数据结构与算法分析-第一章Java类(04)
定义一个名为GenericCoin的类表示一枚没有面值也没有名字的硬币。这枚硬币应该有一个顶面与一个底面,并且可以标明哪一面朝上。应该能够抛掷这枚硬币使之随机掉落,或者顶面朝上,或者底面朝上。
a.编写一个程序将两枚硬币各抛掷50次。记录并报告每枚硬币各有多少次顶面朝上,报告那一枚硬币顶面朝上的次数多
b.编写一个程序来玩一个简单的抛硬币游戏。要求用户猜测隐蔽会是顶面还是底面朝上,然后跑硬币,并将结果告诉用户,宣告用户的猜测是否正确,并将结果裂成表格。用户可以持续的玩这个游戏,想玩多久就玩多久。当用户退出时,显示一个游戏总结,包括:抛硬币的次数,顶面朝上的次数,底面朝上的次数,猜测正确的次数,和猜测正确的百分比。并可以应用户要求以图形演示每次抛硬币的结果。
GenericCoin类,非常简单,里面有个方法cast表示抛一次硬币动作,用了java里的随机数和取绝对值操作(防止出现负数),这里用了枚举类表示硬币的正面和反面
package com.crazycoder2010.datastructure.ch01; import java.util.Random; public class GenericCoin { //表示硬币的正面和反面 public static enum FACE{ FONT,BACK; } private FACE face; public FACE getFace() { return face; } public void cast(){ int index = 1; Random random = new Random(); index = random.nextInt()%2; this.face = FACE.values()[Math.abs(index)]; } }测试称许a-模拟两个硬币一起抛做数据对比
package com.crazycoder2010.datastructure.ch01; import com.crazycoder2010.datastructure.ch01.GenericCoin.FACE; public class GenericCoinTest { public static void main(String[] args) { GenericCoin coin1 = new GenericCoin(); int index1 = countFace(coin1,50); GenericCoin coin2 = new GenericCoin(); int index2 = countFace(coin2,50); System.out.println("Coin 1:"+index1); System.out.println("Coin 2:"+index2); } private static int countFace(GenericCoin coin,int times){ int total = 0; for(int i = 0;i < times;i++){ coin.cast(); if(coin.getFace() == FACE.FONT){ total++; } } return total; } }这个称许的输出结果为:
Coin 1:23
Coin 2:21
测试程序b-提供ui界面给用户,这里用的是jframe
package com.crazycoder2010.datastructure.ch01; import java.awt.FlowLayout; import java.awt.HeadlessException; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import javax.swing.JButton; import javax.swing.JComboBox; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JOptionPane; import javax.swing.JScrollPane; import javax.swing.JTable; import javax.swing.table.AbstractTableModel; import com.crazycoder2010.datastructure.ch01.GenericCoin.FACE; public class GenericCoinTestUI extends JFrame { private static int index = 0; private List<Guess> results = new ArrayList<Guess>();// 保存所有猜测结果 private Map<FACE, Integer> actual = new HashMap<FACE, Integer>();//实际硬币展示的数量,key:正面/反面,value:对应的硬币正面或反面出现的次数 private static final long serialVersionUID = 2948063316297165651L; public GenericCoinTestUI() throws HeadlessException { super(); setTitle("抛硬币游戏"); setSize(500, 550); setResizable(false); this.getContentPane().setLayout(new FlowLayout()); //游戏开始之前反面/正面出现的实际次数都为0 actual.put(FACE.FONT, 0); actual.put(FACE.BACK, 0); this.addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { StringBuffer message = new StringBuffer("----游戏总结----\n"); message.append("猜测总次数:").append(results.size()).append("\n"); message.append("正面次数:").append(actual.get(FACE.FONT)).append("\n"); message.append("反面次数:").append(actual.get(FACE.BACK)).append("\n"); int success = doSummarySuccess(results); message.append("猜中次数:").append(success).append("\n"); message.append("猜中百分比:").append(Float.valueOf(success)*100/results.size()).append("%\n"); JOptionPane.showMessageDialog(null, message); System.exit(0); } }); final AbstractTableModel tableModel = new MyTable(this.results); JTable table = new JTable(tableModel); JScrollPane scrollPane = new JScrollPane(table); final JComboBox<String> faces = new JComboBox<String>(); faces.addItem("正面"); faces.addItem("反面"); this.getContentPane().add(faces); JButton throwButton = new JButton("猜猜"); this.getContentPane().add(throwButton); final JLabel label = new JLabel(); this.getContentPane().add(label); throwButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { GenericCoin coin = new GenericCoin(); coin.cast(); actual.put(coin.getFace(), actual.get(coin.getFace())+1); Guess guess = new Guess(++index, FACE.values()[faces .getSelectedIndex()], coin.getFace() == FACE.values()[faces .getSelectedIndex()]); results.add(guess); label.setText(guess.isRight()?"猜中了!":"没猜中!"); tableModel.fireTableDataChanged(); } }); this.getContentPane().add(scrollPane); } public static void main(String[] args) { new GenericCoinTestUI().setVisible(true); } private int doSummarySuccess(List<Guess> guesses){ int total = 0; for(Guess guess : guesses){ if(guess.isRight()){ total++; } } return total; } private static class MyTable extends AbstractTableModel { private String[] header = { "索引", "猜测", "猜中" }; private List<Guess> guesses; private MyTable(List<Guess> guesses){ this.guesses = guesses; } @Override public int getRowCount() { return guesses.size(); } @Override public String getColumnName(int column) { return header[column]; } @Override public int getColumnCount() { return header.length; } @Override public Object getValueAt(int rowIndex, int columnIndex) { Guess guess = guesses.get(rowIndex); if(columnIndex == 0){ return guess.getIndex(); }else if(columnIndex == 1){ return guess.getFace(); }else if(columnIndex == 2){ return guess.isRight(); } return null; } } private static class Guess {//这个类表示用户的一次猜测行为 private int index;//猜测的索引,第一次猜猜,第二次猜测。。。 private FACE face;//用户猜测的硬币面-正面或反面 private boolean right;//这次猜测活动用户是否猜中 public Guess(int index, FACE face, boolean right) { this.index = index; this.face = face; this.right = right; } public int getIndex() { return index; } public FACE getFace() { return face; } public boolean isRight() { return right; } } }看一下运行结果界面: