c#使用 StackExchange.Redis 封装 RedisHelper

公司一直在用.net自带的缓存,大家都知道.net自带缓存的缺点,就不多说了,不知道的可以查一查,领导最近在说分布式缓存,我们选的是redis,领导让我不忙的时候封装一下,搜索了两天,选了选第三方的插件,ServiceStack.Redis和StackExchange.Redis以前都用过,不过都是别人封装好的,今天在往项目中整合的时候,我使用的ServiceStack.Redis版本不兼容.net 4.0,在网上找了一圈,ServiceStack.Redis对.net 4.0的支持用起来很麻烦,要改变系统引用的东西,最后放弃了,今天又拿NServiceKit.Redis重新封装了一下,下一篇在说NServiceKit.Redis。先说说ServiceStack.Redis,ServiceStack.Redis是Redis官方推荐的C#客户端,性能非常优越,使用也很方便,但是从v4版本已经逐渐商业化了,普通版每小时只能访问Redis 6000次,我没测试过,大家可以看看这篇文章http://blog.csdn.net/u010533180/article/details/52856586,所以我放弃了ServiceStack.Redis,选择了StackExchange.Redis,StackExchange.Redis也是开源的,这是地址:https://github.com/StackExchange/StackExchange.Redis,我使用的是.net 4.5,工具采用 vs2015, StackExchange.Redis版本是1.0.488。

对于与Redis连接的配置写法很简单,最简单的写法写个IP和端口就可以了,如你有其他想法自己去查资料吧。StackExchange.Redis中的核心是ConnectionMultiplexer,没事好研究研究。这里我只封装了对缓存的操作,以后可能会更新其他的。

先说说我的想法:

1.定义ICache接口。

2.Redis类和Memcached类,以后想用那个缓存修改一下配置就可以了,非常方便。

3.CacheHelper的实现。

上代码:

ICache.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Common
{
    public interface ICache
    {
        /// <summary>
        /// 缓存过期时间
        /// </summary>
        int TimeOut { set; get; }
        /// <summary>
        /// 获得指定键的缓存值
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <returns>缓存值</returns>
        object Get(string key);
        /// <summary>
        /// 获得指定键的缓存值
        /// </summary>
        T Get<T>(string key);
        /// <summary>
        /// 从缓存中移除指定键的缓存值
        /// </summary>
        /// <param name="key">缓存键</param>
        void Remove(string key);
        /// <summary>
        /// 清空所有缓存对象
        /// </summary>
        //void Clear();
        /// <summary>
        /// 将指定键的对象添加到缓存中
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        void Insert(string key, object data);
        /// <summary>
        /// 将指定键的对象添加到缓存中
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        void Insert<T>(string key, T data);
        /// <summary>
        /// 将指定键的对象添加到缓存中,并指定过期时间
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        /// <param name="cacheTime">缓存过期时间(秒钟)</param>
        void Insert(string key, object data, int cacheTime);

        /// <summary>
        /// 将指定键的对象添加到缓存中,并指定过期时间
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        /// <param name="cacheTime">缓存过期时间(秒钟)</param>
        void Insert<T>(string key, T data, int cacheTime);
        /// <summary>
        /// 将指定键的对象添加到缓存中,并指定过期时间
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        /// <param name="cacheTime">缓存过期时间</param>
        void Insert(string key, object data, DateTime cacheTime);
        /// <summary>
        /// 将指定键的对象添加到缓存中,并指定过期时间
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        /// <param name="cacheTime">缓存过期时间</param>
        void Insert<T>(string key, T data, DateTime cacheTime);
        /// <summary>
        /// 判断key是否存在
        /// </summary>
        bool Exists(string key);
    }
}

 

