多线程间通信之AutoResetEvent和ManualResetEvent的原理分析和开发示例(转)

http://www.cnblogs.com/springyangwc/archive/2011/10/12/2208991.html

概述

AutoResetEvent 允许线程通过发信号互相通信。 通常,当线程需要独占访问资源时使用该类。

线程通过调用 AutoResetEvent 上的 WaitOne 来等待信号。 如果 AutoResetEvent 为非终止状态,则线程会被阻止,并等待当前控制资源的线程通过调用 Set 来通知资源可用。

调用 Set 向 AutoResetEvent 发信号以释放等待线程。 AutoResetEvent 将保持终止状态,直到一个正在等待的线程被释放,然后自动返回非终止状态。 如果没有任何线程在等待,则状态将无限期地保持为终止状态。

如果当 AutoResetEvent 为终止状态时线程调用 WaitOne,则线程不会被阻止。 AutoResetEvent 将立即释放线程并返回到非终止状态。

 

ManualResetEvent 允许线程通过发信号互相通信。 通常,此通信涉及一个线程在其他线程进行之前必须完成的任务。

当一个线程开始一个活动(此活动必须完成后,其他线程才能开始)时,它调用 Reset 以将 ManualResetEvent 置于非终止状态。 此线程可被视为控制 ManualResetEvent。 调用 ManualResetEvent 上的 WaitOne 的线程将阻止,并等待信号。 当控制线程完成活动时,它调用Set 以发出等待线程可以继续进行的信号。 并释放所有等待线程。

一旦它被终止,ManualResetEvent 将保持终止状态,直到它被手动重置。 即对 WaitOne 的调用将立即返回。

可以通过将布尔值传递给构造函数来控制 ManualResetEvent 的初始状态,如果初始状态处于终止状态,为 true;否则为 false。

ManualResetEvent 也可以同 staticWaitAll 和 WaitAny 方法一起使用。

 

生活中的例子

AutoResetEvent :在上海坐地铁,检票口有个刷卡的通道,一次只能一个人刷卡后通过,而我过后,它又是关闭的,另一个人又得再刷卡.一次操作,只有一个事件,这时就是非终止状态,一般是用来同步访问资源.

ManualResetEvent :公司园区的大门很大,一次可以多人通过。

 

ManualResetEvent和AutoResetEvent 比较

ManualResetEvent和AutoResetEvent都继承自EventWaitHandler,它们的唯一区别就在于父类 EventWaitHandler的构造函数参数EventResetMode不同,这样我们只要弄清了参数EventResetMode值不同 时,EventWaitHandler类控制线程同步的行为有什么不同,两个子类也就清楚了。

共同点:
A、Set方法将事件状态设置为终止状态,允许一个或多个等待线程继续;Reset方法将事件状态设置为非终止状态,导致线程阻止;WaitOne阻止当前线程,直到当前线程的WaitHandler收到事件信号。
B、可以通过构造函数的参数值来决定其初始状态,若为true则事件为终止状态从而使线程为非阻塞状态,为false则线程为阻塞状态。
C、如果某个线程调用WaitOne方法,则当事件状态为终止状态时,该线程会得到信号,继续向下执行。

不同点:
A、AutoResetEvent.WaitOne()每次只允许一个线程进入,当某个线程 得到信号后,AutoResetEvent会自动又将信号置为不发送状态,则其他调用WaitOne的线程只有继续等待,也就是说 AutoResetEvent一次只唤醒一个线程;
B、ManualResetEvent则可以唤醒多个线程,因为当某个线程调用了ManualResetEvent.Set()方法后,其他调用WaitOne的线程获得信号得以继续执行,而ManualResetEvent不会自动将信号置为不发送。

C、也就是说,除非手工调用了ManualResetEvent.Reset()方法,则ManualResetEvent将一直保持有信号状态,ManualResetEvent也就可以同时唤醒多个线程继续执行。

 

先看下AutoResetEvent 的代码

01 namespace System.Threading {
02   
03     using System;
04     using System.Security.Permissions;
05     using System.Runtime.InteropServices;
06  
07     [HostProtection(Synchronization=true, ExternalThreading=true)]
08     [System.Runtime.InteropServices.ComVisible(true)]
09     public sealed class AutoResetEvent : EventWaitHandle
10     {
11         public AutoResetEvent(bool initialState) : base(initialState,EventResetMode.AutoReset){ }
12     }
13 }

 

再来看下EventWaitHandle的代码

001 namespace System.Threading
002 {
003     using System;
004     using System.Threading;
005     using System.Runtime.CompilerServices;
006     using System.Security.Permissions;
007     using System.IO;
008     using Microsoft.Win32;
009     using Microsoft.Win32.SafeHandles;
010     using System.Runtime.InteropServices;
011     using System.Runtime.Versioning;
012 #if !FEATURE_PAL
013     using System.Security.AccessControl;
014 #endif
015  
016     [HostProtection(Synchronization=true, ExternalThreading=true)]
017     [ComVisibleAttribute(true)]
018     public class EventWaitHandle : WaitHandle
019     {
020         [ResourceExposure(ResourceScope.None)]
021         [ResourceConsumption(ResourceScope.Machine, ResourceScope.Machine)]
022         public EventWaitHandle(bool initialState, EventResetMode mode) : this(initialState,mode,null) { }
023  
024         [SecurityPermissionAttribute(SecurityAction.LinkDemand,Flags=SecurityPermissionFlag.UnmanagedCode)]
025         [ResourceExposure(ResourceScope.Machine)]
026         [ResourceConsumption(ResourceScope.Machine)]
027         public EventWaitHandle(bool initialState, EventResetMode mode, string name)
028         {
029             if(null != name && System.IO.Path.MAX_PATH < name.Length)
030             {
031                 throw new ArgumentException(Environment.GetResourceString("Argument_WaitHandleNameTooLong",name));
032             }
033  
034             SafeWaitHandle _handle = null;
035             switch(mode)
036             {
037                 case EventResetMode.ManualReset:
038                     _handle = Win32Native.CreateEvent(null, true, initialState, name);
039                     break;
040                 case EventResetMode.AutoReset:
041                     _handle = Win32Native.CreateEvent(null, false, initialState, name);
042                     break;
043  
044                 default:
045                     throw new ArgumentException(Environment.GetResourceString("Argument_InvalidFlag",name));
046             };
047   
048             if (_handle.IsInvalid)
049             {
050                 int errorCode = Marshal.GetLastWin32Error();
051  
052                 _handle.SetHandleAsInvalid();
053                 if(null != name && 0 != name.Length && Win32Native.ERROR_INVALID_HANDLE == errorCode)
054                     throw new WaitHandleCannotBeOpenedException(Environment.GetResourceString("Threading.WaitHandleCannotBeOpenedException_InvalidHandle",name));
055   
056                 __Error.WinIOError(errorCode, "");
057             }  
058             SetHandleInternal(_handle);
059         }
060  
061         [SecurityPermissionAttribute(SecurityAction.LinkDemand,Flags=SecurityPermissionFlag.UnmanagedCode)]
062         [ResourceExposure(ResourceScope.Machine)]
