.pose.constraint_add(type='COPY_ROTATION') bpy.context.object.pose.bones["Bip001-L-Forearm"].constraints["复制旋转"].target = bpy.data.objects["Biped_Root"] bpy.context.object.pose.bones["Bip001-L-Forearm"].constraints["复制旋转"].subtarget = "Left_Forearm" 以上是给"Skadi_SwimSuit_A_arma"中“Bip001-L-Forearm”骨骼添加复制旋转约束(目标是骨架“Biped_Root”中的"Left_Forearm"骨骼)代码, 且已知 骨架“Biped_Root“和 骨架 ”Skadi_SwimSuit_A_arma”相对应的骨骼如下: Pelvis Bip001-Pelvis Left_Thigh Bip001-L-Thigh Left_Calf Bip001-L-Calf Left_Foot Bip001-L-Foot Left_Toe0 Right_Thigh Bip001-R-Thigh Right_Calf Bip001-R-Calf Right_Foot Bip001-R-Foot Right_Toe0 Spine Bip001-Spine Spine1 Bip001-Spine1 Spine2 Bip001-Spine2 Right_Clavicle Bip001-R-Clavicle Right_UpperArm Bip001-R-UpperArm Right_Forearm Bip001-R-Forearm Right_Hand Bip001-R-Hand Neck Bip001-Neck Head Bip001-Head Left_Clavicle Bip001-L-Clavicle Left_UpperArm Bip001-L-UpperArm Left_Forearm Bip001-L-Forearm Left_Hand Bip001-L-Hand 请用blender python api写一个为以上所有对应骨骼添加对应复制旋转约束的代码
5.添加复制位置约束核心代码
bpy.ops.pose.constraint_add(type='COPY_LOCATION')
6.添加复制位置约束代码:
import bpy # 定义骨架中骨骼的映射关系 bone_mapping = { "Bip001-Pelvis": "Pelvis", "Bip001-L-Thigh": "Left_Thigh", "Bip001-L-Calf": "Left_Calf", "Bip001-L-Foot": "Left_Foot", "Bip001-L-Hand": "Left_Hand", # 假设Left_Toe0没有旋转约束 "Bip001-R-Thigh": "Right_Thigh", "Bip001-R-Calf": "Right_Calf", "Bip001-R-Foot": "Right_Foot", "Bip001-R-Hand": "Right_Hand", # 假设Right_Toe0没有旋转约束 "Bip001-Spine": "Spine", "Bip001-Spine1": "Spine1", "Bip001-Spine2": "Spine2", "Bip001-R-Clavicle": "Right_Clavicle", "Bip001-R-UpperArm": "Right_UpperArm", "Bip001-R-Forearm": "Right_Forearm", "Bip001-Neck": "Neck", "Bip001-Head": "Head", "Bip001-L-Clavicle": "Left_Clavicle", "Bip001-L-UpperArm": "Left_UpperArm", "Bip001-L-Forearm": "Left_Forearm", } # 要添加约束的骨架名称 source_armature_name = "Skadi_SwimSuit_A_arma" target_armature_name = "Biped_Root" # 找到源骨架和目标骨架对象 source_armature_obj = bpy.data.objects.get(source_armature_name) target_armature_obj = bpy.data.objects.get(target_armature_name) if source_armature_obj and target_armature_obj and source_armature_obj.type == 'ARMATURE' and target_armature_obj.type == 'ARMATURE': # 遍历映射关系,为每个骨骼添加复制旋转约束 for source_bone_name, target_bone_name in bone_mapping.items(): source_bone = source_armature_obj.pose.bones.get(source_bone_name) target_bone = target_armature_obj.pose.bones.get(target_bone_name) if source_bone and target_bone: # 添加复制旋转约束 constraint = source_bone.constraints.new('COPY_LOCATION') constraint.target = target_armature_obj constraint.subtarget = target_bone.name print(f"Added COPY_ROTATION constraint from {source_bone_name} to {target_bone_name}.") else: print(f"One or both bones not found: {source_bone_name}, {target_bone_name}") else: print(f"One or both armatures not found or not of type ARMATURE: {source_armature_name}, {target_armature_name}")