- (
BOOL
)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
NSThread *
thread
= [[NSThread alloc] initWithTarget:self selector:@selector(run:) object:@
"universe"
];
[
thread
start];
[
thread
release];
[NSThread detachNewThreadSelector:@selector(run:) toTarget:self withObject:@
"yuzhou"
];
[self performSelectorInBackground:@selector(run:) withObject:@
"nsobject thread"
];
NSOperationQueue *oprationQueue = [[NSOperationQueue alloc] init];
[oprationQueue addOperationWithBlock:^{
NSLog(@
"oprationQueue"
);
}];
[oprationQueue release];
NSOperationQueue *oprationQueue1 = [[NSOperationQueue alloc] init];
oprationQueue1.maxConcurrentOperationCount = 1;
NSInvocationOperation *invation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(run:) object:@
"invation"
];
[oprationQueue1 addOperation:invation];
[invation release];
NSInvocationOperation *invation2 = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(run2:) object:@
"invocation2"
];
invation2.queuePriority = NSOperationQueuePriorityHigh;
[oprationQueue1 addOperation:invation2];
[invation2 release];
[oprationQueue1 release];
[self performSelectorOnMainThread:@selector(onMain) withObject:self waitUntilDone:YES];
dispatch_queue_t queue = dispatch_queue_create(
"name"
, NULL);
dispatch_async(queue, ^{
NSLog(@
"GCD多线程"
);
dispatch_sync(dispatch_get_main_queue(), ^{
Boolean isMain = [NSThread isMainThread];
if
(isMain) {
NSLog(@
"GCD主线程"
);
}
});
});
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
return
YES;
}
- (
void
)onMain
{
Boolean b = [NSThread isMainThread];
if
(b) {
NSLog(@
"onMain;;%d"
,b);
}
}
- (
void
) run:(NSString*)str
{
NSLog(@
"多线程运行:::%@"
,str);
}
- (
void
) run2:(NSString*)str
{
NSLog(@
"多线程运行:::%@"
,str);
}