Redis.cs

using Newtonsoft.Json;
using StackExchange.Redis;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Common
{
    public class Redis : ICache
    {
        int Default_Timeout = 600;//默认超时时间(单位秒)
        string address;
        JsonSerializerSettings jsonConfig = new JsonSerializerSettings() { ReferenceLoopHandling = Newtonsoft.Json.ReferenceLoopHandling.Ignore, NullValueHandling = NullValueHandling.Ignore };
        ConnectionMultiplexer connectionMultiplexer;
        IDatabase database;

        class CacheObject<T>
        {
            public int ExpireTime { get; set; }
            public bool ForceOutofDate { get; set; }
            public T Value { get; set; }
        }

        public Redis()
        {
            this.address = ConfigurationManager.AppSettings["RedisServer"];

            if (this.address == null || string.IsNullOrWhiteSpace(this.address.ToString()))
                throw new ApplicationException("配置文件中未找到RedisServer的有效配置");
            connectionMultiplexer = ConnectionMultiplexer.Connect(address);
            database = connectionMultiplexer.GetDatabase();
        }

        /// <summary>
        /// 连接超时设置
        /// </summary>
        public int TimeOut
        {
            get
            {
                return Default_Timeout;
            }
            set
            {
                Default_Timeout = value;
            }
        }

        public object Get(string key)
        {
            return Get<object>(key);
        }

        public T Get<T>(string key)
        {

            DateTime begin = DateTime.Now;
            var cacheValue = database.StringGet(key);
            DateTime endCache = DateTime.Now;
            var value = default(T);
            if (!cacheValue.IsNull)
            {
                var cacheObject = JsonConvert.DeserializeObject<CacheObject<T>>(cacheValue, jsonConfig);
                if (!cacheObject.ForceOutofDate)
                    database.KeyExpire(key, new TimeSpan(0, 0, cacheObject.ExpireTime));
                value = cacheObject.Value;
            }
            DateTime endJson = DateTime.Now;
            return value;

        }

        public void Insert(string key, object data)
        {
            var jsonData = GetJsonData(data, TimeOut, false);
            database.StringSet(key, jsonData);
        }

        public void Insert(string key, object data, int cacheTime)
        {
            var timeSpan = TimeSpan.FromSeconds(cacheTime);
            var jsonData = GetJsonData(data, TimeOut, true);
            database.StringSet(key, jsonData, timeSpan);
        }

        public void Insert(string key, object data, DateTime cacheTime)
        {
            var timeSpan = cacheTime - DateTime.Now;
            var jsonData = GetJsonData(data, TimeOut, true);
            database.StringSet(key, jsonData, timeSpan);
        }

        public void Insert<T>(string key, T data)
        {
            var jsonData = GetJsonData<T>(data, TimeOut, false);
            database.StringSet(key, jsonData);
        }

        public void Insert<T>(string key, T data, int cacheTime)
        {
            var timeSpan = TimeSpan.FromSeconds(cacheTime);
            var jsonData = GetJsonData<T>(data, TimeOut, true);
            database.StringSet(key, jsonData, timeSpan);
        }

        public void Insert<T>(string key, T data, DateTime cacheTime)
        {
            var timeSpan = cacheTime - DateTime.Now;
            var jsonData = GetJsonData<T>(data, TimeOut, true);
            database.StringSet(key, jsonData, timeSpan);
        }


        string GetJsonData(object data, int cacheTime, bool forceOutOfDate)
        {
            var cacheObject = new CacheObject<object>() { Value = data, ExpireTime = cacheTime, ForceOutofDate = forceOutOfDate };
            return JsonConvert.SerializeObject(cacheObject, jsonConfig);//序列化对象
        }

        string GetJsonData<T>(T data, int cacheTime, bool forceOutOfDate)
        {
            var cacheObject = new CacheObject<T>() { Value = data, ExpireTime = cacheTime, ForceOutofDate = forceOutOfDate };
            return JsonConvert.SerializeObject(cacheObject, jsonConfig);//序列化对象
        }
        /// <summary>
        /// 删除
        /// </summary>
        /// <param name="key"></param>
        public void Remove(string key)
        {
            database.KeyDelete(key, CommandFlags.HighPriority);
        }

        /// <summary>
        /// 判断key是否存在
        /// </summary>
        public bool Exists(string key)
        {
            return database.KeyExists(key);
        }
     
    }
}

 

