#include "GameMusicSetting.h"
bool GameMusicSetting::init()
{
if(!CCLayer::init())
{
return false;
}
CCSize size=CCDirector::sharedDirector()->getWinSize();
//参数分别为:滑块滑道图片,滑块滑动后滑道覆盖图片,滑道图片
CCControlSlider *slider=CCControlSlider::create("bg_ScrollBtn.png", "value_ScrollBtn.png", "bar_ScrollBtn.png");
slider->setMinimumAllowedValue(0); //设置滑块设置的最小值
slider->setMaximumAllowedValue(5);
slider->setAnchorPoint(ccp(0.5,1));
slider->setPosition(ccp(size.width/2, size.height/2));
//设置滑块滑动后的回调函数
slider->addTargetWithActionForControlEvents(this,cccontrol_selector(GameMusicSetting::callback),CCControlEventValueChanged);
addChild(slider,1);
return true;
}
CCScene *GameMusicSetting::scene()
{
CCScene *scene=CCScene::create();
CCLayer *layer=GameMusicSetting::create();
scene->addChild(layer);
return scene;
}
void GameMusicSetting::onEnter()
{
CCLayer::onEnter();
}
void GameMusicSetting::onExit()
{
CCLayer::onExit();
}
void GameMusicSetting::callback(CCObject *sender, CCControlEvent controlEvent)
{
CCControlSlider * pslider=(CCControlSlider *)sender;
CCLOG("%f",pslider->getValue()*5); //输出此时滑块所在位置代表的值
}