文件编码

 
    public class TxtFileEncoding
    {
        public TxtFileEncoding()
        {
            //
            // TODO: 在此处添加构造函数逻辑
            //
        }

        /// <summary>
        /// 取得一个文本文件的编码方式。如果无法在文件头部找到有效的前导符,Encoding.Default将被返回。
        /// </summary>
        /// <param name="fileName">文件名。</param>
        /// <returns></returns>
        public static Encoding GetEncoding(string fileName)
        {
            return GetEncoding(fileName, Encoding.Default);
        }

        /// <summary>
        /// 取得一个文本文件流的编码方式。
        /// </summary>
        /// <param name="stream">文本文件流。</param>
        /// <returns></returns>
        public static Encoding GetEncoding(FileStream stream)
        {
            return GetEncoding(stream, Encoding.Default);
        }

        /// <summary>
        /// 取得一个文本文件的编码方式。
        /// </summary>
        /// <param name="fileName">文件名。</param>
        /// <param name="defaultEncoding">默认编码方式。当该方法无法从文件的头部取得有效的前导符时,将返回该编码方式。</param>
        /// <returns></returns>
        public static Encoding GetEncoding(string fileName, Encoding defaultEncoding)
        {
            FileStream fs = new FileStream(fileName, FileMode.Open);
            Encoding targetEncoding = GetEncoding(fs, defaultEncoding);
            fs.Close();
            return targetEncoding;
        }

        /// <summary>
        /// 取得一个文本文件流的编码方式。
        /// </summary>
        /// <param name="stream">文本文件流。</param>
        /// <param name="defaultEncoding">默认编码方式。当该方法无法从文件的头部取得有效的前导符时,将返回该编码方式。</param>
        /// <returns></returns>
        public static Encoding GetEncoding(FileStream stream, Encoding defaultEncoding)
        {
            Encoding targetEncoding = defaultEncoding;
            if (stream != null && stream.Length >= 2)
            {
                //保存文件流的前4个字节
                byte byte1 = 0;
                byte byte2 = 0;
                byte byte3 = 0;
                byte byte4 = 0;
                //保存当前Seek位置
                long origPos = stream.Seek(0, SeekOrigin.Begin);
                stream.Seek(0, SeekOrigin.Begin);

                int nByte = stream.ReadByte();
                byte1 = Convert.ToByte(nByte);
                byte2 = Convert.ToByte(stream.ReadByte());
                if (stream.Length >= 3)
                {
                    byte3 = Convert.ToByte(stream.ReadByte());
                }
                if (stream.Length >= 4)
                {
                    byte4 = Convert.ToByte(stream.ReadByte());
                }

                //根据文件流的前4个字节判断Encoding
                //Unicode {0xFF, 0xFE};
                //BE-Unicode {0xFE, 0xFF};
                //UTF8 = {0xEF, 0xBB, 0xBF};
                if (byte1 == 0xFE && byte2 == 0xFF)//UnicodeBe
                {
                    targetEncoding = Encoding.BigEndianUnicode;
                }
                if (byte1 == 0xFF && byte2 == 0xFE && byte3 != 0xFF)//Unicode
                {
                    targetEncoding = Encoding.Unicode;
                }
                if (byte1 == 0xEF && byte2 == 0xBB && byte3 == 0xBF)//UTF8
                {
                    targetEncoding = Encoding.UTF8;
                }

                //恢复Seek位置     
                stream.Seek(origPos, SeekOrigin.Begin);
            }
            return targetEncoding;
        }
    }

posted @ 2016-10-26 09:06  jeffery1010  Views(216)  Comments(0Edit  收藏  举报