《Three.js 入门指南》3.1.1 - 基本几何形状 -圆环面(TorusGeometry)
3.1 基本几何形状
圆环面(TorusGeometry)
构造函数
THREE.TorusGeometry(radius, tube, radialSegments, tubularSegments, arc)
radius:圆环半径;
tube:管道半径;
radialSegments与tubularSegments分别是两个分段数,详见下图;
arc是圆环面的弧度,缺省值为Math.PI * 2。
一个标准圆环的demo代码以及效果图
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <script type="text/javascript" src="./three.js"></script> <title>Document</title> </head> <body onload="init()"> <script> function init() { var renderer = new THREE.WebGLRenderer(); renderer.setSize(800, 600); document.getElementsByTagName('body')[0].appendChild(renderer.domElement); renderer.setClearColor(0x000000); var scene = new THREE.Scene(); var aspect = window.innerWidth / window.innerHeight; var camera = new THREE.OrthographicCamera(-4 * aspect, 4 * aspect, -3 * aspect, 3 * aspect, 1, 1000); camera.position.set(200, 200, 200); camera.lookAt(new THREE.Vector3(0, 0, 0)); scene.add(camera); var torus = new THREE.Mesh(new THREE.TorusGeometry(5, 1, 25, 80), new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true }) ) scene.add(torus); renderer.render(scene, camera); } </script> </body> </html>
一个非全圆环的demo代码以及效果示例
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <script type="text/javascript" src="./three.js"></script> <title>Document</title> </head> <body onload="init()"> <script> function init() { var renderer = new THREE.WebGLRenderer(); renderer.setSize(800, 600); document.getElementsByTagName('body')[0].appendChild(renderer.domElement); renderer.setClearColor(0x000000); var scene = new THREE.Scene(); var aspect = window.innerWidth / window.innerHeight; var camera = new THREE.OrthographicCamera(-4 * aspect, 4 * aspect, -3 * aspect, 3 * aspect, 1, 1000); camera.position.set(100, 200, 200); camera.lookAt(new THREE.Vector3(0, 0, 0)); scene.add(camera); var torus = new THREE.Mesh(new THREE.TorusGeometry(5, 1, 25, 80, Math.PI * 3 / 2), new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true }) ) scene.add(torus); renderer.render(scene, camera); } </script> </body> </html>