序列化

Fastest C# Serializer and Infinitely Fast Deserializer for .NET, .NET Core and Unity.

ZeroFormatter

https://github.com/neuecc/ZeroFormatter

 

[官] protobuf

https://github.com/google/protobuf

Google Protocol Buffer 的使用和原理

https://www.ibm.com/developerworks/cn/linux/l-cn-gpb/

Google Protocol Buffers浅析(一)

http://www.cnblogs.com/royenhome/archive/2010/10/29/1864860.html

Google Protocol Buffers 概述

http://www.cnblogs.com/shitouer/archive/2013/04/08/google-protocol-buffers-overview.html

 

Google Protocol Buffer缺陷

https://my.oschina.net/cxh3905/blog/158670

 

[云风大神]sproto rpc 的用法

https://github.com/cloudwu/sproto

http://blog.codingnow.com/2015/04/sproto_rpc.html

 

 

 

 

在Android中使用FlatBuffers

http://www.jianshu.com/p/3bac6bc80db7

Google FlatBuffers——开源、跨平台的新一代序列化工具

 

http://www.cnblogs.com/lizhenghn/p/3854244.html

 

FlatBuffers

http://google.github.io/flatbuffers/index.html 

 

 

FlatBuffers与protobuf性能比较

http://blog.csdn.net/menggucaoyuan/article/details/34409433

 

 

 

 

 

 

 

 

从一次Windows网络编程排错经历中得出的一个可靠拆包算法

http://blog.csdn.net/clever101/article/details/3054548

 

 

 

 

C# Serializable(转)

http://www.cnblogs.com/zwl12549/archive/2007/08/14/854718.html

HideInInspector 与SerializeField

http://blog.csdn.net/luyuncsd123/article/details/21563697

 

【ScriptableObject】===========

Uinty ScriptableObject的用法

http://dong2008hong.blog.163.com/blog/static/46968827201402101226178/

使用ScriptableObject进行序列化

http://blog.sina.com.cn/s/blog_647422b90101d73s.html

在Unity3D中使用ScriptableObject進行序列化

http://fanli7.net/a/bianchengyuyan/C__/20130609/367618.html

使用定制资源配置文件 ScriptableObject

http://www.tuicool.com/articles/YFBrmeE

 

 

 

 

posted @ 2015-10-10 17:48  javalzy  阅读(227)  评论(0编辑  收藏  举报