享元模式-java
package u13; class Coordinates { private int x; private int y; public Coordinates(int x, int y) { this.x = x; this.y = y; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } }
package u13; abstract class IgoChessman { public abstract String getColor(); public void locate(Coordinates coord) { System.out.println("棋子颜色:" + this.getColor() + ",棋子位置:" + coord.getX() + "," + coord.getY()); } } /** * 黑色棋子类:具体享元类 * * @author fly * */ class BlackIgoChessman extends IgoChessman { @Override public String getColor() { // TODO Auto-generated method stub return "黑色"; } } /** * 白色棋子类:具体享元类 * * @author fly * */ class WhiteIgoChessman extends IgoChessman { @Override public String getColor() { // TODO Auto-generated method stub return "白色"; } }
package u13; import java.util.Hashtable; public class IgoChessmanFactory { private static IgoChessmanFactory instance = new IgoChessmanFactory(); private static Hashtable ht; public IgoChessmanFactory() { // TODO Auto-generated constructor stub ht = new Hashtable(); IgoChessman black, white; black = new BlackIgoChessman(); ht.put("b", black); white = new WhiteIgoChessman(); ht.put("w", white); } public static IgoChessmanFactory getInstance() { return instance; } public static IgoChessman getIgoChessman(String color) { return (IgoChessman) ht.get(color); } }
package u13; public class Client { public static void main(String[] args) { IgoChessman black1, black2, black3, white1, white2; IgoChessmanFactory factory; factory = IgoChessmanFactory.getInstance(); black1 = factory.getIgoChessman("b"); black2 = factory.getIgoChessman("b"); black3 = factory.getIgoChessman("b"); System.out.println("判断两颗黑棋是否相同:" + (black1 == black2)); white1 = factory.getIgoChessman("w"); white2 = factory.getIgoChessman("w"); System.out.println("判断两颗白棋是否相同:" + (white1 == white2)); black1.locate(new Coordinates(1, 2)); black2.locate(new Coordinates(3, 4)); black3.locate(new Coordinates(1, 3)); white1.locate(new Coordinates(2, 5)); white2.locate(new Coordinates(2, 4)); } }