Unity之修复个别手机小数精度问题
部分手机字符串转小数时,可能会出现精度问题,用如下接口代替 float.Parse()和float.TryParse()可解决问题,代码如下:
1 static StringBuilder s_sb = new StringBuilder(); 2 3 4 public static bool TryParseFloat(this string strFloat, out float result) 5 { 6 result = 0; 7 if (string.IsNullOrEmpty(strFloat)) 8 return false; 9 10 int indexOfDot = strFloat.IndexOf('.'); 11 if (indexOfDot < 0) 12 return float.TryParse(strFloat, out result); 13 14 int curDecimalCount = strFloat.Length - indexOfDot - 1; 15 int clipCount = curDecimalCount - 4; 16 string str; 17 if (clipCount > 0) 18 { 19 int newLen = strFloat.Length - clipCount; 20 str = strFloat.Substring(0, newLen); 21 } 22 else if (clipCount == 0) 23 { 24 str = strFloat; 25 } 26 else 27 { 28 s_sb.Length = 0; 29 s_sb.Append(strFloat); 30 clipCount = -clipCount; 31 for (int i = 0; i < clipCount; i++) 32 s_sb.Append("0"); 33 str = s_sb.ToString(); 34 } 35 str = str.Replace(".", ""); 36 37 if (int.TryParse(str, out int result2)) 38 { 39 result = result2 / 10000f; 40 return true; 41 } 42 43 return false; 44 } 45 46 public static float ParseFloat(this string strFloat) 47 { 48 if (string.IsNullOrEmpty(strFloat)) 49 return 0; 50 51 strFloat.TryParseFloat(out float result); 52 return result; 53 }