CacheHelper.cs

using System;
using System.Collections.Generic;

namespace Common
{
    /// <summary>
    /// 缓存
    /// </summary>
    public static class Cache
    {
        private static object cacheLocker = new object();//缓存锁对象
        private static ICache cache = null;//缓存接口
        
        static Cache()
        {
            Load();
        }

        /// <summary>
        /// 加载缓存
        /// </summary>
        /// <exception cref=""></exception>
        private static void Load()
        {
            try
            {
               cache = new Redis();
            }
            catch (Exception ex)
            {
                //Log.Error(ex.Message);
            }
        }

        public static ICache GetCache()
        {
            return cache;
        }


        /// <summary>
        /// 缓存过期时间
        /// </summary>
        public static int TimeOut
        {
            get
            {
                return cache.TimeOut;
            }
            set
            {
                lock (cacheLocker)
                {
                    cache.TimeOut = value;
                }
            }
        }

        /// <summary>
        /// 获得指定键的缓存值
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <returns>缓存值</returns>
        public static object Get(string key)
        {
            if (string.IsNullOrWhiteSpace(key))
                return null;
            return cache.Get(key);
        }

        /// <summary>
        /// 获得指定键的缓存值
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <returns>缓存值</returns>
        public static T Get<T>(string key)
        {
            return cache.Get<T>(key);
        }

        /// <summary>
        /// 将指定键的对象添加到缓存中
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        public static void Insert(string key, object data)
        {
            if (string.IsNullOrWhiteSpace(key) || data == null)
                return;
            //lock (cacheLocker)
            {
                cache.Insert(key, data);
            }
        }
        /// <summary>
        /// 将指定键的对象添加到缓存中
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        public static void Insert<T>(string key, T data)
        {
            if (string.IsNullOrWhiteSpace(key) || data == null)
                return;
            //lock (cacheLocker)
            {
                cache.Insert<T>(key, data);
            }
        }
        /// <summary>
        /// 将指定键的对象添加到缓存中,并指定过期时间
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        /// <param name="cacheTime">缓存过期时间(分钟)</param>
        public static void Insert(string key, object data, int cacheTime)
        {
            if (!string.IsNullOrWhiteSpace(key) && data != null)
            {
                //lock (cacheLocker)
                {
                    cache.Insert(key, data, cacheTime);
                }
            }
        }

        /// <summary>
        /// 将指定键的对象添加到缓存中,并指定过期时间
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        /// <param name="cacheTime">缓存过期时间(分钟)</param>
        public static void Insert<T>(string key, T data, int cacheTime)
        {
            if (!string.IsNullOrWhiteSpace(key) && data != null)
            {
                //lock (cacheLocker)
                {
                    cache.Insert<T>(key, data, cacheTime);
                }
            }
        }

        /// <summary>
        /// 将指定键的对象添加到缓存中,并指定过期时间
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        /// <param name="cacheTime">缓存过期时间</param>
        public static void Insert(string key, object data, DateTime cacheTime)
        {
            if (!string.IsNullOrWhiteSpace(key) && data != null)
            {
                //lock (cacheLocker)
                {
                    cache.Insert(key, data, cacheTime);
                }
            }
        }

        /// <summary>
        /// 将指定键的对象添加到缓存中,并指定过期时间
        /// </summary>
        /// <param name="key">缓存键</param>
        /// <param name="data">缓存值</param>
        /// <param name="cacheTime">缓存过期时间</param>
        public static void Insert<T>(string key, T data, DateTime cacheTime)
        {
            if (!string.IsNullOrWhiteSpace(key) && data != null)
            {
                //lock (cacheLocker)
                {
                    cache.Insert<T>(key, data, cacheTime);
                }
            }
        }

        /// <summary>
        /// 从缓存中移除指定键的缓存值
        /// </summary>
        /// <param name="key">缓存键</param>
        public static void Remove(string key)
        {
            if (string.IsNullOrWhiteSpace(key))
                return;
            lock (cacheLocker)
            {
                cache.Remove(key);
            }
        }

        /// <summary>
        /// 判断key是否存在
        /// </summary>
        public static bool Exists(string key)
        {
            return cache.Exists(key);
        }

    }
}

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posted @ 2017-07-04 20:52  码大坑  阅读(23450)  评论(18编辑  收藏  举报