CGAffineTransform相关函数(二)
- (void)willAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if (toInterfaceOrientation == UIInterfaceOrientationPortrait)
{
b=YES;
self.view=mainvv;
self.view.transform = CGAffineTransformIdentity;
self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
self.view.bounds = CGRectMake(0.0, 0.0, 768.0, 1004.0);
}
else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft)
{
b=NO;
self.view = self.vv;
self.view.transform = CGAffineTransformIdentity;
self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
self.view.bounds = CGRectMake(0.0, 0.0, 1024.0, 748.0);
}
else if (toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
b=YES;
self.view=mainvv;
self.view.transform = CGAffineTransformIdentity;
self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
self.view.bounds = CGRectMake(0.0, 0.0, 768.0, 1004.0);
}
else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
b=NO;
self.view = self.vv;
self.view.transform = CGAffineTransformIdentity;
self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
self.view.bounds = CGRectMake(0.0, 0.0, 1024.0, 748.0);
}
}
3
Quartz转换实现的原理:Quartz把绘图分成两个部分,
用户空间,即和设备无关,
设备空间,
用户空间和设备空间中间存在一个转换矩阵 : CTM
本章实质是讲解CTM
Quartz提供的3大功能
移动,旋转,缩放
演示如下,首先加载一张图片
void CGContextDrawImage (
CGContextRef c,
CGRect rect,
CGImageRef image
);
移动函数
CGContextTranslateCTM (myContext, 100, 50);
旋转函数
include <math.h>
static inline double radians (double degrees) {return degrees * M_PI/180;}
CGContextRotateCTM (myContext, radians(–45.));
缩放
CGContextScaleCTM (myContext, .5, .75);
翻转, 两种转换合成后的效果,先把图片移动到右上角,然后旋转180度
CGContextTranslateCTM (myContext, w,h);
CGContextRotateCTM (myContext, radians(-180.));
组合几个动作
CGContextTranslateCTM (myContext, w/4, 0);
CGContextScaleCTM (myContext, .25, .5);
CGContextRotateCTM (myContext, radians ( 22.));
CGContextRotateCTM (myContext, radians ( 22.));
CGContextScaleCTM (myContext, .25, .5);
CGContextTranslateCTM (myContext, w/4, 0);
上面是通过直接修改当前的ctm实现3大效果,下面是通过创建Affine Transforms,然后连接ctm实现同样的3种效果
这样做的好处是可以重用这个Affine Transforms
应用Affine Transforms 到ctm的函数
void CGContextConcatCTM (
CGContextRef c,
CGAffineTransform transform
);
Creating Affine Transforms
移动效果
CGAffineTransform CGAffineTransformMakeTranslation (
CGFloat tx,
CGFloat ty
);
CGAffineTransform CGAffineTransformTranslate (
CGAffineTransform t,
CGFloat tx,
CGFloat ty
);
旋转效果
CGAffineTransform CGAffineTransformMakeRotation (
CGFloat angle
);
CGAffineTransform CGAffineTransformRotate (
CGAffineTransform t,
CGFloat angle
);
缩放效果
CGAffineTransform CGAffineTransformMakeScale (
CGFloat sx,
CGFloat sy
);
CGAffineTransform CGAffineTransformScale (
CGAffineTransform t,
CGFloat sx,
CGFloat sy
);
反转效果
CGAffineTransform CGAffineTransformInvert (
CGAffineTransform t
);
只对局部产生效果
CGRect CGRectApplyAffineTransform (
CGRect rect,
CGAffineTransform t
);
判断两个AffineTrans是否相等
bool CGAffineTransformEqualToTransform (
CGAffineTransform t1,
CGAffineTransform t2
);
获得Affine Transform
CGAffineTransform CGContextGetUserSpaceToDeviceSpaceTransform (
CGContextRef c
);
下面的函数只起到查看的效果,比如看一下这个用户空间的点,转换到设备空间去坐标是多少
CGPoint CGContextConvertPointToDeviceSpace (
CGContextRef c,
CGPoint point
);
CGPoint CGContextConvertPointToUserSpace (
CGContextRef c,
CGPoint point
);
CGSize CGContextConvertSizeToDeviceSpace (
CGContextRef c,
CGSize size
);
CGSize CGContextConvertSizeToUserSpace (
CGContextRef c,
CGSize size
);
CGRect CGContextConvertRectToDeviceSpace (
CGContextRef c,
CGRect rect
);
CGRect CGContextConvertRectToUserSpace (
CGContextRef c,
CGRect rect
);
CTM真正的数学行为
这个转换矩阵其实是一个 3x3的 举证
如下图
下面举例说明几个转换运算的数学实现
x y 是原先点的坐标
下面是从用户坐标转换到设备坐标的计算公式
下面是一个identity matrix,就是输入什么坐标,出来什么坐标,没有转换
最终的计算结果是 x=x,y=y,
可以用函数判断这个矩阵是不是一个 identity matrix
bool CGAffineTransformIsIdentity (
CGAffineTransform t
);
posted on 2012-05-26 12:16 jackbutler 阅读(779) 评论(0) 编辑 收藏 举报