第2月第6天 iOS 运行时添加属性和方法
http://blog.csdn.net/meegomeego/article/details/18356169
第一种:runtime.h里的方法
BOOL class_addProperty(Class cls,
const char *name,
const objc_property_attribute_t *attributes,
unsigned int attributeCount)
#include <objc/runtime.h>
#import <Foundation/Foundation.h>
@interface SomeClass : NSObject {
NSString *_privateName;
}
@end
@implementation SomeClass
- (id)init {
self = [super init];
if (self) _privateName = @"Steve";
return self;
}
@end
NSString *nameGetter(id self, SEL _cmd) {
Ivar ivar = class_getInstanceVariable([SomeClass class], "_privateName");
return object_getIvar(self, ivar);
}
void nameSetter(id self, SEL _cmd, NSString *newName) {
Ivar ivar = class_getInstanceVariable([SomeClass class], "_privateName");
id oldName = object_getIvar(self, ivar);
if (oldName != newName) object_setIvar(self, ivar, [newName copy]);
}
int main(void) {
@autoreleasepool {
objc_property_attribute_t type = { "T", "@\"NSString\"" };
objc_property_attribute_t ownership = { "C", "" }; // C = copy
objc_property_attribute_t backingivar = { "V", "_privateName" };
objc_property_attribute_t attrs[] = { type, ownership, backingivar };
class_addProperty([SomeClass class], "name", attrs, 3);
class_addMethod([SomeClass class], @selector