C# Socket通信DEMO
一、套接字(socket)概念
套接字(socket)是通信的基石,是支持TCP/IP协议的网络通信的基本操作单元。它是网络通信过程中端点的抽象表示,包含进行网络通信必须的五种信息:连接使用的协议,本地主机的IP地址,本地进程的协议端口,远地主机的IP地址,远地进程的协议端口。
应用层通过传输层进行数据通信时,TCP会遇到同时为多个应用程序进程提供并发服务的问题。多个TCP连接或多个应用程序进程可能需要通过同一个 TCP协议端口传输数据。为了区别不同的应用程序进程和连接,许多计算机操作系统为应用程序与TCP/IP协议交互提供了套接字(Socket)接口。应 用层可以和传输层通过Socket接口,区分来自不同应用程序进程或网络连接的通信,实现数据传输的并发服务。
二、建立socket连接
建立Socket连接至少需要一对套接字,其中一个运行于客户端,称为ClientSocket ,另一个运行于服务器端,称为ServerSocket 。
套接字之间的连接过程分为三个步骤:服务器监听,客户端请求,连接确认。
- 服务器监听:服务器端套接字并不定位具体的客户端套接字,而是处于等待连接的状态,实时监控网络状态,等待客户端的连接请求
- 客户端请求:指客户端的套接字提出连接请求,要连接的目标是服务器端的套接字。为此,客户端的套接字必须首先描述它要连接的服务器的套接字,指出服务器端套接字的地址和端口号,然后就向服务器端套接字提出连接请求。
- 连接确认:当服务器端套接字监听到或者说接收到客户端套接字的连接请求时,就响应客户端套接字的请求,建立一个新的线程,把服务器端套接字的描述发给客户 端,一旦客户端确认了此描述,双方就正式建立连接。而服务器端套接字继续处于监听状态,继续接收其他客户端套接字的连接请求。
三、服务端与客户端代码
1.服务端前台XMAL
<Window x:Class="WPFAPP.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:WPFAPP" mc:Ignorable="d" Title="服务端" Height="350" Width="525" Loaded="Window_Loaded" > <Grid> <Grid.RowDefinitions> <RowDefinition Height="50*"/> <RowDefinition Height="190*"/> <RowDefinition Height="81*"/> </Grid.RowDefinitions> <Grid Grid.Row="0"> <WrapPanel VerticalAlignment="Center"> <Label Padding="5">IP:</Label> <TextBox Padding="3" Width="150" Name="IP"></TextBox> <Label Padding="5">Port:</Label> <TextBox Padding="3" Width="100" Name="Port"></TextBox> <Button Padding="3" Margin="3" Click="Start_View_Click">开始监听</Button> <Button Padding="3" Margin="3" Click="Stop_Click">停止监听</Button> </WrapPanel> </Grid> <Grid Grid.Row="1"> <ListBox Name="ListConnet"></ListBox> </Grid> <Grid Grid.Row="2"> <Grid.ColumnDefinitions> <ColumnDefinition Width="405*"/> <ColumnDefinition Width="113*"/> </Grid.ColumnDefinitions> <TextBox Name="SentConnet"></TextBox> <Button Grid.Column="1" Click="Send_Click">发送</Button> </Grid> </Grid> </Window>
2.服务端后台代码
using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Windows; namespace WPFAPP { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } Socket socketSend; private void Start_View_Click(object sender, RoutedEventArgs e) { try { //点击开始监听时 在服务端创建一个负责监听IP和端口号的Socket Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPAddress ip = IPAddress.Any; //创建对象端口 IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(Port.Text)); socketWatch.Bind(point);//绑定端口号 ShowMsg("监听成功!"); socketWatch.Listen(10);//设置监听 //创建监听线程 Thread thread = new Thread(Listen); thread.IsBackground = true; thread.Start(socketWatch); } catch { } } void Listen(object o) { try { Socket socketWatch = o as Socket; while (true) { socketSend = socketWatch.Accept();//等待接收客户端连接 ShowMsg(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功!"); //开启一个新线程,执行接收消息方法 Thread r_thread = new Thread(Received); r_thread.IsBackground = true; r_thread.Start(socketSend); } } catch { } } /// <summary> /// 服务器端不停的接收客户端发来的消息 /// </summary> /// <param name="o"></param> void Received(object o) { try { Socket socketSend = o as Socket; while (true) { //客户端连接服务器成功后,服务器接收客户端发送的消息 byte[] buffer = new byte[1024 * 1024 * 3]; //实际接收到的有效字节数 int len = socketSend.Receive(buffer); if (len == 0) { break; } string str = Encoding.UTF8.GetString(buffer, 