无聊的人用JS实现了一个简单的打地鼠游戏
直入正题,用JS实现一个简单的打地鼠游戏
因为功能比较简单就直接裸奔JS了,先看看效果图,或者 在线玩玩 吧
如果点击颜色比较深的那个(俗称坏老鼠),将扣分50;如果点击颜色比较浅的那个(俗称好老鼠),将得分100
实现
老鼠好像有点难画,又不想用图片,就直接用CSS画个简单的图代表老鼠和坑吧
html结构
挺简单,用9个 li 标签代表坑,用9个 div 标签代表老鼠
<div class="container"> <h4>无聊打打地鼠</h4> <div class="game-top"> <p><input type="button" value="开始游戏" id="game-start"><p> <p>得分:<span id="game-score">0</span></p> <p>剩余时间:<span id="game-time">60</span> s</p> </div> <div class="game-content"> <ul> <li><div></div></li> <li><div></div></li> <li><div></div></li> <li><div></div></li> <li><div></div></li> <li><div></div></li> <li><div></div></li> <li><div></div></li> <li><div></div></li> </ul> </div> </div>
CSS的实现
有点小技巧
对于坑,加个box-shadow: ... inset 美化一下样式
.game-content li { float: left; margin-top: 50px; margin-left: 30px; width: 100px; height: 50px; border-radius: 50%; background-color: #67d0b4; box-shadow: 0 0 50px #706565 inset; }
对于老鼠,用 border-radius:50%/40% 绘制,第二个参数还是有点使用价值的
.game-content div { position: relative; margin-top: -15px; margin-left: 25px; width: 50px; height: 70px; border-radius: 50%/40%; background-color: #dfb25d; opacity: 0; }
而要让老鼠动起来,这里的处理方式就是用动画了,老鼠运动的时候,先往上再往下即可,控制好相对位置看起来和谐一点就行
@keyframes mouse-move { 50% { margin-top: -40px; opacity: 1; } 100% { margin-top: -15px; opacity: 0; } } .game-content div.active { animation: mouse-move 2s ease-in-out infinite; }
注意 animation: ... infinite 的使用,让动画能一直进行下去,我们使用JS控制好时间差判断应该显示那个老鼠,应该显示多少只老鼠即可
不然的画,会发现动画完成了再也无法让它继续进行了
点击的是好老鼠还是坏老鼠,应该给出提示如:
可以直接用CSS的伪元素::after置入对错,在点击的时候,根据不同的性质设置不同的值及颜色
.game-content div.good { background-color: #dfb25d; } .game-content div.good[clicked="1"]::after { content: "✓"; line-height: 70px; font-size: 40px; color: #0ad845; } .game-content div.bad { background-color: #a48f5c; } .game-content div.bad[clicked="1"]::after { content: "✕"; line-height: 70px; font-size: 40px; color: #db1536; }
1 .container { 2 width: 500px; 3 height: 300px; 4 margin: 50px auto; 5 border: 1px solid #ddd; 6 text-align: center; 7 } 8 9 .game-top { 10 padding-top: 10px; 11 width: 100%; 12 height: 90px; 13 } 14 .game-top p { 15 margin: 5px; 16 } 17 18 .game-content { 19 overflow: auto; 20 width: 100%; 21 border-top: 1px solid #ddd; 22 background-color: #ddf; 23 } 24 25 .game-content ul { 26 list-style: none; 27 } 28 .game-content li { 29 float: left; 30 margin-top: 50px; 31 margin-left: 30px; 32 width: 100px; 33 height: 50px; 34 border-radius: 50%; 35 background-color: #67d0b4; 36 box-shadow: 0 0 50px #706565 inset; 37 } 38 .game-content li:last-child { 39 margin-bottom: 50px; 40 } 41 42 .game-content div { 43 position: relative; 44 margin-top: -15px; 45 margin-left: 25px; 46 width: 50px; 47 height: 70px; 48 border-radius: 50%/40%; 49 background-color: #dfb25d; 50 opacity: 0; 51 } 52 53 .game-content div.good { 54 background-color: #dfb25d; 55 } 56 .game-content div.good[clicked="1"]::after { 57 content: "✓"; 58 line-height: 70px; 59 font-size: 40px; 60 color: #0ad845; 61 } 62 63 .game-content div.bad { 64 background-color: #a48f5c; 65 } 66 .game-content div.bad[clicked="1"]::after { 67 content: "✕"; 68 line-height: 70px; 69 font-size: 40px; 70 color: #db1536; 71 } 72 73 @media screen and (max-width: 500px) { 74 .container { 75 width: 290px; 76 } 77 .game-content ul { 78 padding: 0; 79 } 80 .game-content li { 81 margin-left: 5px; 82 width: 90px; 83 } 84 .game-content div { 85 margin-left: 20px; 86 } 87 } 88 89 @-webkit-keyframes mouse-move { 90 50% { 91 margin-top: -40px; 92 opacity: 1; 93 } 94 100% { 95 margin-top: -15px; 96 opacity: 0; 97 } 98 } 99 @keyframes mouse-move { 100 50% { 101 margin-top: -40px; 102 opacity: 1; 103 } 104 100% { 105 margin-top: -15px; 106 opacity: 0; 107 } 108 } 109 110 .game-content div.active { 111 -webkit-animation: mouse-move 2s ease-in-out infinite; 112 animation: mouse-move 2s ease-in-out infinite; 113 }
JS的处理
逻辑是点击开始游戏,倒计时开始,同时好坏老鼠不断运动,控制好坑中好坏老鼠及其数量的随机性,点击好老鼠加分,点击坏老鼠减分,时间到结束游戏。
先看看老鼠的运动
// 运动操作 moveUpAndDown: function() { var that = this; // 定时器随机定义good|bad老鼠个数,以及需要显示的个数 that.moveTime = setInterval(function() { for (var i = 0, j = that.mouses.length; i < j; ++i) { that.mouses[i].setAttribute('clicked', '0'); that.mouses[i].className = 'good active'; that.mouses[i].style.display = 'none'; } // bad 的个数 var badNum = that.getRandom(0, 8); for (var i = 0; i < badNum; i++) { that.mouses[that.getRandom(0, 8)].className = 'bad active'; } // 要显示的个数 var showNum = that.getRandom(0, 8); for (var i = 0; i < showNum; i++) { that.mouses[that.getRandom(0, 8)].style.display = 'block'; } }, 2000); },
使用定时器,定时器的循环与CSS中的动画设置一致,保证循环连贯性
设置class为good 即可定义出一只好老鼠,同理bad 为坏老鼠
在开始游戏,进行调用时,设置class为active 即可让老鼠运动起来
对于打老鼠的操作,要注意到只有运动的老鼠才能点击,每只老鼠只能点击一次
// 打地鼠操作 that.mousesWrap[0].addEventListener('click', function(e) { e = e || window.event; var elem = e.target || e.srcElement; // 如果当前项被隐藏则不操作,多次点击只取第一次分数 if (elem.style.display !== 'block' || elem.getAttribute('clicked') === '1') { return; } // 扣分 if (elem.className.indexOf('bad') !== -1) { that.score -= that.badScore; } // 加分 else { that.score += that.goodScore; } elem.setAttribute('clicked', '1'); that.text(that.gameScore[0], that.score); }, false);
倒计时结束之后,清除两个计时器,同时将所有老鼠项display都设为none 即可(否则动画会一直循环展示出来)
// 倒计时,当前剩余游戏时间 countDown: function() { var that = this; var t = setInterval(function() { that.text(that.gameTime[0], --that.totalTime); if (that.totalTime === 0) { clearInterval(t); clearInterval(that.moveTime); for (var i = 0, j = that.mouses.length; i < j; ++i) { that.mouses[i].style.display = 'none'; } alert('游戏结束,得分为:' + that.score); } }, 1000); },
