关于Socket通信服务的心跳包(转)

在一些系统中,经常用到客户端和服务器之间的通信,服务器要时刻知道客户端的网络连接状态,这大概就是所谓的“心跳包”。

下面是客户端心跳包核心代码:
# region
++++++++++++++++++++ 客户端的感觉系统
       
//启动记时器
        public void BeginTheTimer()
        {
           
//th_UserLogin();

           
//这里只是要一个object类型数据,用它做为下面Timer的参数之一,没有其它意思
            object myobject = (object)7;

           
//暂时设定为1秒钟启动一次!
            System.Threading.Timer t = new System.Threading.Timer
            (
new System.Threading.TimerCallback(testTheNet), myobject, 1000, 1000);
        }

       
//启动监视"已登录用户通信情况"的线程
        public void testTheNet(object myobject) 
        {
           
//UserPassport up=new UserPassport();
            Thread sendMyPulseThPro = new Thread(new ThreadStart(delegateSendMyPulse));
            sendMyPulseThPro.Start();
        } 
       
       
/// <summary>
       
/// 每隔1秒就是要来做这些事情的
       
/// </summary>
        public void delegateSendMyPulse()
        {
            loginServer lser
= new loginServer();
            Login l
= new Login();
            l.Id
= lser.MyLogin.Id;
            l.ClientTypeVersion
= version;
            l.RequestType
= 3;         
           
//3是确认联接正常的一个信号(让服务知道它与服务器的联接是正常的)

            loginServer lserver
= new loginServer(); 

           
//启动一个新线程去发送数据         
            Thread thSendDat2 = new Thread
            (
new ParameterizedThreadStart(lserver.delgSendDataMethod));
            thSendDat2.Start(l);
            thSendDat2.IsBackground
= true;

           
//标记我已经发送出去一次数据了
            longinserver.MyLostTime += 1;

           
//如果外发了3次请求暗号后仍不见服务器的回应,则认为客户端已经与服务器断开联系了
            if(longinserver.MyLostTime>=3)
            {
               
//停止Timer
               
//告诉用户:“你已经与服务器失去联系了…………”
                longinserver.Controls["txtShowMsg"].Text = "You have lost the connect!";
            }
        }
# endregion
+++++++++++++++++++++ 客户端的感觉系统


下面是服务器端核心代码如下:
# region
+++++++++++++++++++++++ 服务器的感觉系统
       
//启动记时器
        public void LoadTheTimer()
        {
           
object o=(object)loginedCount++;
            UserPassport up
= new UserPassport();

           
//暂时设定为1秒钟启动一次!
            System.Threading.Timer t = new System.Threading.Timer
            (
new System.Threading.TimerCallback(watchTheLoginUser), o, 1000, 1000);           
                   }

       
//启动监视"已登录用户通信情况"的线程
        public void watchTheLoginUser(object o)
        {
           
//UserPassport up=new UserPassport();
            Thread checktheloginuser = new Thread(new ThreadStart(iAmAWatcher));
            checktheloginuser.Start();
        }

       
//真正做事的工人:这个工人的使命是每隔1秒钟后就查看一下登记薄
       
//registry里面有谁没有定时来向服务器报到了,如果出现谁三次检查都没有签到则除之名
        public void iAmAWatcher()
        {
           
this.txtLogin.Text += "@+";
           
int index = 0;
           
for (index = 0; index < loginedCount; index++)
            {
               
if (myRegistry[index].alive==false&®istry[index].studentID!="")
                {
                   
lock(this)
                    {
                       
//坏(未到)记录增加一次
                        myRegistry[index].no_check_in_count += 1;          
                  
                       
if (myRegistry[index].no_check_in_count >= 3)
                        {
                           
//this.lblShowMsg.Text = "the student"
                           
//this.lblShowMsg.Text += registry[index].studentID.ToString()
                           
//this.lblShowMsg.Text += "is diaoxianle!";

                           
this.txtLogin.Text += "88";
                           
//标记该人已经与服务器失去连接了,因为他有连续3次的未到记录存在
                            registry[index].studentID = "";
                            registry[index].StudentName
= "";
                            registry[index].StudentIP
= "";
                            registry[index].status
= 2;      //掉线
                           
                        }
                    }
                }
            }
        } 
//定时检查在线人目前状态
# endregion +++++++++++++++++++ 服务器的感觉系统

posted on 2011-01-07 16:32  shaya  阅读(603)  评论(0编辑  收藏  举报

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