多态(Polymorphism)是面向对象编程的基本概念之一。在这里,是指在进行类型检查和执行某些类型操作时,最好将算法封装在类中,并且使用多态来对代码中的调用进行抽象。
public class OrderProcessor {
public Double ProcessOrder(Customer customer, List<Product> products) {
// do some processing of order
Double orderTotal = sum(products);
Type customerType = customer.GetType();
if (customerType == typeof(Employee)) {
orderTotal -= orderTotal * 0.15d;
} else if (customerType == typeof(NonEmployee)) {
orderTotal -= orderTotal * 0.05d;
}
return orderTotal;
}
}
如你所见,我们没有利用已有的继承层次进行计算,而是使用了违反SRP原则的执行方式。要进行重构,我们只需将百分率的计算置于实际的customer类型之中。我知道这只是一项补救措施,但我还是会这么做,就像在代码中那样
public abstract class Customer {
}
public class Employee extends Customer {
}
public class NonEmployee extends Customer {
}
public abstract class Customer {
public abstract Double DiscountPercentage(){
return null;
}
}
public class Employee extends Customer {
@Override
public Double DiscountPercentage(){
return 0.15d;
}
}
public class NonEmployee extends Customer {
@Override
public Double DiscountPercentage(){
return 0.05d;
}
}
public class OrderProcessor {
public Double ProcessOrder(Customer customer, List<Product> products) { // do some processing of order
Double orderTotal = sum(products);
orderTotal -= orderTotal * customer.DiscountPercentage();
return orderTotal;
}
}