iOS开发只简单动画实现
1.动画旋转:
[UIViewbeginAnimations:@"View Flip"context:nil]; //声明,@"XX"为标题, [UIViewsetAnimationDuration:1.25]; //持续时间 [UIViewsetAnimationCurve:UIViewAnimationCurveEaseInOut]; //设置动画曲线 //加入新的坐标 //旋转视图 [UIViewsetAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.viewcache:YES]; ///调用
2.左右晃动动画:
// start the wiggling animation CGFloatrotation =0.03; CABasicAnimation*shake = [CABasicAnimation animationWithKeyPath:@"transform"]; shake.duration = 0.13; shake.autoreverses = YES; shake.repeatCount = MAXFLOAT; shake.removedOnCompletion = NO; shake.fromValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.layer.transform,-rotation, 0.0 ,0.0 ,1.0)]; shake.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.layer.transform, rotation, 0.0 ,0.0 ,1.0)]; [self.layeraddAnimation:shake forKey:@"shakeAnimation"]; //然后在退出的时候移除 [self.layer removeAnimationForKey:@"shakeAnimation"];
3、
CATransform3D transformBefore = CATransform3DIdentity; transformBefore.m34 = 0.0005; transformBefore = CATransform3DRotate(transformBefore,(M_PI/180*270), 0, 1, 0); instroduceLayer.layer.transform = transformBefore; instroduceLayer.layer.anchorPoint = CGPointMake(0.0, 0.5); [UIViewanimateWithDuration:1animations:^{ CATransform3D transform = CATransform3DIdentity;//单位矩阵 transform.m34 = 0.0005; transform = CATransform3DRotate(transform,(M_PI/180*0), 0, 1, 0); instroduceLayer.layer.transform = transform; }];