坦克大战0.41-0.7
版本0.41
功能:
使用双缓冲消除闪烁现象
原因:
刷新重画频率太快,paint方法还没有完成
逐条显示
解决办法:
将所有东西画在虚拟图片上,一次性显示出来
注意:
如果不能理解透彻就照抄本版本代码,不影响对J2SE的练习功效
版本0.5
功能:
代码重构
将以后可能需要多处改变的量定义为常量
Frame的宽度和高度
常量名一般大写
注意:
常量一般是public static final的
版本0.6
功能:
让坦克听从我们的指挥
添加键盘监听器类KeyMonitor
TankClient添加键盘监听器
针对不同的键改变坦克的位置,与重画
线程结合产生不同方向运动
注意:
switch case语句中break语句的运用
写程序要 循序渐进!
版本0.7--重要版本
功能:
将坦克单独包装成类
步骤:
建立Tank类
为Tank类添加成员变量
添加draw方法,使Tank类独立控制自己的画法
添加Tank类处理按键的方法
根据Tank类修改TankClient类
掌握:
面向对象的思考方法
细节隐藏、构建单独的类、首先考虑系统中有哪些类
功能:
使用双缓冲消除闪烁现象
原因:
刷新重画频率太快,paint方法还没有完成
逐条显示
解决办法:
将所有东西画在虚拟图片上,一次性显示出来
注意:
如果不能理解透彻就照抄本版本代码,不影响对J2SE的练习功效
import java.awt.*; import java.awt.event.*; public class TankClient extends Frame{ int x=50, y=50; Image offScreenImage = null; public void paint(Graphics g) { Color c = g.getColor(); g.setColor(Color.red); g.fillOval(x, y, 30, 30); g.setColor(c); y += 5; } public void update(Graphics g) { if(offScreenImage == null){ offScreenImage = this.createImage(800, 600); } Graphics gOffScreen = offScreenImage.getGraphics(); Color c=gOffScreen.getColor(); gOffScreen.setColor(Color.GREEN); gOffScreen.fillRect(0, 0, 800, 600); gOffScreen.setColor(c); paint(gOffScreen); g.drawImage(offScreenImage, 0, 0, null); } public void lanchFrame(){ this.setLocation(200, 100); this.setSize(800, 600); this.setTitle("TankWar"); this.addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e) { System.exit(0); } }); setVisible(true); this.setBackground(Color.GREEN); this.setResizable(false); new Thread(new paintThread()).start(); } public static void main(String[] args) { TankClient tc = new TankClient(); tc.lanchFrame(); } private class paintThread implements Runnable{ public void run() { while(true){ repaint(); try { Thread.sleep(20); } catch (InterruptedException e) { e.printStackTrace(); } } } } }
版本0.5
功能:
代码重构
将以后可能需要多处改变的量定义为常量
Frame的宽度和高度
常量名一般大写
注意:
常量一般是public static final的
import java.awt.*; import java.awt.event.*; public class TankClient extends Frame{ public static final int GAME_WIDTH = 800; public static final int GAME_HEIGHT = 600; int x=50, y=50; Image offScreenImage = null; public void paint(Graphics g) { Color c = g.getColor(); g.setColor(Color.red); g.fillOval(x, y, 30, 30); g.setColor(c); y += 5; } public void update(Graphics g) { if(offScreenImage == null){ offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT); } Graphics gOffScreen = offScreenImage.getGraphics(); Color c=gOffScreen.getColor(); gOffScreen.setColor(Color.GREEN); gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT); gOffScreen.setColor(c); paint(gOffScreen); g.drawImage(offScreenImage, 0, 0, null); } public void lanchFrame(){ this.setLocation(200, 100); this.setSize(GAME_WIDTH, GAME_HEIGHT); this.setTitle("TankWar"); this.addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e) { System.exit(0); } }); setVisible(true); this.setBackground(Color.GREEN); this.setResizable(false); new Thread(new paintThread()).start(); } public static void main(String[] args) { TankClient tc = new TankClient(); tc.lanchFrame(); } private class paintThread implements Runnable{ public void run() { while(true){ repaint(); try { Thread.sleep(20); } catch (InterruptedException e) { e.printStackTrace(); } } } } }
版本0.6
功能:
让坦克听从我们的指挥
添加键盘监听器类KeyMonitor
TankClient添加键盘监听器
针对不同的键改变坦克的位置,与重画
线程结合产生不同方向运动
注意:
switch case语句中break语句的运用
写程序要 循序渐进!
