python对象 -- 组合

详解组合:
#Demo1
class Game_kind:
def __init__(self,nickname,sex,hp,ad):
self.nickname = nickname
self.sex = sex
self.hp = hp
self.ad = ad

def hit(self,people1):
people1.hp -= self.ad
print('%s有%s滴血'% (self.nickname,self.hp))
print('%s有%s滴血' % (people1.nickname, people1.hp))
print('%s攻击了%s,%s还剩%s滴血量' %(self.nickname,self.ad,people1.nickname,people1.hp))

lvbu = Game_kind('吕布','男',200,100)
hanxin = Game_kind('韩信','男',200,50)
lvbu.hit(hanxin)


#Demo2
class Game_kind:
def __init__(self,nickname,sex,hp,ad): # 构建初始人物的属性
self.nickname = nickname
self.sex = sex
self.hp = hp
self.ad = ad

def hit(self,people1): # 人物1通过自身攻击力攻击了人物2
people1.hp -= self.ad
print('%s有%s滴血'% (self.nickname,self.hp))
print('%s的攻击力为%s' %(self.nickname,self.ad))
print('%s有%s滴血' % (people1.nickname, people1.hp))
print('%s的攻击力为%s' % (people1.nickname, people1.ad))
print('-'*50)
print('第一次攻击')
print('通过自身攻击力攻击的伤害')
print('%s攻击了%s,%s还剩%s滴血量' %(self.nickname,self.ad,people1.nickname,people1.hp))

def people_weapon(self,pweapon): # 人类通过在自己内部学会了使用武器的心法,从而可以直接使用武器
self.pweapon = pweapon

class Weapon:
def __init__(self,weapon_name,weapon_ad): # 武器的攻击属性
self.weapon_name = weapon_name
self.weapon_ad = weapon_ad

def weapon_hit(self,people1,people2): #人物1使用了武器攻击人物2
people2.hp -= self.weapon_ad
print('通过武器攻击造成的伤害')
print('%s使用%s打了%s%s血,%s还剩%s滴血' % (people1.nickname,self.weapon_name,people2.nickname,self.weapon_ad,people2.nickname,people2.hp))

lvbu = Game_kind('吕布','男',200,100)
hanxin = Game_kind('韩信','男',200,50)
fight = Weapon('狼牙棒',100)
print('-'*50)
lvbu.hit(hanxin) # 吕布通过自身攻击力攻击了韩信
print('-'*50)
print('第二次攻击')
lvbu.people_weapon(fight) # 吕布使用了武器
lvbu.pweapon.weapon_hit(lvbu,hanxin) # 吕布使用了狼牙棒打了韩信100滴血,韩信还剩100滴血

posted @ 2018-06-10 17:55  Done、  阅读(546)  评论(0编辑  收藏  举报