0060-Tui-列表示例
环境
- Time 2022-08-15
- Rust 1.63.0
- Tui 0.18.0
前言
说明
参考:https://github.com/fdehau/tui-rs/blob/master/examples/list.rs
目标
使用 tui-rs
显示列表。
定义数据
struct App<'a> {
菜单: StatefulList<(&'a str, usize)>,
诗句: Vec<(&'a str, &'a str)>,
}
impl<'a> App<'a> {
fn new() -> App<'a> {
App {
菜单: StatefulList::with_items(vec![
("文件", 1),
("编辑", 2),
("视图", 1),
("帮助", 3),
]),
诗句: vec![
("浔阳江头夜送客,枫叶荻花秋瑟瑟。", "INFO"),
("主人下马客在船,举酒欲饮无管弦。", "INFO"),
("醉不成欢惨将别,别时茫茫江浸月。", "CRITICAL"),
("忽闻水上琵琶声,主人忘归客不发。", "ERROR"),
("寻声暗问弹者谁?琵琶声停欲语迟。", "INFO"),
("移船相近邀相见,添酒回灯重开宴。", "INFO"),
("千呼万唤始出来,犹抱琵琶半遮面。", "WARNING"),
("转轴拨弦三两声,未成曲调先有情。", "INFO"),
("弦弦掩抑声声思,似诉平生不得志。", "INFO"),
("低眉信手续续弹,说尽心中无限事。", "INFO"),
("轻拢慢捻抹复挑,初为霓裳后六幺。", "CRITICAL"),
("大弦嘈嘈如急雨,小弦切切如私语。", "INFO"),
("嘈嘈切切错杂弹,大珠小珠落玉盘。", "INFO"),
("间关莺语花底滑,幽咽泉流冰下难。", "INFO"),
("冰泉冷涩弦凝绝,凝绝不通声暂歇。", "INFO"),
("别有幽愁暗恨生,此时无声胜有声。", "INFO"),
("银瓶乍破水浆迸,铁骑突出刀枪鸣。", "ERROR"),
("曲终收拨当心画,四弦一声如裂帛。", "ERROR"),
("东船西舫悄无言,唯见江心秋月白。", "INFO"),
("沉吟放拨插弦中,整顿衣裳起敛容。", "INFO"),
("自言本是京城女,家在虾蟆陵下住。", "WARNING"),
("十三学得琵琶成,名属教坊第一部。", "INFO"),
("曲罢曾教善才服,妆成每被秋娘妒。", "INFO"),
("五陵年少争缠头,一曲红绡不知数。", "WARNING"),
("钿头银篦击节碎,血色罗裙翻酒污。", "INFO"),
("今年欢笑复明年,秋月春风等闲度。", "INFO"),
],
}
}
fn on_tick(&mut self) {
let event = self.诗句.remove(0);
self.诗句.push(event);
}
}
有状态数据
struct StatefulList<T> {
state: ListState,
items: Vec<T>,
}
impl<T> StatefulList<T> {
fn with_items(items: Vec<T>) -> StatefulList<T> {
StatefulList {
state: ListState::default(),
items,
}
}
fn next(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => 0,
};
self.state.select(Some(i));
}
fn previous(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => 0,
};
self.state.select(Some(i));
}
fn unselect(&mut self) {
self.state.select(None);
}
}
分区
fn ui<B: Backend>(frame: &mut Frame<B>, app: &mut App) {
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(frame.size());
render_left(frame, chunks[0], app);
render_right(frame, chunks[1], app);
}
render_left
fn render_left<B: Backend>(frame: &mut Frame<B>, area: layout::Rect, app: &mut App) {
let items: Vec<ListItem> = app
.菜单
.items
.iter()
.map(|i| {
let mut lines = vec![text::Spans::from(i.0)];
for index in 0..i.1 {
lines.push(text::Spans::from(text::Span::styled(
format!("对于 {} 的说明信息{}", i.0, index),
Style::default().add_modifier(Modifier::ITALIC),
)));
}
ListItem::new(lines).style(Style::default().fg(Color::Black).bg(Color::White))
})
.collect();
let items = List::new(items)
.block(Block::default().borders(Borders::ALL).title("菜单"))
.highlight_style(
Style::default()
.bg(Color::LightGreen)
.add_modifier(Modifier::BOLD),
)
.highlight_symbol(">> ");
frame.render_stateful_widget(items, area, &mut app.菜单.state);
}
render_right
fn render_right<B: Backend>(frame: &mut Frame<B>, area: layout::Rect, app: &App) {
let events: Vec<ListItem> = app
.诗句
.iter()
.rev()
.map(|&(event, level)| new_list_item(event, level, area.width))
.collect();
let events_list = List::new(events)