import java.awt.*; import java.awt.event.*; public class TankClient extends Frame{ public static final int GAME_WIDTH = 800; public static final int GAME_HEIGHT = 600; int x=50, y=50; Image offScreenImage = null; public void paint(Graphics g) { Color c = g.getColor(); g.setColor(Color.red); g.fillOval(x, y, 30, 30); g.setColor(c); } public void update(Graphics g) { if(offScreenImage == null){ offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT); } Graphics gOffScreen = offScreenImage.getGraphics(); Color c=gOffScreen.getColor(); gOffScreen.setColor(Color.GREEN); gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT); gOffScreen.setColor(c); paint(gOffScreen); g.drawImage(offScreenImage, 0, 0, null); } public void lanchFrame(){ this.setLocation(200, 100); this.setSize(GAME_WIDTH, GAME_HEIGHT); this.setTitle("TankWar"); this.addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e) { System.exit(0); } }); this.addKeyListener(new KeyMonitor()); setVisible(true); this.setBackground(Color.GREEN); this.setResizable(false); new Thread(new paintThread()).start(); } public static void main(String[] args) { TankClient tc = new TankClient(); tc.lanchFrame(); } private class paintThread implements Runnable{ public void run() { while(true){ repaint(); try { Thread.sleep(20); } catch (InterruptedException e) { e.printStackTrace(); } } } } private class KeyMonitor extends KeyAdapter{ public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); switch(key){ case KeyEvent.VK_LEFT: x -= 5; break; case KeyEvent.VK_UP: y -= 5; break; case KeyEvent.VK_RIGHT: x += 5; break; case KeyEvent.VK_DOWN: y += 5; break; } } } }
版本0.7--重要版本
功能:
将坦克单独包装成类
步骤:
建立Tank类
为Tank类添加成员变量
添加draw方法,使Tank类独立控制自己的画法
添加Tank类处理按键的方法
根据Tank类修改TankClient类
掌握:
面向对象的思考方法
细节隐藏、构建单独的类、首先考虑系统中有哪些类
合适的方法应该出现在合适的类中
import java.awt.*; import java.awt.event.*; public class TankClient extends Frame{ public static final int GAME_WIDTH = 800; public static final int GAME_HEIGHT = 600; Tank myTank = new Tank(50, 50); Image offScreenImage = null; public void paint(Graphics g) { myTank.draw(g); } public void update(Graphics g) { if(offScreenImage == null){ offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT); } Graphics gOffScreen = offScreenImage.getGraphics(); Color c=gOffScreen.getColor(); gOffScreen.setColor(Color.GREEN); gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT); gOffScreen.setColor(c); paint(gOffScreen); g.drawImage(offScreenImage, 0, 0, null); } public void lanchFrame(){ this.setLocation(200, 100); this.setSize(GAME_WIDTH, GAME_HEIGHT); this.setTitle("TankWar"); this.addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e) { System.exit(0); } }); this.addKeyListener(new KeyMonitor()); setVisible(true); this.setBackground(Color.GREEN); this.setResizable(false); new Thread(new paintThread()).start(); } public static void main(String[] args) { TankClient tc = new TankClient(); tc.lanchFrame(); } private class paintThread implements Runnable{ public void run() { while(true){ repaint(); try { Thread.sleep(20); } catch (InterruptedException e) { e.printStackTrace(); } } } } private class KeyMonitor extends KeyAdapter{ public void keyPressed(KeyEvent e) { myTank.keyPressed(e); } } }
import java.awt.*; import java.awt.event.KeyEvent; public class Tank { int x, y; public Tank(int x, int y) { this.x = x; this.y = y; } public void draw(Graphics g){ Color c = g.getColor(); g.setColor(Color.red); g.fillOval(x, y, 30, 30); g.setColor(c); } public void keyPressed(KeyEvent e){ int key = e.getKeyCode(); switch(key){ case KeyEvent.VK_LEFT: x -= 5; break; case KeyEvent.VK_UP: y -= 5; break; case KeyEvent.VK_RIGHT: x += 5; break; case KeyEvent.VK_DOWN: y += 5; break; } } }
posted on 2012-07-21 11:08 java课程设计例子 阅读(286) 评论(0) 编辑 收藏 举报