定位容器使用完成后直接delete优化的一种方式
1 var postion:Sprite = _skin["postion"]; 2 // container = new Sprite;//_skin["con"] as Sprite; 3 4 feixie = new FeiXieTag(); 5 feixie.getView().x = postion.x; 6 _skin.addChild(feixie.getView()); 7 8 _skin.removeChild(_skin["postion"]); 9 delete _skin["postion"];