c++11 改进设计模式 Singleton模式

关于学习 《深入应用c++11》的代码笔记:

c++11之前是这么实现的

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template<typename T>
class Singleton{
public:
    static T* Instance(){
        if (m_pInstance == nullptr)
            m_pInstance = new T();
        return m_pInstance;
    }
 
    template<typename T0>
    static T* Instance(T0 arg0){
        if (m_pInstance == nullptr)
            m_pInstance = new T(arg0);
        return m_pInstance;
    }
     
    template<typename T0,typename T1>
    static T* Instance(T0 arg0, T1 arg1){
        if (m_pInstance == nullptr)
            m_pInstance = new T(arg0, arg1);
        return m_pInstance;
    }
 
    template<typename T0, typename T1,typename T2>
    static T* Instance(T0 arg0, T1 arg1,T2 arg2){
        if (m_pInstance == nullptr)
            m_pInstance = new T(arg0, arg1,arg2);
        return m_pInstance;
    }
 
    template<typename T0, typename T1, typename T2,typename T3>
    static T* Instance(T0 arg0, T1 arg1, T2 arg2,T3 arg3){
        if (m_pInstance == nullptr)
            m_pInstance = new T(arg0, arg1, arg2,arg3);
        return m_pInstance;
    }
 
    template<typename T0, typename T1, typename T2, typename T3,typename T4>
    static T* Instance(T0 arg0, T1 arg1, T2 arg2, T3 arg3,T4 arg4){
        if (m_pInstance == nullptr)
            m_pInstance = new T(arg0, arg1, arg2, arg3,arg4);
        return m_pInstance;
    }
 
    template<typename T0, typename T1, typename T2, typename T3, typename T4,typename T5>
    static T* Instance(T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4,T5 arg5){
        if (m_pInstance == nullptr)
            m_pInstance = new T(arg0, arg1, arg2, arg3, arg4,arg5);
        return m_pInstance;
    }
 
    static T* GetInstance()
    {
        if (m_pInstance == nullptr)
            throw std::logic_error("the instance is not init,please init the instance first");
             
        return m_pInstance;
    }
 
    static void DestroyInstance(){
        delete m_pInstance;
        m_pInstance = nullptr;
    }
 
private:
    Singleton(void);
    virtual ~Singleton(void);
    Singleton(const Singleton&);
    Singleton& operator = (const Singleton);
 
    static T* m_pInstance;
};
 
template<class T> T* Singleton<T>::m_pInstance = nullptr;
 
//============================================
struct A{
    A(){}
};
 
struct B{
    B(int x){}
};
 
struct C{
    C(int x, double y){}
};
 
int _tmain(int argc, _TCHAR* argv[])
{
    Singleton<A>::Instance();
    Singleton<A>::Instance();
    Singleton<B>::Instance(1);
    Singleton<C>::Instance(1,3.14);
 
    Singleton<A>::DestroyInstance();
    Singleton<B>::DestroyInstance();
    Singleton<C>::DestroyInstance();
 
    return 0;
}

  c++11之后可以简略一点,使用了可变模板参数

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template<typename T>
class Singleton{
public:
    template <typename... Args>
    static T* Instance(Args&&... args){
        if (m_pInstance == nullptr)
            m_pInstance = new T(std::forward<Args>(args)...);
        return m_pInstance;
    }
 
    static T* GetInstance(){
        if (m_pInstance == nullptr)
            throw std::logic_error("the instance is not init,please initialize the instance first");
        return m_pInstance;
    }
 
    static void DestroyInstance()
    {
        delete m_pInstance;
        m_pInstance = nullptr;
    }
 
private:
    Singleton(void);
    virtual ~Singleton(void);
    Singleton(const Singleton&);
    Singleton& operator=(const Singleton&);
private:
    static T* m_pInstance;
};
 
template<class T>T* Singleton<T>::m_pInstance = nullptr;
 
#include <iostream>
#include <string>
 
using namespace std;
 
struct A{
    A(const string&){ cout << "lvalue" << endl; }
    A(string&&x){ cout << "rvalue" << endl; }
};
 
struct B{
    B(const string&){ cout << "lvalue" << endl; }
    B(string&& x){ cout << "rvalue" << endl; }
};
 
struct C{
    C(int x, double y){}
    void Fun(){ cout << "Test" << endl; }
};
 
 
int _tmain(int argc, _TCHAR* argv[])
{
    string str = "bb";
    Singleton<A>::Instance(str);
    Singleton<B>::Instance(std::move(str));
    Singleton<C>::Instance(1,3.14);
    Singleton<C>::GetInstance()->Fun();
 
    Singleton<A>::DestroyInstance();
    Singleton<B>::DestroyInstance();
    Singleton<C>::DestroyInstance();
 
    return 0;
}

  

 

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