063         [ResourceConsumption(ResourceScope.Machine)]
064         public EventWaitHandle(bool initialState, EventResetMode mode, string name, out bool createdNew)
065 #if !FEATURE_PAL
066             : this(initialState, mode, name, out createdNew, null)
067         {
068         }
069  
070         [SecurityPermissionAttribute(SecurityAction.LinkDemand,Flags=SecurityPermissionFlag.UnmanagedCode)]
071         [ResourceExposure(ResourceScope.Machine)]
072         [ResourceConsumption(ResourceScope.Machine)]
073         public unsafe EventWaitHandle(bool initialState, EventResetMode mode, string name, out bool createdNew, EventWaitHandleSecurity eventSecurity)
074 #endif
075         {
076             if(null != name && System.IO.Path.MAX_PATH < name.Length)
077             {
078                 throw new ArgumentException(Environment.GetResourceString("Argument_WaitHandleNameTooLong",name));
079             }
080             Win32Native.SECURITY_ATTRIBUTES secAttrs = null;
081 #if !FEATURE_PAL
082             // For ACL's, get the security descriptor from the EventWaitHandleSecurity.
083             if (eventSecurity != null) {
084                 secAttrs = new Win32Native.SECURITY_ATTRIBUTES();
085                 secAttrs.nLength = (int)Marshal.SizeOf(secAttrs);
086  
087                 byte[] sd = eventSecurity.GetSecurityDescriptorBinaryForm();
088                 byte* pSecDescriptor = stackalloc byte[sd.Length];
089                 Buffer.memcpy(sd, 0, pSecDescriptor, 0, sd.Length);
090                 secAttrs.pSecurityDescriptor = pSecDescriptor;
091             }
092 #endif
093  
094             SafeWaitHandle _handle = null;
095             Boolean isManualReset;
096             switch(mode)
097             {
098                 case EventResetMode.ManualReset:
099                     isManualReset = true;
100                     break;
101                 case EventResetMode.AutoReset:
102                     isManualReset = false;
103                     break;
104  
105                 default:
106                     throw new ArgumentException(Environment.GetResourceString("Argument_InvalidFlag",name));
107             };
108  
109             _handle = Win32Native.CreateEvent(secAttrs, isManualReset, initialState, name);
110             int errorCode = Marshal.GetLastWin32Error();
111  
112             if (_handle.IsInvalid)
113             {
114  
115                 _handle.SetHandleAsInvalid();
116                 if(null != name && 0 != name.Length && Win32Native.ERROR_INVALID_HANDLE == errorCode)
117                     throw new WaitHandleCannotBeOpenedException(Environment.GetResourceString("Threading.WaitHandleCannotBeOpenedException_InvalidHandle",name));
118   
119                 __Error.WinIOError(errorCode, name);
120             }
121             createdNew = errorCode != Win32Native.ERROR_ALREADY_EXISTS;
122             SetHandleInternal(_handle);
123         }
124  
125         private EventWaitHandle(SafeWaitHandle handle)
126         {
127             SetHandleInternal(handle);
128         }
129  
130         [SecurityPermissionAttribute(SecurityAction.LinkDemand,Flags=SecurityPermissionFlag.UnmanagedCode)]
131         [ResourceExposure(ResourceScope.Machine)]
132         [ResourceConsumption(ResourceScope.Machine)]
