unity3d 导出 Excel
我在unity里需要导出成Excel格式,试了一些方法,其中用c#的com组件的我还没成功不知道该怎么在unity里调用,(如果哪位大哥用别的方法在unity里成功了,可以交流下,最好给我一个小demo(849288321@qq.com),谢谢啦.),不过后来找到了这个org.in2bits.MyXls ,需要导入这个dll(网上有很多),然后用着还挺好用,我这写的一个小例子仅供参考,
using UnityEngine; using System.Collections; using org.in2bits.MyXls; using System.Collections.Generic; public class TestInfo { public string name; public string id; public string num; }; public class ExcelMakerManager { public static ExcelMakerManager eInstance; public static ExcelMakerManager CreateExcelMakerManager() { if(eInstance==null) { eInstance = new ExcelMakerManager(); } return eInstance; } //链表为 物体信息 . public void ExcelMaker(string name, List<TestInfo> listInfo) { XlsDocument xls = new XlsDocument();//新建一个xls文档 xls.FileName = name;// @"D:\tests.xls";//设定文件名 //Add some metadata (visible from Excel under File -> Properties) xls.SummaryInformation.Author = "xyy"; //填加xls文件作者信息 xls.SummaryInformation.Subject = "test";//填加文件主题信息 string sheetName = "Sheet0"; Worksheet sheet = xls.Workbook.Worksheets.AddNamed(sheetName);//填加名为"chc 实例"的sheet页 Cells cells = sheet.Cells;//Cells实例是sheet页中单元格(cell)集合 int rowNum = listInfo.Count; int rowMin = 1; int row = 0; for (int x = 0; x < rowNum + 1; x++) { if (x == 0) { //根据具体的物体信息 .需要重新写 cells.Add(1, 1, "名字"); cells.Add(1, 2, "ID"); cells.Add(1, 3, "数量"); } else { cells.Add(rowMin + x, 1, listInfo[row].id); cells.Add(rowMin + x, 2, listInfo[row].name); cells.Add(rowMin + x, 3, listInfo[row].num); row++; } } xls.Save(); } }
然后下面是调用上面的这个方法
using UnityEngine; using System.Collections; using System.IO; using org.in2bits.MyXls; using System; using System.Collections.Generic; public class test : MonoBehaviour { string path; TestInfo test1; TestInfo test2; TestInfo test3; List<TestInfo> listInfos; // Use this for initialization void Start() { ExcelMakerManager.CreateExcelMakerManager(); // --测试数据 test1 = new TestInfo(); test1.id = "one"; test1.name = "test1"; test1.num = "x"; test2 = new TestInfo(); test2.id = "two"; test2.name = "test2"; test2.num = "22"; test3 = new TestInfo(); test3.id = "tree"; test3.name = "test3"; test3.num = "333"; listInfos = new List<TestInfo>(); listInfos.Add(test1); listInfos.Add(test2); listInfos.Add(test3); // --测试数据 // ManagerExcel.CreateE(); } // Update is called once per frame void Update() { } void OnGUI() { if (GUI.Button(new Rect(100, 0, 100, 100), "aa")) { PrintExcel(); Debug.Log("aaaa"); } } public void PrintExcel() { if (!Directory.Exists(Application.dataPath + "/Prints")) { Directory.CreateDirectory(Application.dataPath + "/Prints"); } path = Application.dataPath + "/Prints/Excel_" + System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss") + ".xls"; ExcelMakerManager.eInstance.ExcelMaker(path, listInfos); } }
至于改字体啥的网上都有相应的例子.可以自己去看看...这里就不多说了.
结果如图: