十、Python练习----基础搭建飞机大战

只是简单的学习了pygame,实现飞机的摧毁还需要多张图片的切换,和sprite(碰撞精灵),还有多种音效的添加(如背景音乐、摧毁特效)。以后再深入学习我只是练习一下python。

一、搭建界面(基于pygame的)

#coding=utf-8
import pygame

'''
    1. 搭建界面,主要完成窗口和背景图的显示
'''

if __name__ == "__main__":

    #1. 创建一个窗口,用来显示内容
    screen = pygame.display.set_mode((480,890),0,32)

    #2. 创建一个和窗口大小的图片,用来充当背景
    background = pygame.image.load("./feiji/background.png").convert()

    #3. 把背景图片放到窗口中显示
    while True:
        screen.blit(background,(0,0))
        pygame.display.update()

二、检测键盘

#coding=utf-8
import pygame
from pygame.locals import *

'''
    2. 用来检测事件,比如按键操作
'''

if __name__ == "__main__":

    #1. 创建一个窗口,用来显示内容
    screen = pygame.display.set_mode((480,890),0,32)

    #2. 创建一个和窗口大小的图片,用来充当背景
    background = pygame.image.load("./feiji/background.png").convert()

    #3. 把背景图片放到窗口中显示
    while True:

        #设定需要显示的背景图
        screen.blit(background,(0,0))

        #获取事件,比如按键等
        for event in pygame.event.get():

            #判断是否是点击了退出按钮
            if event.type == QUIT:
                print("exit")
                exit()
            #判断是否是按下了键
            elif event.type == KEYDOWN:
                #检测按键是否是a或者left
                if event.key == K_a or event.key == K_LEFT:
                    print('left')

                #检测按键是否是d或者right
                elif event.key == K_d or event.key == K_RIGHT:
                    print('right')

                #检测按键是否是空格键
                elif event.key == K_SPACE:
                    print('space')

        #更新需要显示的内容
        pygame.display.update()

三、显示、控制玩家飞机并发射子弹

#coding=utf-8
import pygame
from pygame.locals import *

'''

    1. 实现飞机在你想要的位置显示
    2. 实现按键控制飞机移动
    3. 实现按下空格键的时候,显示一颗子弹
'''

class HeroPlane(object):

    def __init__(self,screen):

        #设置飞机默认的位置
        self.x = 230
        self.y = 600

        #设置要显示内容的窗口
        self.screen = screen

        self.imageName = "./feiji/hero.gif"
        self.image = pygame.image.load(self.imageName).convert()

        #用来存储英雄飞机发射的所有子弹
        self.bulletList = []

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

        for bullet in self.bulletList:
            bullet.display()
            bullet.move()

        #修改所有子弹的位置
        # for bullet in self.bulletList:
        #     bullet.y -= 2

    def moveLeft(self):
        self.x -= 10

    def moveRight(self):
        self.x += 10

    def sheBullet(self):
        newBullet = Bullet(self.x,self.y,self.screen)
        self.bulletList.append(newBullet)

class Bullet(object):
    def __init__(self,x,y,screen):
        self.x = x+40
        self.y = y-20
        self.screen = screen
        self.image = pygame.image.load("./feiji/bullet-3.gif").convert()

    def move(self):
        self.y -= 2

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

if __name__ == "__main__":

    #1. 创建一个窗口,用来显示内容
    screen = pygame.display.set_mode((480,890),0,32)

    #2. 创建一个和窗口大小的图片,用来充当背景
    background = pygame.image.load("./feiji/background.png").convert()

    #3. 创建一个飞机对象
    heroPlane = HeroPlane(screen)

    #3. 把背景图片放到窗口中显示
    while True:
        screen.blit(background,(0,0))

        heroPlane.display()

        #判断是否是点击了退出按钮
        for event in pygame.event.get():
            # print(event.type)
            if event.type == QUIT:
                print("exit")
                exit()
            elif event.type == KEYDOWN:
                if event.key == K_a or event.key == K_LEFT:
                    print('left')
                    heroPlane.moveLeft()
                    #控制飞机让其向左移动
                elif event.key == K_d or event.key == K_RIGHT:
                    print('right')
                    heroPlane.moveRight()
                elif event.key == K_SPACE:
                    print("space")
                    heroPlane.sheBullet()

        pygame.display.update()

四、显示、控制敌人飞机并发射子弹

#coding=utf-8
import time
import random
import pygame
from pygame.locals import *


class HeroPlane(object):

    def __init__(self,screen):

        #设置飞机默认的位置
        self.x = 230
        self.y = 600

        #设置要显示内容的窗口
        self.screen = screen

        self.imageName = "./feiji/hero.gif"
        self.image = pygame.image.load(self.imageName).convert()