133         public static EventWaitHandle OpenExisting(string name)
134         {
135 #if !FEATURE_PAL
136             return OpenExisting(name, EventWaitHandleRights.Modify | EventWaitHandleRights.Synchronize);
137         }
138  
139         [SecurityPermissionAttribute(SecurityAction.LinkDemand,Flags=SecurityPermissionFlag.UnmanagedCode)]
140         [ResourceExposure(ResourceScope.Machine)]
141         [ResourceConsumption(ResourceScope.Machine)]
142         public static EventWaitHandle OpenExisting(string name, EventWaitHandleRights rights)
143         {
144 #endif  // !FEATURE_PAL
145             if (name == null)
146             {
147                 throw new ArgumentNullException("name", Environment.GetResourceString("ArgumentNull_WithParamName"));
148             }
149  
150             if(name.Length  == 0)
151             {
152                 throw new ArgumentException(Environment.GetResourceString("Argument_EmptyName"), "name");
153             }
154   
155             if(null != name && System.IO.Path.MAX_PATH < name.Length)
156             {
157                 throw new ArgumentException(Environment.GetResourceString("Argument_WaitHandleNameTooLong",name));
158             }
159  
160  
161 #if FEATURE_PAL
162             SafeWaitHandle myHandle = Win32Native.OpenEvent(Win32Native.EVENT_MODIFY_STATE | Win32Native.SYNCHRONIZE, false, name);
163 #else
164             SafeWaitHandle myHandle = Win32Native.OpenEvent((int) rights, false, name);
165 #endif
166   
167             if (myHandle.IsInvalid)
168             {
169                 int errorCode = Marshal.GetLastWin32Error();
170   
171                 if(Win32Native.ERROR_FILE_NOT_FOUND == errorCode || Win32Native.ERROR_INVALID_NAME == errorCode)
172                     throw new WaitHandleCannotBeOpenedException();
173                 if(null != name && 0 != name.Length && Win32Native.ERROR_INVALID_HANDLE == errorCode)
174                     throw new WaitHandleCannotBeOpenedException(Environment.GetResourceString("Threading.WaitHandleCannotBeOpenedException_InvalidHandle",name));
175                 //this is for passed through Win32Native Errors
176                 __Error.WinIOError(errorCode,"");
177             }
178             return new EventWaitHandle(myHandle);
179         }
180         public bool Reset()
181         {
182             bool res = Win32Native.ResetEvent(safeWaitHandle);
183             if (!res)
184                 __Error.WinIOError();
185             return res;
186         }
187         public bool Set()
188         {
189             bool res = Win32Native.SetEvent(safeWaitHandle);
190   
191             if (!res)
192                 __Error.WinIOError();
193   
194             return res;
195         }
196  
197 #if !FEATURE_PAL
198         public EventWaitHandleSecurity GetAccessControl()
199         {
200             return new EventWaitHandleSecurity(safeWaitHandle, AccessControlSections.Access | AccessControlSections.Owner | AccessControlSections.Group);
201         }
202   
203         public void SetAccessControl(EventWaitHandleSecurity eventSecurity)
204         {
205             if (eventSecurity == null)
206                 throw new ArgumentNullException("eventSecurity");
207  
208             eventSecurity.Persist(safeWaitHandle);
209         }
210 #endif
211     }
212 }

