[MAUI]用纯C#代码写两个漂亮的时钟
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谷歌在2021年5月份推出的Android 12给我们带来了新的UI设计规范Material You,你是否已经体验到了Material You设计的魅力了呢?
在原生主屏幕启动器中,有一个时钟小部件。这个小部件可以选择表盘风格。
图:Android 12的时钟小部件
今天挑战在.NET MAU中实现这个Material You风格时钟。
最终效果如下:
时钟1
绘制锯齿表盘
锯齿表盘是正玄波曲线闭合成一个圆形。
创建Clock1
,打开Xaml文件
在页面布局中创建一个Path对象,设置Stroke和Fill属性。
<Path Grid.Row="0"
Grid.Column="1"
Stroke="white"
Fill="#FFEED9"
IsVisible="true"
x:Name="ModulatedPath">
<Path.Data>
<PathGeometry>
<PathGeometry.Figures>
<PathFigureCollection>
<PathFigure IsClosed="True" x:Name="MainPathFigure">
<PathFigure.Segments>
<PathSegmentCollection x:Name="MainPathSegmentCollection">
</PathSegmentCollection>
</PathFigure.Segments>
</PathFigure>
</PathFigureCollection>
</PathGeometry.Figures>
</PathGeometry>
</Path.Data>
</Path>
在codebehind中,订阅SizeChanged事件,当控件大小发生变化时,重新绘制表盘。
public Clock1()
{
InitializeComponent();
this.SizeChanged+=ContentView_SizeChanged;
}
正弦曲线绘制原理
单位圆中的正弦函数在平面直角坐标系中可以映射为一个波形曲线,下图所示在0-2π范围中y=sin(x)的图像。
其中最低点和最高点决定了波形的振幅,他们与平衡点的距离即单位圆的半径
设置变量 r为平衡点,r2为最高点,r3为最低点。
centerX和centerY为圆心坐标。
segemts为绘制的线段数,越大锯齿越密集。
private void ContentView_SizeChanged(object sender, EventArgs e)
{
var length = (float)Math.Min(this.Width, this.Height) * 0.95;
var centerX = (float)this.Width / 2;
var centerY = (float)this.Height / 2;
var points = new List<Point>();
var r = length / 2;
var r2 = r * 1.1;
var r3 = r * 0.9;
var index = 0;
var segments = 40;
}
首先计算各平衡点在圆周上的离散分布坐标(x,y)
根据index的奇偶性,给与当前点最高点或最低点的半径。
根据各分配的半径计算调整后的离散点坐标
代码如下:
...
for (var i = 0; i < segments; i += 2)
{
var x = r * Math.Cos(i * 2 * Math.PI / segments) + centerX;
var y = r * Math.Sin(i * 2 * Math.PI / segments) + centerY;
points.Add(new Point((float)x, (float)y));
var currentR = index++ % 2 == 0 ? r2 : r3;
x = currentR * Math.Cos((i + 1) * 2 * Math.PI / segments) + centerX;
y = currentR * Math.Sin((i + 1) * 2 * Math.PI / segments) + centerY;
points.Add(new Point((float)x, (float)y));
}
如此,我们得到一个闭合的锯齿圆形表盘
绘制指针
在表盘上绘制时钟指针,需要计算时针、分针、秒针的角度,然后根据角度旋转画布,绘制指针。
秒针每秒钟转动6度,
分针每分钟转动6度,并叠加每秒0.1度。
时针每小时转动30度。并叠加每分钟0.5度。
其中时针和分针由宽度为15的实心填充圆角线条构成
DateTime dateTime = DateTime.Now;
// Hour hand
strokePaint.Color = SKColor.Parse("#5E4000");
strokePaint.StrokeWidth = 15;
canvas.Save();
canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);
canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);
canvas.Restore();
// Minute hand
strokePaint.Color = SKColor.Parse("#9C6D00");
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);
canvas.DrawLine(0, 0, 0, -r*(float)0.8, strokePaint);
canvas.Restore();
// Second hand
strokePaint.Color = SKColor.Parse("#657E3F");
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Second);
strokePaint.StrokeWidth *=(float)0.5;
