html5弹跳球

<html>
<head>
<meta charset=utf-8>
<title>跳跳球</title>

<script>
//box
var box_x=0;
var box_y=0;
var box_width=300;
var box_height=300;

//注意:定位球采用球的中心
var ball_x=10;
var ball_y=10;
var ball_radius=10;
var ball_vx=5;
var ball_vy=3;

var box_bound_left=box_x+ball_radius;
var box_bound_right=box_x+box_width-ball_radius;
var box_bound_top=box_y+ball_radius;
var box_bound_bottom=box_y+box_height-ball_radius;
//ball

//context
var ctx;

function init()
{
    ctx=document.getElementById(
'canvas').getContext('2d');
    ctx.lineWidth=ball_radius;
    ctx.fillStyle=
"rgb(200,0,50)";
    move_ball();
    setInterval(move_ball,100);
//note
}
function move_ball()
{
    ctx.clearRect(box_x,box_y,box_width,box_height);
    move_and_check();
    ctx.beginPath();
    ctx.arc(ball_x,ball_y,ball_radius,0,Math.PI*2,true);
    ctx.fill();
    ctx.strokeRect(box_x,box_y,box_width,box_height);
}
function move_and_check()
{
    var cur_ball_x=ball_x+ball_vx;
    var cur_ball_y=ball_y+ball_vy;
    if(cur_ball_x
<box_bound_left)
    {
    ball_vx=-ball_vx;
    cur_ball_x=box_bound_left;
    }
    if(cur_ball_x
>box_bound_right)
    {
    ball_vx=-ball_vx;
    cur_ball_x=box_bound_right;
    }
    if(cur_ball_y
<box_bound_top)
    {
    ball_vy=-ball_vy;
    cur_ball_y=box_bound_top;
    }
    if(cur_ball_y
>box_bound_bottom)
    {
    ball_vy=-ball_vy;
    cur_ball_y=box_bound_bottom;
    }
    ball_x=cur_ball_x;
    ball_y=cur_ball_y;
}
</script>
</head>

<body onLoad="init()">
<canvas id="canvas" width="400" height="400"/>
</body>
</html>
posted @ 2013-07-23 14:12  java程序员-c  阅读(211)  评论(0编辑  收藏  举报