 

再来看下ManualResetEvent的代码

01 namespace System.Threading {
02   
03     using System;
04     using System.Security.Permissions;
05     using System.Runtime.InteropServices;
06  
07     [HostProtection(Synchronization=true, ExternalThreading=true)]
08 [System.Runtime.InteropServices.ComVisible(true)]
09     public sealed class ManualResetEvent : EventWaitHandle
10     {
11         public ManualResetEvent(bool initialState) : base(initialState,EventResetMode.ManualReset){}
12     }
13 }

 

其实这两个的差别就是AutoResetEvent是base(initialState,EventResetMode.AutoReset)而 ManualResetEvent是base(initialState,EventResetMode.ManualReset).

AutoResetEvent是操作单个线程的,而ManualResetEvent可以操作多个线程.

 

AutoResetEvent开发示例

在主线程运行后,新开一个新线程,由新线程来控制主线程的等待和执行.

类关系图

image

 

代码实现

001 //===============================================================================
002 //作者:Spring Yang
003 //日期:2011-10-12
004 //===============================================================================
005 namespace TestMultipleThread
006 {
007     using System;
008     using System.Collections.Generic;
009     using System.Threading;
010     public class ThreadWork
011     {
012         private MainContext mainContext;
013         private ContextCache contextCache;
014  
015         public ThreadWork()
016         {
017             contextCache = ContextCache.GetContextCache();
018             mainContext = contextCache.GetContextByUserId("001");
019         }
020  
021         public void Sum()
022         {
023             Console.WriteLine(string.Format("this is thread ID {0}  execute", Thread.CurrentThread.ManagedThreadId));
024             for (int i = 0; i < 10; i++)
025             {
026                 Thread.Sleep(10);
027             }
028             if (mainContext != null && mainContext.IsCrawlWait == false)
029             {
030                 mainContext.IsNTFSEvent = true;
031                 while (mainContext.IsCrawlWait)
032                 {
033                     Thread.Sleep(25);
034                 }
035  
036                 Console.WriteLine("main thread is wait");
037                 Thread.Sleep(10000);
038                 Console.WriteLine("main thread is start");
039                 mainContext.IsNTFSEvent = false;
040                 mainContext.SetThread();
041             }
042  
043         }
044     }
045  
046     class Program
047     {
048         public static void Main()
049         {
050             MainContext mainContext = new MainContext("001");
051             mainContext.Save();
052  
053             //新开一个线程
054             ThreadWork threadWork = new ThreadWork();
055             ThreadStart myThreadDelegate = new ThreadStart(threadWork.Sum);
056             Thread myThread = new Thread(myThreadDelegate);
057             myThread.Start();
058  
059             for (int i = 0; i < 100; i++)
060             {
061                 if (mainContext.IsNTFSEvent)
062                     mainContext.ThreadWait();
063                 Thread.Sleep(10);
064             }
065  
066             Console.WriteLine("main Thread continue");
067             Thread.Sleep(100000);
068         }
069  
070  
071  
072         public void WriteMessage()
073         {
074             Console.WriteLine("Stop the main thread.");
075         }
076     }
077  
078     public class MainContext
079     {
080         public string UserId { get; set; }
081         //设置 AutoResetEvent
082         public AutoResetEvent WaitEvent;
083  
084         public ContextCache contextCache;
085  
086         //设置线程等待
087         public void ThreadWait()
088         {
089             if (WaitEvent == null) WaitEvent = new AutoResetEvent(false);
090  
091             if (IsNTFSEvent)
092             {
093                 IsCrawlWait = true;
094                 WaitEvent.WaitOne();
095             }
096         }
097  
098         public MainContext(string userID)
099         {
100             UserId = userID;
101             IsCrawlWait = false;
102             IsNTFSEvent = false;
103             contextCache = ContextCache.GetContextCache();
104         }
105  
106         public void Save()
107         {
108             contextCache.Save(UserId, this);
109         }
110  
111         public void SetThread()
112         {
113  
114             if (!IsNTFSEvent && IsCrawlWait)
115             {
116                 IsCrawlWait = false;
117                 WaitEvent.Set();
118             }
119         }
120  
121         public bool IsCrawlWait { get; set; }
122  
123         public bool IsNTFSEvent { get; set; }
124  
125     }
126  
127     //单例模式,保存到内存中
128     public class ContextCache
129     {
130         public Dictionary<string, MainContext> dicMainContext = new Dictionary<string, MainContext>();
131  
132         public void Save(string userId, MainContext mainContext)
133         {
134             dicMainContext.Add(userId, mainContext);
135         }
136  
137         private static ContextCache singleContextCache;
138  
139         public MainContext GetContextByUserId(string userId)
140         {
141             MainContext context;
142             dicMainContext.TryGetValue(userId, out context);
143             return context;
144         }
145  
146         private ContextCache()
147         {
148         }
149  
150         public static ContextCache GetContextCache()
151         {
152             if (singleContextCache == null)
153             {
154                 singleContextCache = new ContextCache();
155             }
156             return singleContextCache;
157         }
158     }
159 }

 

 

运行结果

image

 

参考资料:

1、MSDN

2、C#多线程:深入了解线程同步lock,Monitor,Mutex,同步事件和等待句柄(中) 地址:  http://dongguojun.iteye.com/blog/960586

 

欢迎各位参与讨论,如果觉得对你有帮助,请点击image    推荐下,万分谢谢.

作者:spring yang

出处:http://www.cnblogs.com/springyangwc/

本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。

posted @ 2011-10-14 09:57  董雨  阅读(299)  评论(0编辑  收藏  举报