strokePaint.Style=SKPaintStyle.Fill;
canvas.DrawCircle(0, -r*(float)0.8, strokePaint.StrokeWidth, strokePaint);
canvas.Restore();
指针效果如下:
其中秒针需要绘制一个点,在其以圆心为中心的对侧绘制一个带有日期的文本
绘制沿路径文本
首先绘制文本路径,它是一个圆弧,在初始状态圆弧的角度为20度,圆弧的起始角度为70度,终止角度为110度。
var pathAngle = 20;
var startAngle = 90-pathAngle;
var sweepAngle = pathAngle*2;
var rect = new SKRect(-r*(float)0.8, -r*(float)0.8, r*(float)0.8, r*(float)0.8);
使用SkiaSharp的DrawTextOnPath方法绘制沿路径的文本,详情请查看官方文档
using (SKPath path = new SKPath())
{
path.AddArc(rect, startAngle, sweepAngle);
canvas.DrawTextOnPath(dateStr, path, new SKPoint(), strokePaint);
}
指针效果如下:
时钟1的完整代码如下:
void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint strokePaint = new SKPaint())
using (SKPaint fillPaint = new SKPaint())
{
strokePaint.Style = SKPaintStyle.Stroke;
strokePaint.StrokeCap = SKStrokeCap.Round;
fillPaint.Style = SKPaintStyle.Fill;
fillPaint.Color = SKColors.Transparent;
// Transform for 100-radius circle centered at origin
var r = 100f;
canvas.Translate(info.Width / 2f, info.Height / 2f);
canvas.Scale(Math.Min(info.Width / 200f, info.Height / 200f));
DateTime dateTime = DateTime.Now;
// Hour hand
strokePaint.Color = SKColor.Parse("#5E4000");
strokePaint.StrokeWidth = 15;
canvas.Save();
canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);
canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);
canvas.Restore();
// Minute hand
strokePaint.Color = SKColor.Parse("#9C6D00");
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);
canvas.DrawLine(0, 0, 0, -r*(float)0.62, strokePaint);
canvas.Restore();
// Second hand
strokePaint.Color = SKColor.Parse("#657E3F");
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Second);
strokePaint.StrokeWidth *=(float)0.5;
strokePaint.Style=SKPaintStyle.Fill;
canvas.DrawCircle(0, -r*(float)0.8, strokePaint.StrokeWidth, strokePaint);
strokePaint.Color = SKColors.Black;
strokePaint.StrokeWidth = 1;
var dateStr = dateTime.ToString("M");
var pathAngle = 20;
var startAngle = 90-pathAngle;
var sweepAngle = pathAngle*2;
var rect = new SKRect(-r*(float)0.8, -r*(float)0.8, r*(float)0.8, r*(float)0.8);
using (SKPath path = new SKPath())
{
path.AddArc(rect, startAngle, sweepAngle);
//canvas.DrawPath(path, strokePaint);
canvas.DrawTextOnPath(dateStr, path, new SKPoint(), strokePaint);
}
canvas.Restore();
}
}
配置一个定时器,每秒刷新各指针位置
IDispatcherTimer _timer;
public Clock1()
{
...
this.SizeChanged+=ContentView_SizeChanged;
_timer= Dispatcher.CreateTimer();
_timer.Interval=TimeSpan.FromSeconds(1);
_timer.Tick+=_timer_Tick;
_timer.Start();
}
private void _timer_Tick(object sender, EventArgs e)
{
this.canvasView?.InvalidateSurface();
}
时钟1 效果如下:
时钟2
将URWGeometricBlack
字体文件放到Fonts
目录下
在MauiProgram.cs中注册字体
.ConfigureFonts(fonts =>
{
...
fonts.AddFont("URWGeometricBlack.otf", "URWGeometricBlack");
});
绘制表盘
时钟2的表盘相对简单,是一个简单的圆配简洁抽象的数字刻度组成
创建Clock2
,打开Xaml文件,代码如下:
<Grid>
<Ellipse Grid.Row="0"
Grid.Column="1"
Stroke="white"
Fill="#FFEED9"
IsVisible="true"
HeightRequest="200"
WidthRequest="200"
x:Name="ModulatedPath">
</Ellipse>
<Grid TranslationY="-15">
<Grid.RowDefinitions>
<RowDefinition></RowDefinition>
<RowDefinition></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition></ColumnDefinition>
<ColumnDefinition></ColumnDefinition>
</Grid.ColumnDefinitions>
<Label Grid.Row="0"
Grid.ColumnSpan="2"
Text="12"
Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
<Label Grid.RowSpan="2"
Grid.Column="1"
Text="3"
Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
<Label Grid.Row="1"
Grid.ColumnSpan="2"
Text="6"
Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
<Label Grid.RowSpan="2"
Grid.Column="0"
Text="9"
Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
</Grid>
<forms:SKCanvasView x:Name="canvasView"
PaintSurface="OnCanvasViewPaintSurface" />
<Label FontSize="28"
HorizontalOptions="Center"
VerticalOptions="Center"
x:Name="labelView"></Label>
</Grid>
同样我们需要放置SKCanvasView对象用于绘制指针
其中ClockPlateNumberLabelStyle
定义如下:
<Style TargetType="Label"
x:Key="ClockPlateNumberLabelStyle">
<Setter Property="HorizontalTextAlignment"
Value="Center"></Setter>
<Setter Property="VerticalTextAlignment"
Value="Center"></Setter>
<Setter Property="VerticalOptions"
Value="Center"></Setter>
<Setter Property="FontAttributes"
Value="Bold"></Setter>
<Setter Property="FontSize"
Value="120"></Setter>
<Setter Property="TextColor"
Value="#F9BC49"></Setter>
<Setter Property="FontFamily"
Value="URWGeometricBlack"></Setter>
</Style>
效果如下:
绘制指针
时钟2的指针绘制原理与时钟1类似,此处将不赘述,完整代码如下:
void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint strokePaint = new SKPaint())
using (SKPaint fillPaint = new SKPaint())
{
strokePaint.Style = SKPaintStyle.Stroke;
strokePaint.StrokeCap = SKStrokeCap.Round;
fillPaint.Style = SKPaintStyle.Fill;
fillPaint.Color = SKColors.Transparent;
// Transform for 100-radius circle centered at origin
var r = 100f;
canvas.Translate(info.Width / 2f, info.Height / 2f);
canvas.Scale(Math.Min(info.Width / 200f, info.Height / 200f));
DateTime dateTime = DateTime.Now;
// Hour hand
strokePaint.Color = SKColor.Parse("#5E4000");
strokePaint.StrokeWidth = 15;
canvas.Save();
canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);
canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);
canvas.Restore();
// Minute hand
strokePaint.Color = SKColor.Parse("#9C6D00");
strokePaint.StrokeWidth = 5;
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);
canvas.DrawLine(0, 0, 0, -r*(float)0.8, strokePaint);
canvas.Restore();
// Second hand
strokePaint.Color = SKColor.Parse("#657E3F");
strokePaint.StrokeWidth = 2;
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Second);
canvas.DrawLine(0, r*(float)0.1, 0, -r*(float)0.8, strokePaint);
strokePaint.Style=SKPaintStyle.Fill;
canvas.DrawCircle(0, 0, 5, strokePaint);
canvas.Restore();
}
}
时钟2 效果如下
项目地址
本文来自博客园,作者:林晓lx,转载请注明原文链接:https://www.cnblogs.com/jevonsflash/p/17519792.html