预加载+CCSpriteBatchNode + CCSpriteFrameCache
/////////////////------------------- 2-22-13 14:20 ------------
//添加plist
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("showroom.plist",
CCTextureCache::sharedTextureCache()->addImage("showroom.png"));
//去纹理
CCTexture2D * tex = CCTextureCache::sharedTextureCache()->textureForKey("showroom.png");
CCSpriteBatchNode *batchNode = CCSpriteBatchNode::createWithTexture(tex);
addChild(batchNode);
//////////////---------------------------我是 分割线 ---------------------------
CCTexture2D *texture = CCTextureCache::sharedTextureCache()->addImage("showroom.png");
CCSpriteBatchNode *batchNode = CCSpriteBatchNode::createWithTexture(texture);
addChild(batchNode);
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("showroom.plist",texture);
CCSprite * pSpBracket1 = CCSprite::createWithSpriteFrameName("bracket4.png");
pSpBracket1->setAnchorPoint(CCPointZero);
pSpBracket1->setPosition(ccp(100,768-728));
batchNode->addChild(pSpBracket1); //注意这里就好了
CCSprite * pSpBracket2 = CCSprite::createWithSpriteFrameName("bracket5.png");
//pSpBracket2->setAnchorPoint(CCPointZero);
pSpBracket2->setPosition(ccp(320,768-490));
batchNode->addChild(pSpBracket2); //注意这里就好了