0, len); ShowMsg("接收到的客户端数据:" + socketSend.RemoteEndPoint + ":" + str); } } catch { } } /// <summary> /// 服务器向客户端发送消息 /// </summary> /// <param name="str"></param> void Send(string str) { byte[] buffer = Encoding.UTF8.GetBytes(str); socketSend.Send(buffer); } void ShowMsg(string msg) { Dispatcher.Invoke(() => { ListConnet.Items.Add(msg + "\r\n"); }); } private void Send_Click(object sender, RoutedEventArgs e) { Send(SentConnet.Text.Trim()); } private void Window_Loaded(object sender, RoutedEventArgs e) { } private void Stop_Click(object sender, RoutedEventArgs e) { socketSend.Close(); ShowMsg("已经停止监听!"); } } }
3.客户端前台XMAL
<Window x:Class="WPFClient.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:WPFClient" mc:Ignorable="d" Title="客户端" Height="350" Width="525"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="50*"/> <RowDefinition Height="50*"/> <RowDefinition Height="200 *"/> </Grid.RowDefinitions> <Grid Grid.Row="0"> <WrapPanel VerticalAlignment="Center"> <Label Padding="5">IP:</Label> <TextBox Padding="3" Width="150" Name="IP"></TextBox> <Label Padding="5">Port:</Label> <TextBox Padding="3" Width="100" Name="Port"></TextBox> <Button Padding="3" Margin="3" Click="Start_View_Click">连接</Button> <Button Padding="3" Margin="3" Click="Stop_Click">断开连接</Button> </WrapPanel> </Grid> <Grid Grid.Row="1"> <TextBox Name="ListConnet"></TextBox> </Grid> <Grid Grid.Row="2"> <Grid.ColumnDefinitions> <ColumnDefinition Width="405*"/> <ColumnDefinition Width="113*"/> </Grid.ColumnDefinitions> <TextBox Name="SentConnet"></TextBox> <Button Grid.Column="1" Click="Send_Click">发送</Button> </Grid> </Grid> </Window>
4.客户端后台代码
using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Windows; namespace WPFClient { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); this.IP.Text = "127.0.0.1"; this.Port.Text = "5000"; this.SentConnet.Text= @"发送消息"; } Socket socketSend; private void Start_View_Click(object sender, RoutedEventArgs e) { try { //创建客户端Socket,获得远程ip和端口号 socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPAddress ip = IPAddress.Parse(IP.Text); IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(Port.Text)); socketSend.Connect(point); ShowMsg("连接成功!"); //开启新的线程,不停的接收服务器发来的消息 Thread c_thread = new Thread(Received); c_thread.IsBackground = true; c_thread.Start(); } catch (Exception) { ShowMsg("IP或者端口号错误..."); } } void ShowMsg(string str) { Dispatcher.Invoke(() => { ListConnet.AppendText(str + "\r\n"); }); } /// <summary> /// 接收服务端返回的消息 /// </summary> void Received() { while (true) { try { byte[] buffer = new byte[1024 * 1024 * 3]; //实际接收到的有效字节数 int len = socketSend.Receive(buffer); if (len == 0) { continue; } string str = Encoding.UTF8.GetString(buffer, 0, len); ShowMsg("接收到的服务端数据:" + socketSend.RemoteEndPoint + ":" + str); } catch { } } } private void Send_Click(object sender, RoutedEventArgs e) { try { string msg = SentConnet.Text.Trim(); byte[] buffer = new byte[1024 * 1024 * 3]; buffer = Encoding.UTF8.GetBytes(msg); socketSend.Send(buffer); } catch { } } private void Stop_Click(object sender, RoutedEventArgs e) { socketSend.Close(); ShowMsg("连接已经断开!"); } } }