.block(Block::default().borders(Borders::ALL).title("琵琶行"))
.start_corner(layout::Corner::BottomLeft);
frame.render_widget(events_list, area);
}
fn new_list_item<'a>(event: &'a str, level: &'a str, width: u16) -> ListItem<'a> {
let style = match level {
"CRITICAL" => Style::default().fg(Color::Red),
"ERROR" => Style::default().fg(Color::Magenta),
"WARNING" => Style::default().fg(Color::Yellow),
"INFO" => Style::default().fg(Color::Blue),
_ => Style::default(),
};
let header = text::Spans::from(vec![
text::Span::styled(format!("{:<9}", level), style),
text::Span::raw(" "),
text::Span::styled(
"2020-01-01 10:00:00",
Style::default().add_modifier(Modifier::ITALIC),
),
]);
let log = text::Spans::from(vec![text::Span::raw(event)]);
ListItem::new(vec![
text::Spans::from("-".repeat(width as usize)),
header,
text::Spans::from(""),
log,
])
}
效果展示
总结
使用 tui-rs
渲染列表。
附录
源码
use anyhow::{Context, Result};
use crossterm::{event, terminal, ExecutableCommand};
use layout::{Constraint, Direction, Layout};
use style::{Color, Modifier, Style};
use tui::backend::{Backend, CrosstermBackend};
use tui::{layout, style, text, widgets, Frame, Terminal};
use widgets::{Block, Borders, List, ListItem, ListState};
pub fn main() -> Result<()> {
terminal::enable_raw_mode()?;
let mut backend = CrosstermBackend::new(std::io::stdout());
backend
.execute(terminal::EnterAlternateScreen)?
.execute(terminal::Clear(terminal::ClearType::All))?
.hide_cursor()?;
let mut terminal = tui::Terminal::new(backend)?;
run(&mut terminal)?;
terminal::disable_raw_mode()?;
terminal
.backend_mut()
.execute(terminal::Clear(terminal::ClearType::All))?
.execute(terminal::LeaveAlternateScreen)?
.show_cursor()
.context("重置控制台失败")
}
fn run<B: Backend>(terminal: &mut Terminal<B>) -> Result<()> {
let timeout = std::time::Duration::from_millis(500);
let mut app = App::new();
loop {
terminal.draw(|frame| ui(frame, &mut app))?;
if event::poll(timeout)? {
if let event::Event::Key(key) = event::read()? {
use event::KeyCode::{self, Char, Esc};
match key.code {
Char('q') | Char('Q') | Esc => return Ok(()),
KeyCode::Left => app.菜单.unselect(),
KeyCode::Down => app.菜单.next(),
KeyCode::Up => app.菜单.previous(),
_ => {}
}
}
}
app.on_tick();
}
}
struct StatefulList<T> {
state: ListState,
items: Vec<T>,
}
impl<T> StatefulList<T> {
fn with_items(items: Vec<T>) -> StatefulList<T> {
StatefulList {
state: ListState::default(),
items,
}
}
fn next(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => 0,
};
self.state.select(Some(i));
}
fn previous(&mut self) {
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => 0,
};
self.state.select(Some(i));
}
fn unselect(&mut self) {
self.state.select(None);
}
}
struct App<'a> {
菜单: StatefulList<(&'a str, usize)>,
诗句: Vec<(&'a str, &'a str)>,
}
impl<'a> App<'a> {
fn new() -> App<'a> {
App {
菜单: StatefulList::with_items(vec![
("文件", 1),
("编辑", 2),
("视图", 1),
("帮助", 3),
]),
诗句: vec![
("浔阳江头夜送客,枫叶荻花秋瑟瑟。", "INFO"),
