python3迷宫,多线程版
上图:
直接上代码
1 #!/usr/bin/python3 2 #coding=GB2312 3 import tkinter as tk 4 import threading 5 import time 6 import random 7 import sys 8 9 class Cell(): 10 def __init__(self, row, col): 11 self.row, self.col = row, col 12 self.top, self.right, self.bottom, self.left = True, True, True, True 13 self.visited = False 14 def __str__(self): 15 return 'row:{} col:{}--{} {} {} {}'.format( \ 16 self.row, self.col, self.top, self.right, \ 17 self.bottom, self.left) 18 def setVisited(self): 19 self.visited = True 20 def isVisited(self): 21 return self.visited 22 23 class Maze(threading.Thread): 24 colCount = 50 25 rowCount = 50 26 winWidth = 700 27 winHeight = 700 28 beginOf = (0, 0) 29 endOf = (colCount - 1, rowCount - 1) 30 def __init__(self): 31 threading.Thread.__init__(self) 32 self.initData() 33 self.initUi() 34 35 36 """ 37 以下是ui界面方法 38 """ 39 def initUi(self): 40 self.ui = tk.Tk() 41 self.centeredDisplay() 42 self.cs = tk.Canvas(self.ui, bg = '#121a2a') 43 self.cs.pack(fill = tk.BOTH, expand = 1) 44 self.ui.bind('<Key-h>', self.hideCell) 45 self.ui.bind('<Key-Up>', self.up) 46 #self.updateUi() 47 48 self.start() 49 def hideCell(self, event): 50 self.cs.delete('currend') 51 def up(self, event): 52 pass 53 def updateUi(self): 54 w = float(self.winWidth / self.colCount) 55 h = float(self.winHeight / self.rowCount) 56 for row in range(self.rowCount): 57 for col in range(self.colCount): 58 cell = self.cells[row][col] 59 tagtmp = 'wall%02d%02d' % (row, col) 60 if cell.top: 61 self.cs.create_line(\ 62 (w * col, h * row), \ 63 (w * (col + 1), h * row), \ 64 width = 3, fill = 'yellow', tag = 'top' + tagtmp) 65 else: 66 self.cs.delete('top' + tagtmp) 67 if cell.right: 68 self.cs.create_line(\ 69 (w * (col + 1), h * row), \ 70 (w * (col + 1), h * (row + 1)), \ 71 width = 3, fill = 'yellow', tag = 'right' + tagtmp) 72 else: 73 self.cs.delete('right' + tagtmp) 74 if cell.bottom: 75 self.cs.create_line(\ 76 (w * (col + 1), h * (row + 1)), \ 77 (w * col, h * (row + 1)), \ 78 width = 3, fill = 'yellow', tag = 'bottom' + tagtmp) 79 else: 80 self.cs.delete('bottom' + tagtmp) 81 if cell.left: 82 self.cs.create_line(\ 83 (w * col, h * (row + 1), \ 84 (w * col, h * row)), \ 85 width = 3, fill = 'yellow', tag = 'left' + tagtmp) 86 else: 87 self.cs.delete('left' + tagtmp) 88 89 self.cs.create_rectangle((self.beginOf[0] * w + 3, self.beginOf[1] * h + 3), \ 90 (self.beginOf[0] + 1) * w - 3, (self.beginOf[1] + 1) * h - 3, \ 91 fill = '#b4532a', tag = 'begin') 92 self.cs.create_rectangle((self.endOf[0] * w + 3, self.endOf[1] * h + 3), \ 93 (self.endOf[0] + 1) * w - 3, (self.endOf[1] + 1) * h - 3, \ 94 fill = '#ff0000', tag = 'end') 95 self.cs.delete('currend') 96 self.cs.create_rectangle((self.currentCell.col * w + 10, self.currentCell.row * h + 10), \ 97 (self.currentCell.col + 1) * w - 10, (self.currentCell.row + 1) * h - 10, \ 98 fill = '#00ff00', tag = 'currend') 99 100 self.cs.update() 101 102 def centeredDisplay(self): 103 w = self.ui.winfo_screenwidth() 104 h = self.ui.winfo_screenheight() 105 self.ui.geometry('{}x{}+{}+{}'.format(\ 106 self.winWidth, self.winHeight, \ 107 int((w - self.winWidth)/2), \ 108 int((h - self.winHeight)/2))) 109 self.ui.resizable(False, False) 110 self.ui.title('Maze by jianc') 111 112 """ 113 以是ui界面方法 114 115 以下是逻辑线程方法 116 """ 117 def initData(self): 118 self.cells = [[Cell(row, col) for col in range(self.colCount)] \ 119 for row in range(self.rowCount)] 120 self.cellStack = [] 121 122 self.currentCell = self.cells[self.beginOf[0]][self.beginOf[1]] 123 def delWall(self, cell, cell2): 124 if 1 == cell.row - cell2.row: 125 cell.top, cell2.bottom = False, False 126 elif -1 == cell.row - cell2.row: 127 cell.bottom, cell2.top = False, False 128 if 1 == cell.col - cell2.col: 129 cell.left, cell2.right = False, False 130 elif -1 == cell.col - cell2.col: 131 cell.right, cell2.left = False, False 132 def topCell(self, cell): 133 if 0 == cell.row: 134 return None 135 ret = self.cells[cell.row - 1][cell.col] 136 if ret.isVisited(): 137 return None 138 return ret 139 def rightCell(self, cell): 140 if self.colCount - 1 == cell.col: 141 return None 142 ret = self.cells[cell.row][cell.col + 1] 143 if ret.isVisited(): 144 return None 145 return ret 146 def bottomCell(self, cell): 147 if self.rowCount - 1 == cell.row: 148 return None 149 ret = self.cells[cell.row + 1][cell.col] 150 if ret.isVisited(): 151 return None 152 return ret 153 def leftCell(self, cell): 154 if 0 == cell.col: 155 return None 156 ret = self.cells[cell.row][cell.col - 1] 157 if ret.isVisited(): 158 return None 159 return ret 160 161 def checkNeighbor(self): 162 curCell = self.currentCell 163 curCell.setVisited() 164 neighbor = [self.topCell(curCell), self.rightCell(curCell), \ 165 self.bottomCell(curCell), self.leftCell(curCell)] 166 while None in neighbor: 167 neighbor.remove(None) 168 n = len(neighbor) 169 if 0 == n: 170 try: 171 self.currentCell = self.cellStack.pop() 172 if None == curCell: 173 return 174 #self.updateUi() 175 self.checkNeighbor() 176 return 177 except: 178 return 179 self.cellStack.append(self.currentCell) 180 self.currentCell = neighbor[random.randint(0, n - 1)] 181 182 self.delWall(curCell, self.currentCell) 183 184 #self.updateUi() 185 self.checkNeighbor() 186 187 def run(self): 188 self.checkNeighbor() 189 self.updateUi() 190 print('thread finish') 191 """ 192 以上是逻辑线程方法 193 """ 194 195 sys.setrecursionlimit(100000) 196 maze = Maze() 197 tk.mainloop()