0050-Tui-控制台方块布局
环境
- Time 2022-08-09
- Rust 1.62.0
- Tui 0.18.0
前言
说明
参考:https://docs.rs/tui/latest/tui/index.html
目标
使用 tui-rs
来控制终端界面的布局。
Cargo.toml
[package]
edition = "2021"
name = "game"
version = "0.1.0"
[dependencies]
anyhow = "*"
crossterm = "*"
tui = "*"
分离终端初始化
pub fn main() -> Result<()> {
terminal::enable_raw_mode()?;
let mut backend = CrosstermBackend::new(std::io::stdout());
backend
.execute(terminal::EnterAlternateScreen)?
.execute(terminal::Clear(terminal::ClearType::All))?
.hide_cursor()?;
let mut terminal = tui::Terminal::new(backend)?;
terminal.draw(ui)?;
std::thread::sleep(std::time::Duration::from_secs(4));
terminal::disable_raw_mode()?;
terminal
.backend_mut()
.execute(terminal::Clear(terminal::ClearType::All))?
.execute(terminal::LeaveAlternateScreen)?
.show_cursor()
.context("重置控制台失败")
}
切分为三块
let constraints = [
layout::Constraint::Percentage(10),
layout::Constraint::Percentage(80),
layout::Constraint::Percentage(10),
];
let chunks = layout::Layout::default()
.direction(layout::Direction::Vertical)
.margin(1)
.constraints(constraints)
.split(frame.size());
渲染第一块
let block = widgets::Block::default()
.title("第一个方块")
.borders(widgets::Borders::ALL);
frame.render_widget(block, chunks[0]);
渲染第二块
let block = widgets::Block::default()
.title("第二个方块")
.borders(widgets::Borders::ALL);
frame.render_widget(block, chunks[1]);
总结
使用 tui-rs
创建了一个终端程序,使用竖直方向上的三块布局。
附录
源码
use anyhow::{Context, Result};
use crossterm::{terminal, ExecutableCommand};
use tui::backend::{Backend, CrosstermBackend};
use tui::{layout, widgets, Frame};
pub fn main() -> Result<()> {
terminal::enable_raw_mode()?;
let mut backend = CrosstermBackend::new(std::io::stdout());
backend
.execute(terminal::EnterAlternateScreen)?
.execute(terminal::Clear(terminal::ClearType::All))?
.hide_cursor()?;
let mut terminal = tui::Terminal::new(backend)?;
terminal.draw(ui)?;
std::thread::sleep(std::time::Duration::from_secs(4));
terminal::disable_raw_mode()?;
terminal
.backend_mut()
.execute(terminal::Clear(terminal::ClearType::All))?
.execute(terminal::LeaveAlternateScreen)?
.show_cursor()
.context("重置控制台失败")
}
fn ui<B: Backend>(frame: &mut Frame<B>) {
let constraints = [
layout::Constraint::Percentage(10),
layout::Constraint::Percentage(80),
layout::Constraint::Percentage(10),
];
let chunks = layout::Layout::default()
.direction(layout::Direction::Vertical)
.margin(1)
.constraints(constraints)
.split(frame.size());
let block = widgets::Block::default()
.title("第一个方块")
.borders(widgets::Borders::ALL);
frame.render_widget(block, chunks[0]);
let block = widgets::Block::default()
.title("第二个方块")
.borders(widgets::Borders::ALL);
frame.render_widget(block, chunks[1]);
}
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