        #用来存储英雄飞机发射的所有子弹
        self.bulletList = []

    def display(self):
        #更新飞机的位置
        self.screen.blit(self.image,(self.x,self.y))

        #判断一下子弹的位置是否越界,如果是,那么就要删除这颗子弹
        #
        #这种方法会漏掉很多需要删除的数据
        # for i in self.bulletList:
        #     if i.y<0:
        #         self.bulletList.remove(i)

        #存放需要删除的对象信息
        needDelItemList = []

        for i in self.bulletList:
            if i.judge():
                needDelItemList.append(i)

        for i in needDelItemList:
            self.bulletList.remove(i)

        # del needDelItemList

        #更新及这架飞机发射出的所有子弹的位置
        for bullet in self.bulletList:
            bullet.display()
            bullet.move()

        #修改所有子弹的位置
        # for bullet in self.bulletList:
        #     bullet.y -= 2

    def moveLeft(self):
        self.x -= 10

    def moveRight(self):
        self.x += 10

    def sheBullet(self):
        newBullet = Bullet(self.x,self.y,self.screen)
        self.bulletList.append(newBullet)

class Bullet(object):
    def __init__(self,x,y,screen):
        self.x = x+40
        self.y = y-20
        self.screen = screen
        self.image = pygame.image.load("./feiji/bullet-3.gif").convert()

    def move(self):
        self.y -= 2

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

    def judge(self):
        if self.y<0:
            return True
        else:
            return False

class EnemyPlane(object):

    def __init__(self,screen):

        #设置飞机默认的位置
        self.x = 0
        self.y = 0

        #设置要显示内容的窗口
        self.screen = screen

        self.imageName = "./feiji/enemy-1.gif"
        self.image = pygame.image.load(self.imageName).convert()

        #用来存储敌人飞机发射的所有子弹
        self.bulletList = []

        self.direction = "right"

    def display(self):
        #更新飞机的位置
        self.screen.blit(self.image,(self.x,self.y))

        #判断一下子弹的位置是否越界,如果是,那么就要删除这颗子弹
        #
        #这种方法会漏掉很多需要删除的数据
        # for i in self.bulletList:
        #     if i.y<0:
        #         self.bulletList.remove(i)

        #存放需要删除的对象信息
        needDelItemList = []

        for i in self.bulletList:
            if i.judge():
                needDelItemList.append(i)
        for i in needDelItemList:
            self.bulletList.remove(i)

        # del needDelItemList

        #更新及这架飞机发射出的所有子弹的位置
        for bullet in self.bulletList:
            bullet.display()
            bullet.move()


    def move(self):

        #如果碰到了右边的边界,那么就往左走,如果碰到了左边的边界,那么就往右走
        if self.direction == "right":
            self.x += 2
        elif self.direction == "left":
            self.x -= 2

        if self.x>480-50:
            self.direction = "left"
        elif self.x<0:
            self.direction = "right"

    def sheBullet(self):
        num = random.randint(1,100)
        if num == 88:
            newBullet = EnemyBullet(self.x,self.y,self.screen)
            self.bulletList.append(newBullet)

class EnemyBullet(object):
    def __init__(self,x,y,screen):
        self.x = x+30
        self.y = y+30
        self.screen = screen
        self.image = pygame.image.load("./feiji/bullet-1.gif").convert()

    def move(self):
        self.y += 2

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

    def judge(self):
        if self.y>890:
            return True
        else:
            return False


if __name__ == "__main__":

    #1. 创建一个窗口,用来显示内容
    screen = pygame.display.set_mode((480,890),0,32)

    #2. 创建一个和窗口大小的图片,用来充当背景
    background = pygame.image.load("./feiji/background.png").convert()

    #3. 创建一个飞机对象
    heroPlane = HeroPlane(screen)

    #4. 创建一个敌人飞机
    enemyPlane = EnemyPlane(screen)

    #3. 把背景图片放到窗口中显示
    while True:
        screen.blit(background,(0,0))

        heroPlane.display()

        enemyPlane.move()
        enemyPlane.sheBullet()
        enemyPlane.display()

        #判断是否是点击了退出按钮
        for event in pygame.event.get():
            # print(event.type)
            if event.type == QUIT:
                print("exit")
                exit()
            elif event.type == KEYDOWN:
                if event.key == K_a or event.key == K_LEFT:
                    print('left')
                    heroPlane.moveLeft()
                    #控制飞机让其向左移动
                elif event.key == K_d or event.key == K_RIGHT:
                    print('right')
                    heroPlane.moveRight()
                elif event.key == K_SPACE:
                    print("space")
                    heroPlane.sheBullet()

