Tomcat源码分析 (三)----- 生命周期机制 Lifecycle
Tomcat里面有各种各样的组件,每个组件各司其职,组件之间又相互协作共同完成web服务器这样的工程。在这些组件之上,Lifecycle(生命周期机制)至关重要!在学习各个组件之前,我们需要看看Lifecycle是什么以及能做什么?实现原理又是怎样的?
什么是Lifecycle?
Lifecycle,其实就是一个状态机,对组件的由生到死状态的管理。
- 当组件在
STARTING_PREP
、STARTING
或STARTED
时,调用start()
方法没有任何效果 - 当组件在
NEW
状态时,调用start()
方法会导致init()
方法被立刻执行,随后start()
方法被执行 - 当组件在
STOPPING_PREP
、STOPPING
或STOPPED
时,调用stop()
方法没有任何效果 - 当一个组件在
NEW
状态时,调用stop()
方法会将组件状态变更为STOPPED
,比较典型的场景就是组件启动失败,其子组件还没有启动。当一个组件停止的时候,它将尝试停止它下面的所有子组件,即使子组件还没有启动。
Lifecycle方法
我们看看Lifecycle有哪些方法,如下所示:
public interface Lifecycle { // 添加监听器 public void addLifecycleListener(LifecycleListener listener); // 获取所以监听器 public LifecycleListener[] findLifecycleListeners(); // 移除某个监听器 public void removeLifecycleListener(LifecycleListener listener); // 初始化方法 public void init() throws LifecycleException; // 启动方法 public void start() throws LifecycleException; // 停止方法,和start对应 public void stop() throws LifecycleException; // 销毁方法,和init对应 public void destroy() throws LifecycleException; // 获取生命周期状态 public LifecycleState getState(); // 获取字符串类型的生命周期状态 public String getStateName(); }
LifecycleBase
LifecycleBase
是Lifecycle
的基本实现。我们逐一来看Lifecycle的各个方法。
增加、删除和获取监听器
private final List<LifecycleListener> lifecycleListeners = new CopyOnWriteArrayList<>(); @Override public void addLifecycleListener(LifecycleListener listener) { lifecycleListeners.add(listener); } @Override public LifecycleListener[] findLifecycleListeners() { return lifecycleListeners.toArray(new LifecycleListener[0]); } @Override public void removeLifecycleListener(LifecycleListener listener) { lifecycleListeners.remove(listener); }
- 生命周期监听器保存在一个线程安全的List中,
CopyOnWriteArrayList
。所以add和remove都是直接调用此List的相应方法。 - findLifecycleListeners返回的是一个数组,为了线程安全,所以这儿会生成一个新数组。
init()
@Override public final synchronized void init() throws LifecycleException { // 非NEW状态,不允许调用init()方法 if (!state.equals(LifecycleState.NEW)) { invalidTransition(Lifecycle.BEFORE_INIT_EVENT); } try { // 初始化逻辑之前,先将状态变更为`INITIALIZING` setStateInternal(LifecycleState.INITIALIZING, null, false); // 初始化,该方法为一个abstract方法,需要组件自行实现 initInternal(); // 初始化完成之后,状态变更为`INITIALIZED` setStateInternal(LifecycleState.INITIALIZED, null, false); } catch (Throwable t) { // 初始化的过程中,可能会有异常抛出,这时需要捕获异常,并将状态变更为`FAILED` ExceptionUtils.handleThrowable(t); setStateInternal(LifecycleState.FAILED, null, false); throw new LifecycleException( sm.getString("lifecycleBase.initFail",toString()), t); } }
setStateInternal
方法用于维护状态,同时在状态转换成功之后触发事件。为了状态的可见性,所以state声明为volatile类型的。
private volatile LifecycleState state = LifecycleState.NEW;。
private synchronized void setStateInternal(LifecycleState state, Object data, boolean check) throws LifecycleException { if (log.isDebugEnabled()) { log.debug(sm.getString("lifecycleBase.setState", this, state)); } // 是否校验状态 if (check) { // Must have been triggered by one of the abstract methods (assume // code in this class is correct) // null is never a valid state // state不允许为null if (state == null) { invalidTransition("null"); // Unreachable code - here to stop eclipse complaining about // a possible NPE further down the method return; } // Any method can transition to failed // startInternal() permits STARTING_PREP to STARTING // stopInternal() permits STOPPING_PREP to STOPPING and FAILED to // STOPPING if (!