1 function MouseGame() { 2 this.mousesWrap = this.$('.game-content'); 3 this.mouses = this.$('.game-content div'); 4 this.gameStart = this.$('#game-start'); 5 this.gameTime = this.$('#game-time'); 6 this.gameScore = this.$('#game-score'); 7 this.goodScore = 100; 8 this.badScore = 50; 9 10 this.bindEvent(); 11 } 12 13 MouseGame.prototype = { 14 constructor: MouseGame, 15 16 /** 17 * 获取元素 18 * @param {String} elem 元素的字符串标识 19 * @example 20 * $('div') | $('p.active') 21 * @return {NodeList} 获取的元素集 22 */ 23 $: function(elem) { 24 return document.querySelectorAll(elem); 25 }, 26 27 /** 28 * 获取给定范围的随机数 29 * @param {Number} from 起始 30 * @param {Number} to 结束 31 * @return {Number} 随机数 32 */ 33 getRandom: function(from, to) { 34 return Math.floor(Math.random() * (to - from + 1)) + from; 35 }, 36 37 /** 38 * 设置元素内容 39 * @param {HTMLElement} elem 要设置的元素 40 * @param {String} val 设置的内容 41 * @return {String} 设置好的内容|元素本身的内容 42 */ 43 text: function(elem, val) { 44 if (elem.textContent) { 45 return val !== undefined ? elem.textContent = val : elem.textContent; 46 } else if (elem.innerText) { 47 return val !== undefined ? elem.innerText = val : elem.innerText; 48 } 49 }, 50 51 // 运动操作 52 moveUpAndDown: function() { 53 var that = this; 54 55 // 定时器随机定义good|bad老鼠个数,以及需要显示的个数 56 that.moveTime = setInterval(function() { 57 58 for (var i = 0, j = that.mouses.length; i < j; ++i) { 59 that.mouses[i].setAttribute('clicked', '0'); 60 that.mouses[i].className = 'good active'; 61 that.mouses[i].style.display = 'none'; 62 } 63 64 // bad 的个数 65 var badNum = that.getRandom(0, 8); 66 for (var i = 0; i < badNum; i++) { 67 that.mouses[that.getRandom(0, 8)].className = 'bad active'; 68 } 69 70 // 要显示的个数 71 var showNum = that.getRandom(0, 8); 72 for (var i = 0; i < showNum; i++) { 73 that.mouses[that.getRandom(0, 8)].style.display = 'block'; 74 } 75 }, 2000); 76 }, 77 78 // 打地鼠操作 79 bindEvent: function() { 80 var that = this; 81 82 // 监听游戏开始/重新开始 83 that.gameStart[0].addEventListener('click', function() { 84 that.startGame(); 85 }, false); 86 87 // 打地鼠操作 88 that.mousesWrap[0].addEventListener('click', function(e) { 89 e = e || window.event; 90 var elem = e.target || e.srcElement; 91 // 如果当前项被隐藏则不操作,多次点击只取第一次分数 92 if (elem.style.display !== 'block' || elem.getAttribute('clicked') === '1') { 93 return; 94 } 95 // 扣分 96 if (elem.className.indexOf('bad') !== -1) { 97 that.score -= that.badScore; 98 } 99 // 加分 100 else { 101 that.score += that.goodScore; 102 } 103 104 elem.setAttribute('clicked', '1'); 105 that.text(that.gameScore[0], that.score); 106 }, false); 107 }, 108 109 // 倒计时,当前剩余游戏时间 110 countDown: function() { 111 var that = this; 112 113 var t = setInterval(function() { 114 that.text(that.gameTime[0], --that.totalTime); 115 116 if (that.totalTime === 0) { 117 clearInterval(t); 118 clearInterval(that.moveTime); 119 120 for (var i = 0, j = that.mouses.length; i < j; ++i) { 121 that.mouses[i].style.display = 'none'; 122 } 123 124 alert('游戏结束,得分为:' + that.score); 125 } 126 }, 1000); 127 }, 128 129 // 开始游戏 130 startGame: function() { 131 this.score = 0; 132 this.totalTime = 60; 133 this.text(this.gameTime[0], this.totalTime); 134 this.text(this.gameScore[0], this.score); 135 136 this.countDown(); 137 this.moveUpAndDown(); 138 } 139 }; 140 141 new MouseGame();
代码有注释应该不难看懂了
那么..快来fork吧..