        #通过延时的方式,来降低这个while循环的循环速度,从而降低了cpu占用率
        time.sleep(0.01)

        pygame.display.update()

五、代码优化

#coding=utf-8
import time
import random
import pygame
from pygame.locals import *

class Base(object):
    def __init__(self,screen,name):
        self.name = name
        #设置要显示内容的窗口
        self.screen = screen


class Plane(Base):
    def __init__(self,screen,name):
        super().__init__(screen,name)
        self.image = pygame.image.load(self.imageName).convert()
        #用来存储英雄飞机发射的所有子弹
        self.bulletList = []

    def display(self):
        #更新飞机的位置
        self.screen.blit(self.image,(self.x,self.y))
        #判断一下子弹的位置是否越界,如果是,那么就要删除这颗子弹
        #
        #这种方法会漏掉很多需要删除的数据
        # for i in self.bulletList:
        #     if i.y<0:
        #         self.bulletList.remove(i)
        #存放需要删除的对象信息
        needDelItemList = []
        for i in self.bulletList:
            if i.judge():
                needDelItemList.append(i)
        for i in needDelItemList:
            self.bulletList.remove(i)
        # del needDelItemList
        #更新及这架飞机发射出的所有子弹的位置
        for bullet in self.bulletList:
            bullet.display()
            bullet.move()

        #修改所有子弹的位置
        # for bullet in self.bulletList:
        #     bullet.y -= 2
    def sheBullet(self):
        newBullet = PublicBullet(self.x,self.y,self.screen,self.name)
        self.bulletList.append(newBullet)

class HeroPlane(Plane):

    def __init__(self,screen,name):
        #设置飞机默认的位置
        self.x = 230
        self.y = 600
        self.imageName = "./feiji/hero.gif"
        super().__init__(screen,name)

    def moveLeft(self):
        self.x -= 10
    def moveRight(self):
        self.x += 10


class EnemyPlane(Plane):
    #重写父类的__init_-方法
    def __init__(self,screen,name):

        #设置飞机默认的位置
        self.x = 0
        self.y = 0
        self.imageName = "./feiji/enemy-1.gif"

        #调用父类的__init__方法
        super().__init__(screen,name)

        self.direction = "right"

    def move(self):
        #如果碰到了右边的边界,那么就往左走,如果碰到了左边的边界,那么就往右走
        if self.direction == "right":
            self.x += 2
        elif self.direction == "left":
            self.x -= 2

        if self.x>480-50:
            self.direction = "left"
        elif self.x<0:
            self.direction = "right"

    def sheBullet(self):
        num = random.randint(1,100)
        if num == 88:
            super().sheBullet()

class PublicBullet(Base):
    def __init__(self,x,y,screen,planeName):

        super().__init__(screen,planeName)

        if self.name == "hero":
            self.x = x+40
            self.y = y-20
            imageName = "./feiji/bullet-3.gif"

        elif self.name == "enemy":
            self.x = x+30
            self.y = y+30
            imageName = "./feiji/bullet-1.gif"
        self.image = pygame.image.load(imageName).convert()
    def move(self):
        if self.name == "hero":
            self.y -= 2
        elif self.name == "enemy":
            self.y += 2

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))

    def judge(self):
        if self.y>890 or self.y<0:
            return True
        else:
            return False

if __name__ == "__main__":

    #1. 创建一个窗口,用来显示内容
    screen = pygame.display.set_mode((480,890),0,32)

    #2. 创建一个和窗口大小的图片,用来充当背景
    background = pygame.image.load("./feiji/background.png").convert()


    #3. 创建一个飞机对象
    heroPlane = HeroPlane(screen,"hero")

    #4. 创建一个敌人飞机
    enemyPlane = EnemyPlane(screen,"enemy")

    #3. 把背景图片放到窗口中显示
    while True:
        screen.blit(background,(0,0))

        heroPlane.display()

        enemyPlane.move()
        enemyPlane.sheBullet()
        enemyPlane.display()

        #判断是否是点击了退出按钮
        for event in pygame.event.get():
            # print(event.type)
            if event.type == QUIT:
                print("exit")
                exit()
            elif event.type == KEYDOWN:
                if event.key == K_a or event.key == K_LEFT:
                    print('left')
                    heroPlane.moveLeft()
                    #控制飞机让其向左移动
                elif event.key == K_d or event.key == K_RIGHT:
                    print('right')
                    heroPlane.moveRight()
                elif event.key == K_SPACE:
                    print("space")
                    heroPlane.sheBullet()

        time.sleep(0.01)

        pygame.display.update()

 

 

posted on 2018-04-03 10:14  酱紫安  阅读(885)  评论(0编辑  收藏  举报

导航