设计模式(一) :单例模式

单例模式(Singleton Pattern)是最简单的设计模式之一。它保证一个类仅有一个实例,并提供一个访问它的全局访问点

单例模式的实现可以分为饿汉模式和懒汉模式

饿汉单例模式

/// <summary>
/// 饿汉单例模式  提前初始化对象
/// </summary>
public  class SingletonA
{
    /// <summary>
    /// 提前初始化实例
    /// </summary>
    private static SingletonA _singleton = new SingletonA();
    /// <summary>
    /// 私有化构造函数
    /// </summary>
    private SingletonA() { }

    /// <summary>
    /// Get Singleton Instance
    /// </summary>
    /// <returns></returns>
    public static SingletonA GetInstance()
    {
        return _singleton;
    }

    /// <summary>
    /// do something
    /// </summary>
    public void PrintMsg()
    {
        Console.WriteLine(this.GetHashCode());
    }
}

懒汉单例模式(双重检查加锁机制)

/// <summary>
/// 懒汉单例模式   使用时再初始化对象
/// </summary>
public class SingletonB
{
    private static SingletonB _singleton = null;

    private static object locker = new object();
    /// <summary>
    /// 私有化构造函数
    /// </summary>
    private SingletonB() { }

    /// <summary>
    /// Get Singleton Instance
    /// </summary>
    /// <returns></returns>
    public static SingletonB GetInstance()
    {
        //双重检查加锁机制
        if (_singleton == null)
        {
            lock (locker)
            {
                if (_singleton == null)
                {
                    _singleton = new SingletonB();
                }
            }
        }
        return _singleton;
    }

    /// <summary>
    /// do something
    /// </summary>
    public void PrintMsg()
    {
        Console.WriteLine(this.GetHashCode());
    }
}

 

 

posted @ 2019-06-27 11:14  唐磊(Jason)  阅读(175)  评论(0编辑  收藏  举报