(state == LifecycleState.FAILED || (this.state == LifecycleState.STARTING_PREP && state == LifecycleState.STARTING) || (this.state == LifecycleState.STOPPING_PREP && state == LifecycleState.STOPPING) || (this.state == LifecycleState.FAILED && state == LifecycleState.STOPPING))) { // No other transition permitted invalidTransition(state.name()); } } // 设置状态 this.state = state; // 触发事件 String lifecycleEvent = state.getLifecycleEvent(); if (lifecycleEvent != null) { fireLifecycleEvent(lifecycleEvent, data); } }
我们看看fireLifecycleEvent
方法,
public void fireLifecycleEvent(String type, Object data) { // 事件监听,观察者模式的另一种方式 LifecycleEvent event = new LifecycleEvent(lifecycle, type, data); LifecycleListener interested[] = listeners;// 监听器数组 关注 事件(启动或者关闭事件) // 循环通知所有生命周期时间侦听器 for (int i = 0; i < interested.length; i++) // 每个监听器都有自己的逻辑 interested[i].lifecycleEvent(event); }
首先, 创建一个事件对象, 然通知所有的监听器发生了该事件.并做响应.
start()
@Override public final synchronized void start() throws LifecycleException { // `STARTING_PREP`、`STARTING`和`STARTED时,将忽略start()逻辑 if (LifecycleState.STARTING_PREP.equals(state) || LifecycleState.STARTING.equals(state) || LifecycleState.STARTED.equals(state)) { if (log.isDebugEnabled()) { Exception e = new LifecycleException(); log.debug(sm.getString("lifecycleBase.alreadyStarted", toString()), e); } else if (log.isInfoEnabled()) { log.info(sm.getString("lifecycleBase.alreadyStarted", toString())); } return; } // `NEW`状态时,执行init()方法 if (state.equals(LifecycleState.NEW)) { init(); } // `FAILED`状态时,执行stop()方法 else if (state.equals(LifecycleState.FAILED)) { stop(); } // 不是`INITIALIZED`和`STOPPED`时,则说明是非法的操作 else if (!state.equals(LifecycleState.INITIALIZED) && !state.equals(LifecycleState.STOPPED)) { invalidTransition(Lifecycle.BEFORE_START_EVENT); } try { // start前的状态设置 setStateInternal(LifecycleState.STARTING_PREP, null, false); // start逻辑,抽象方法,由组件自行实现 startInternal(); // start过程中,可能因为某些原因失败,这时需要stop操作 if (state.equals(LifecycleState.FAILED)) { // This is a 'controlled' failure. The component put itself into the // FAILED state so call stop() to complete the clean-up. stop(); } else if (!state.equals(LifecycleState.STARTING)) { // Shouldn't be necessary but acts as a check that sub-classes are // doing what they are supposed to. invalidTransition(Lifecycle.AFTER_START_EVENT); } else { // 设置状态为STARTED setStateInternal(LifecycleState.STARTED, null, false); } } catch (Throwable t) { // This is an 'uncontrolled' failure so put the component into the // FAILED state and throw an exception. ExceptionUtils.handleThrowable(t); setStateInternal(LifecycleState.FAILED, null, false); throw new LifecycleException(sm.getString("lifecycleBase.startFail", toString()), t); } }
stop()
@Override public final synchronized void stop() throws LifecycleException { // `STOPPING_PREP`、`STOPPING`和STOPPED时,将忽略stop()的执行 if (LifecycleState.STOPPING_PREP.equals(state) || LifecycleState.STOPPING.equals(state) || LifecycleState.STOPPED.equals(state)) { if (log.isDebugEnabled()) { Exception e = new LifecycleException(); log.debug(sm.getString("lifecycleBase.alreadyStopped", toString()), e); } else if (log.isInfoEnabled()) { log.info(sm.getString("lifecycleBase.alreadyStopped", toString())); } return; } // `NEW`状态时,直接将状态变更为`STOPPED` if (state.equals(LifecycleState.NEW)) { state = LifecycleState.STOPPED; return; } // stop()的执行,必须要是`STARTED`和`FAILED` if (!state.equals(LifecycleState.STARTED) && !state.equals(LifecycleState.FAILED)) { invalidTransition(Lifecycle.BEFORE_STOP_EVENT); } try { // `FAILED`时,直接触发BEFORE_STOP_EVENT事件 if (state.equals(LifecycleState.FAILED)) { // Don't transition to STOPPING_PREP as that would briefly mark the // component as available but do ensure the BEFORE_STOP_EVENT is // fired fireLifecycleEvent(BEFORE_STOP_EVENT, null); } else { // 设置状态为STOPPING_PREP setStateInternal(LifecycleState.STOPPING_PREP, null, false); } // stop逻辑,抽象方法,组件自行实现 stopInternal(); // Shouldn't be necessary but acts as a check that sub-classes are // doing what they are supposed to. if (!state.equals(LifecycleState.STOPPING) && !state.equals(LifecycleState.FAILED)) { invalidTransition(Lifecycle.AFTER_STOP_EVENT); } // 设置状态为STOPPED setStateInternal(LifecycleState.STOPPED, null, false); } catch (Throwable t) { ExceptionUtils.handleThrowable(t); setStateInternal(LifecycleState.FAILED, null, false); throw new LifecycleException(sm.getString("lifecycleBase.stopFail",toString()), t); } finally { if (this instanceof Lifecycle.SingleUse) { // Complete stop process first setStateInternal(LifecycleState.STOPPED, null, false); destroy(); } } }
destroy()
@Override public final synchronized void destroy() throws LifecycleException { // `FAILED`状态时,直接触发stop()逻辑 if (LifecycleState.FAILED.equals(state)) { try { // Triggers clean-up stop(); } catch (LifecycleException e) { // Just log. Still want to destroy. log.warn(sm.getString( "lifecycleBase.destroyStopFail", toString()), e); } } // `DESTROYING`和`DESTROYED`时,忽略destroy的执行 if (LifecycleState.DESTROYING.equals(state) || LifecycleState.DESTROYED.equals(state)) { if (log.isDebugEnabled()) { Exception e = new LifecycleException(); log.debug(sm.getString("lifecycleBase.alreadyDestroyed", toString()), e); } else if (log.isInfoEnabled() && !(this instanceof Lifecycle.SingleUse)) { // Rather than have every component that might need to call // destroy() check for SingleUse, don't log an info message if // multiple calls are made to destroy() log.info(sm.getString("lifecycleBase.alreadyDestroyed", toString())); } return; } // 非法状态判断 if (!state.equals(LifecycleState.STOPPED) && !state.equals(LifecycleState.FAILED) && !state.equals(LifecycleState.NEW) && !state.equals(LifecycleState.INITIALIZED)) { invalidTransition(Lifecycle.BEFORE_DESTROY_EVENT); } try { // destroy前状态设置 setStateInternal(LifecycleState.DESTROYING, null, false); // 抽象方法,组件自行实现 destroyInternal(); // destroy后状态设置 setStateInternal(LifecycleState.DESTROYED, null, false); } catch (Throwable t) { ExceptionUtils.handleThrowable(t); setStateInternal(LifecycleState.FAILED, null, false); throw new LifecycleException( sm.getString("lifecycleBase.destroyFail",toString()), t); } }
模板方法
从上述源码看得出来,LifecycleBase
是使用了状态机+模板模式来实现的。模板方法有下面这几个:
// 初始化方法 protected abstract void initInternal() throws LifecycleException; // 启动方法 protected abstract void startInternal() throws LifecycleException; // 停止方法 protected abstract void stopInternal() throws LifecycleException; // 销毁方法 protected abstract void destroyInternal() throws LifecycleException;
总结
Lifecycle其实非常简单,代码也不复杂,但是剖析其实现对于我们理解组件的生命周期有很大的帮助,也有助于我们对设计模式的回顾。