Hello unity3d!
摘要: 鼠标坐标转世界坐标和局部坐标: Vector3 MousePosition2Local () { mousePosition = Input.mousePosition; //获取屏幕坐标 mouseWorldPos = Camera.main.ScreenToWorldPoint (mousePosition); //屏幕坐标转世界坐标 ... 阅读全文
posted @ 2017-01-13 11:18 子非鱼` 阅读(9022) 评论(0) 推荐(0) 编辑
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