POJ 1286
Burnside定理。
可以用Euler函数优化。
#include <iostream> #include <cstdio> #include <cstring> #include <algorithm> #include <cmath> #define LL __int64 using namespace std; LL Power(int a,int b){ LL ret=1; LL p=(LL)a; while(b){ if(b&1) ret=ret*p; p=p*p; b>>=1; } return ret; } LL Euler(int s){ LL ret=(LL)s; int l=(int)sqrt(s*1.0); for(int i=2;i<=l;i++){ if(s%i==0){ ret=ret-ret/(LL)i; while(s%i==0) s/=i; } } if(s>1) ret=ret-ret/s; return ret; } LL Burnside(int n){ LL res=0; for(int i=1;i<=n;i++){ if(n%i==0) res=res+Power(3,i)*Euler(n/i); } if(n&1){ res=res+n*Power(3,n/2+1); } else{ res=res+n/2*Power(3,n/2)+n/2*Power(3,n/2+1); } return res; } int main(){ int n; while(scanf("%d",&n)!=EOF){ if(n==-1) break; if(n==0) printf("0\n"); else{ LL ans=Burnside(n); ans=ans/2/n; printf("%I64d\n",ans); } } return 0; }