《大话设计模式》——第六、七章 装饰模式 代理模式

第六章 装饰模式

Main
 1 package
 2 {
 3     import flash.display.Sprite;
 4     
 5     public class Main extends Sprite
 6     {
 7         public function Main()
 8         {
 9             var c:ConcreteComponent = new ConcreteComponent();
10             var d1:ConcreteDecoratorA = new ConcreteDecoratorA();
11             var d2:ConcreteDecoratorB = new ConcreteDecoratorB();
12             
13             d1.SetComponent(c);
14             d2.SetComponent(d1);
15             d2.Operation();
16         }
17     }
18 }
Component
1 package{
2     public class Component {
3         public function Operation():void{
4             
5         }
6     }
7 }
ConcreteComponent
1 package{
2     public class ConcreteComponent extends Component{
3         public override function Operation():void{
4             trace("具体对象的操作");
5         }
6     }
7 }

 

Decorator
 1 package{
 2     public class Decorator extends Component{
 3         protected  var component:Component;
 4         
 5         public function SetComponent(component:Component):void{
 6             this.component = component;
 7         }
 8         public override function Operation():void{
 9             if(component != null){
10                 component.Operation();
11             }
12         }
13     }
14 }
ConcreteDecoratorA
 1 package{
 2     public class ConcreteDecoratorA extends Decorator{
 3         private var addedState:String;
 4         
 5         public override function Operation():void{
 6             super.Operation();
 7             addedState = "New State";
 8             trace("具体装饰对象A的操作");
 9         }
10     }
11 }
ConcreteDecoratorB
 1 package{
 2     public class ConcreteDecoratorB extends Decorator{
 3         public override function Operation():void{
 4             super.Operation();
 5             addedBehavior();
 6             trace("具体装饰对象B的操作");
 7         }
 8         private function addedBehavior():void{
 9             
10         }
11     }
12 }

 

第七章 代理模式

 

Main
 1 package
 2 {
 3     import flash.display.Sprite;
 4     
 5     public class Main extends Sprite
 6     {
 7         public function Main()
 8         {
 9             var jiaojiao:SchoolGirl = new SchoolGirl();
10             jiaojiao.name = "李娇娇";
11             
12             var daili:Proxy = new Proxy(jiaojiao);
13             daili.GiveDolls();
14         }
15     }
16 }
IGiveGift
1 package
2 {
3     public interface IGiveGift
4     {
5          function GiveDolls():void;
6     }
7 }

 

 

Pursuit
 1 package{
 2     public class Pursuit implements IGiveGift{
 3         private var mm:SchoolGirl;
 4         public function Pursuit(mm:SchoolGirl){
 5             this.mm = mm;
 6         }
 7         public function GiveDolls():void{
 8             trace(mm.name + "送你洋娃娃");
 9         }
10     }
11 }
SchoolGirl
 1 package{
 2     public class SchoolGirl {
 3         private var _name:String;
 4         public function SchoolGirl(){
 5             
 6         }
 7         public function get name():String{
 8             return _name;
 9         }
10         public function set name(value:String):void{
11             _name = value;
12         }
13         
14     }
15 }
Proxy
 1 package{
 2     public class Proxy implements IGiveGift{
 3         private var gg:Pursuit;
 4         public function Proxy(mm:SchoolGirl){
 5             gg = new Pursuit(mm);
 6         }
 7         public function GiveDolls():void{
 8             gg.GiveDolls();
 9         }
10     }
11 }

 

 

 

 

posted @ 2012-10-19 11:34  FlashHK  阅读(166)  评论(0编辑  收藏  举报