碎纸屑动画

 

<!doctype html>
<html>
<head>
    <meta charset="utf-8">
    <title>五彩纸屑</title>

    <style>
        body {
            background: #333;
        }</style>
</head>
<body>
<script>
    'use strict'

    var _createClass = (function () { function defineProperties (target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor) } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor } }())

    function _classCallCheck (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function') } }

    var Progress = (function () {
        function Progress () {
            var param = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0]

            _classCallCheck(this, Progress)

            this.timestamp = null
            this.duration = param.duration || Progress.CONST.DURATION
            this.progress = 0
            this.delta = 0
            this.progress = 0
            this.isLoop = !!param.isLoop

            this.reset()
        }

        Progress.prototype.reset = function reset () {
            this.timestamp = null
        }

        Progress.prototype.start = function start (now) {
            this.timestamp = now
        }

        Progress.prototype.tick = function tick (now) {
            if (this.timestamp) {
                this.delta = now - this.timestamp
                this.progress = Math.min(this.delta / this.duration, 1)

                if (this.progress >= 1 && this.isLoop) {
                    this.start(now)
                }

                return this.progress
            } else {
                return 0
            }
        }

        _createClass(Progress, null, [{
            key: 'CONST',
            get: function get () {
                return {
                    DURATION: 1000
                }
            }
        }])

        return Progress
    }())

    var Confetti = (function () {
        function Confetti (param) {
            _classCallCheck(this, Confetti)

            this.parent = param.elm || document.body
            this.canvas = document.createElement('canvas')
            this.ctx = this.canvas.getContext('2d')
            this.width = param.width || this.parent.offsetWidth
            this.height = param.height || this.parent.offsetHeight
            this.length = param.length || Confetti.CONST.PAPER_LENGTH
            this.yRange = param.yRange || this.height * 2
            this.progress = new Progress({
                duration: param.duration,
                isLoop: false
            })
            this.rotationRange = typeof param.rotationLength === 'number' ? param.rotationRange : 10
            this.speedRange = typeof param.speedRange === 'number' ? param.speedRange : 10
            this.sprites = []

            this.canvas.style.cssText = ['display: block', 'position: absolute', 'top: 0', 'left: 0', 'pointer-events: none'].join(';')
            this.render = this.render.bind(this)

            this.build()

            this.parent.append(this.canvas)
            this.progress.start(performance.now())

            requestAnimationFrame(this.render)
        }

        Confetti.prototype.build = function build () {
            for (var i = 0; i < this.length; ++i) {
                var canvas = document.createElement('canvas')
                var ctx = canvas.getContext('2d')

                canvas.width = Confetti.CONST.SPRITE_WIDTH
                canvas.height = Confetti.CONST.SPRITE_HEIGHT

                canvas.position = {
                    initX: Math.random() * this.width,
                    initY: -canvas.height - Math.random() * this.yRange
                }

                canvas.rotation = this.rotationRange / 2 - Math.random() * this.rotationRange
                canvas.speed = this.speedRange / 2 + Math.random() * (this.speedRange / 2)

                ctx.save()
                ctx.fillStyle = Confetti.CONST.COLORS[Math.random() * Confetti.CONST.COLORS.length | 0]
                ctx.fillRect(0, 0, canvas.width, canvas.height)
                ctx.restore()

                this.sprites.push(canvas)
            }
        }

        Confetti.prototype.render = function render (now) {
            var progress = this.progress.tick(now)

            this.canvas.width = this.width
            this.canvas.height = this.height

            for (var i = 0; i < this.length; ++i) {
                this.ctx.save()
                this.ctx.translate(this.sprites[i].position.initX + this.sprites[i].rotation * Confetti.CONST.ROTATION_RATE * progress, this.sprites[i].position.initY + progress * (this.height + this.yRange))
                this.ctx.rotate(this.sprites[i].rotation)
                this.ctx.drawImage(this.sprites[i], -Confetti.CONST.SPRITE_WIDTH * Math.abs(Math.sin(progress * Math.PI * 2 * this.sprites[i].speed)) / 2, -Confetti.CONST.SPRITE_HEIGHT / 2, Confetti.CONST.SPRITE_WIDTH * Math.abs(Math.sin(progress * Math.PI * 2 * this.sprites[i].speed)), Confetti.CONST.SPRITE_HEIGHT)
                this.ctx.restore()
            }

            requestAnimationFrame(this.render)
        }

        _createClass(Confetti, null, [{
            key: 'CONST',
            get: function get () {
                return {
                    SPRITE_WIDTH: 9,
                    SPRITE_HEIGHT: 16,
                    PAPER_LENGTH: 100,
                    DURATION: 4000,
                    ROTATION_RATE: 50,
                    COLORS: ['#EF5350', '#EC407A', '#AB47BC', '#7E57C2', '#5C6BC0', '#42A5F5', '#29B6F6', '#26C6DA', '#26A69A', '#66BB6A', '#9CCC65', '#D4E157', '#FFEE58', '#FFCA28', '#FFA726', '#FF7043', '#8D6E63', '#BDBDBD', '#78909C']
                }
            }
        }])

        return Confetti
    }());

    ((elm) => {
        var DURATION = 8000
        var LENGTH = 100
        /* eslint-disable no-new */
        new Confetti({
            elm: elm,
            width: window.innerWidth,
            height: window.innerHeight,
            length: LENGTH,
            duration: DURATION
        })
        setTimeout(function () {
            new Confetti({
                elm: elm,
                width: window.innerWidth,
                height: window.innerHeight,
                length: LENGTH,
                duration: DURATION
            })
        }, DURATION / 2)
    })()
</script>
</div>
</body>
</html>

 

posted @ 2021-09-18 15:26  javascript9527  阅读(56)  评论(0编辑  收藏  举报