在IIS上搭建WebSocket服务器(二)

服务器端代码编写

1.新建一个ASP.net Web MVC5项目

 

2.新建一个“一般处理程序”

3.Handler1.ashx代码如下:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Web;
using System.Web.WebSockets;


namespace WebApplicationWebsocketHandler
{
    /// <summary>
    /// 离线消息
    /// </summary>
    public class MessageInfo
    {
        public MessageInfo(DateTime _MsgTime, ArraySegment<byte> _MsgContent)
        {
            MsgTime = _MsgTime;
            MsgContent = _MsgContent;
        }
        public DateTime MsgTime { get; set; }
        public ArraySegment<byte> MsgContent { get; set; }
    }




    /// <summary>
    /// Handler1 的摘要说明
    /// </summary>
    public class Handler1 : IHttpHandler
    {
        private static Dictionary<string, WebSocket> CONNECT_POOL = new Dictionary<string, WebSocket>();//用户连接池
        private static Dictionary<string, List<MessageInfo>> MESSAGE_POOL = new Dictionary<string, List<MessageInfo>>();//离线消息池
        public void ProcessRequest(HttpContext context)
        {
            //context.Response.ContentType = "text/plain";
            //context.Response.Write("Hello World");
            if (context.IsWebSocketRequest)
            {
                context.AcceptWebSocketRequest(ProcessChat);
            } 
        }

        private async Task ProcessChat(AspNetWebSocketContext context)
        {
            WebSocket socket = context.WebSocket;
            string user = context.QueryString["user"].ToString();

            try
            {
                #region 用户添加连接池
                //第一次open时,添加到连接池中
                if (!CONNECT_POOL.ContainsKey(user))
                    CONNECT_POOL.Add(user, socket);//不存在,添加
                else
                    if (socket != CONNECT_POOL[user])//当前对象不一致,更新
                        CONNECT_POOL[user] = socket;
                #endregion

                #region 离线消息处理
                if (MESSAGE_POOL.ContainsKey(user))
                {
                    List<MessageInfo> msgs = MESSAGE_POOL[user];
                    foreach (MessageInfo item in msgs)
                    {
                        await socket.SendAsync(item.MsgContent, WebSocketMessageType.Text, true, CancellationToken.None);
                    }
                    MESSAGE_POOL.Remove(user);//移除离线消息
                }
                #endregion

                string descUser = string.Empty;//目的用户
                while (true)
                {
                    if (socket.State == WebSocketState.Open)
                    {
                        ArraySegment<byte> buffer = new ArraySegment<byte>(new byte[2048]);
                        WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, CancellationToken.None);

                        #region 消息处理(字符截取、消息转发)
                        try
                        {
                            #region 关闭Socket处理,删除连接池
                            if (socket.State != WebSocketState.Open)//连接关闭
                            {
                                if (CONNECT_POOL.ContainsKey(user)) CONNECT_POOL.Remove(user);//删除连接池
                                break;
                            }
                            #endregion

                            string userMsg = Encoding.UTF8.GetString(buffer.Array, 0, result.Count);//发送过来的消息
                            string[] msgList = userMsg.Split('|');
                            if (msgList.Length == 2)
                            {
                                if (msgList[0].Trim().Length > 0)
                                    descUser = msgList[0].Trim();//记录消息目的用户
                                buffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(msgList[1]));
                            }
                            else
                                buffer = new ArraySegment<byte>(Encoding.UTF8.GetBytes(userMsg));

                            if (CONNECT_POOL.ContainsKey(descUser))//判断客户端是否在线
                            {
                                WebSocket destSocket = CONNECT_POOL[descUser];//目的客户端
                                if (destSocket != null && destSocket.State == WebSocketState.Open)
                                    await destSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
                            }
                            else
                            {
                                Task.Run(() =>
                                {
                                    if (!MESSAGE_POOL.ContainsKey(descUser))//将用户添加至离线消息池中
                                        MESSAGE_POOL.Add(descUser, new List<MessageInfo>());
                                    MESSAGE_POOL[descUser].Add(new MessageInfo(DateTime.Now, buffer));//添加离线消息
                                });
                            }
                        }
                        catch (Exception exs)
                        {
                            //消息转发异常处理,本次消息忽略 继续监听接下来的消息
                        }
                        #endregion
                    }
                    else
                    {
                        break;
                    }
                }//while end
            }
            catch (Exception ex)
            {
                //整体异常处理
                if (CONNECT_POOL.ContainsKey(user)) CONNECT_POOL.Remove(user);
            }
        }


        public bool IsReusable
        {
            get
            {
                return false;
            }
        }
    }
}

4.运行看是否报错,若没错将我们的服务器网站发布到IIS(支持WebSocket的IIS上,win7的系统时不可以的)上

点击“生成”->"发布........",以文件系统的方式发布,目标位置为我们创建的IIS网站对应的物理路径

 

posted @ 2017-05-05 08:48  愿有人懂你倔强与温柔  阅读(13861)  评论(1编辑  收藏  举报