("主人下马客在船,举酒欲饮无管弦。", "INFO"),
("醉不成欢惨将别,别时茫茫江浸月。", "CRITICAL"),
("忽闻水上琵琶声,主人忘归客不发。", "ERROR"),
("寻声暗问弹者谁?琵琶声停欲语迟。", "INFO"),
("移船相近邀相见,添酒回灯重开宴。", "INFO"),
("千呼万唤始出来,犹抱琵琶半遮面。", "WARNING"),
("转轴拨弦三两声,未成曲调先有情。", "INFO"),
("弦弦掩抑声声思,似诉平生不得志。", "INFO"),
("低眉信手续续弹,说尽心中无限事。", "INFO"),
("轻拢慢捻抹复挑,初为霓裳后六幺。", "CRITICAL"),
("大弦嘈嘈如急雨,小弦切切如私语。", "INFO"),
("嘈嘈切切错杂弹,大珠小珠落玉盘。", "INFO"),
("间关莺语花底滑,幽咽泉流冰下难。", "INFO"),
("冰泉冷涩弦凝绝,凝绝不通声暂歇。", "INFO"),
("别有幽愁暗恨生,此时无声胜有声。", "INFO"),
("银瓶乍破水浆迸,铁骑突出刀枪鸣。", "ERROR"),
("曲终收拨当心画,四弦一声如裂帛。", "ERROR"),
("东船西舫悄无言,唯见江心秋月白。", "INFO"),
("沉吟放拨插弦中,整顿衣裳起敛容。", "INFO"),
("自言本是京城女,家在虾蟆陵下住。", "WARNING"),
("十三学得琵琶成,名属教坊第一部。", "INFO"),
("曲罢曾教善才服,妆成每被秋娘妒。", "INFO"),
("五陵年少争缠头,一曲红绡不知数。", "WARNING"),
("钿头银篦击节碎,血色罗裙翻酒污。", "INFO"),
("今年欢笑复明年,秋月春风等闲度。", "INFO"),
],
}
}
fn on_tick(&mut self) {
let event = self.诗句.remove(0);
self.诗句.push(event);
}
}
fn ui<B: Backend>(frame: &mut Frame<B>, app: &mut App) {
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(frame.size());
render_left(frame, chunks[0], app);
render_right(frame, chunks[1], app);
}
fn render_left<B: Backend>(frame: &mut Frame<B>, area: layout::Rect, app: &mut App) {
let items: Vec<ListItem> = app
.菜单
.items
.iter()
.map(|i| {
let mut lines = vec![text::Spans::from(i.0)];
for index in 0..i.1 {
lines.push(text::Spans::from(text::Span::styled(
format!("对于 {} 的说明信息{}", i.0, index),
Style::default().add_modifier(Modifier::ITALIC),
)));
}
ListItem::new(lines).style(Style::default().fg(Color::Black).bg(Color::White))
})
.collect();
let items = List::new(items)
.block(Block::default().borders(Borders::ALL).title("菜单"))
.highlight_style(
Style::default()
.bg(Color::LightGreen)
.add_modifier(Modifier::BOLD),
)
.highlight_symbol(">> ");
frame.render_stateful_widget(items, area, &mut app.菜单.state);
}
fn render_right<B: Backend>(frame: &mut Frame<B>, area: layout::Rect, app: &App) {
let events: Vec<ListItem> = app
.诗句
.iter()
.rev()
.map(|&(event, level)| new_list_item(event, level, area.width))
.collect();
let events_list = List::new(events)
.block(Block::default().borders(Borders::ALL).title("琵琶行"))
.start_corner(layout::Corner::BottomLeft);
frame.render_widget(events_list, area);
}
fn new_list_item<'a>(event: &'a str, level: &'a str, width: u16) -> ListItem<'a> {
let style = match level {
"CRITICAL" => Style::default().fg(Color::Red),
"ERROR" => Style::default().fg(Color::Magenta),
"WARNING" => Style::default().fg(Color::Yellow),
"INFO" => Style::default().fg(Color::Blue),
_ => Style::default(),
};
let header = text::Spans::from(vec![
text::Span::styled(format!("{:<9}", level), style),
text::Span::raw(" "),
text::Span::styled(
"2020-01-01 10:00:00",
Style::default().add_modifier(Modifier::ITALIC),
),
]);
let log = text::Spans::from(vec![text::Span::raw(event)]);
ListItem::new(vec![
text::Spans::from("-".repeat(width as usize)),
header,
text::Spans::from(""),
log,
])
}
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