QGraphicsView框架事件处理
一、简介
GraphicsView支持事件传播体系结构,可以使图元在场景scene中得到提高了已被的精确交互能力。图形视图框架中的事件都是首先由视图进行接收,然后传递给场景,再由场景给相应的图形项。
对于键盘鼠标事件,scene会传递给获得焦点的图形项。如果场景没有获得焦点,那键盘事件会丢弃;如果调用场景setFocus()或者场景中的一个图形项获得了焦点,那么场景会自动获得焦点;如果场景丢失了焦点(如调用clearFocus())而其中一个图形项获得焦点那场景会保存这个图形项的焦点信息。
图形项默认无法接收悬停事件,可以使用QGraphicsItem的setAcceptHoverEvents()函数使图形项可以接收悬停事件。
二、运行图
(1)五个图形项的运行图如下图所示。
三、详解
1、QGraphicsScene
[cpp] view plain copy
- #ifndef MYSCENE_H
- #define MYSCENE_H
- #include <QGraphicsScene>
- #include <QGraphicsSceneMouseEvent>
- #include <QPaintEvent>
- #include <QKeyEvent>
- class MyScene : public QGraphicsScene
- {
- Q_OBJECT
- public:
- explicit MyScene(QObject *parent = 0);
- protected:
- void keyPressEvent(QKeyEvent *event);
- void mousePressEvent(QGraphicsSceneMouseEvent *event);
- signals:
- public slots:
- };
- #endif // MYSCENE_H
[cpp] view plain copy
- #include "myscene.h"
- MyScene::MyScene(QObject *parent) :
- QGraphicsScene(parent)
- {
- clearFocus();
- }
- void MyScene::keyPressEvent(QKeyEvent *event)
- {
- qDebug("*********MyScene::keyPressEvent***************");
- return QGraphicsScene::keyPressEvent(event);
- }
- void MyScene::mousePressEvent(QGraphicsSceneMouseEvent *event)
- {
- qDebug("*********MyScene::mousePressEvent***************");
- QGraphicsScene::mousePressEvent(event);
- }
2、QGraphicsView
[cpp] view plain copy
- #ifndef MYVIEW_H
- #define MYVIEW_H
- #include <QGraphicsView>
- class MyView : public QGraphicsView
- {
- Q_OBJECT
- public:
- explicit MyView(QWidget *parent = 0);
- protected:
- void keyPressEvent(QKeyEvent *event);
- void mousePressEvent(QMouseEvent *event);
- void paintEvent(QPaintEvent * event);
- void mouseMoveEvent(QMouseEvent *event);
- signals:
- public slots:
- };
- #endif // MYVIEW_H
[cpp] view plain copy
- #include "myview.h"
- #include <QKeyEvent>
- MyView::MyView(QWidget *parent) :
- QGraphicsView(parent)
- {
- }
- void MyView::keyPressEvent(QKeyEvent *event)
- {
- qDebug("*********MyView::keyPressEvent***************");
- switch (event->key())
- {
- case Qt::Key_Left :
- scale(1.2, 1.2);
- break;
- case Qt::Key_Right :
- scale(1 / 1.2, 1 / 1.2);
- break;
- case Qt::Key_Up :
- rotate(30);
- break;
- }
- QGraphicsView::keyPressEvent(event);
- }
- void MyView::mousePressEvent(QMouseEvent *event)
- {
- qDebug("************MyView::mousePressEvent*****************");
- QGraphicsView::mousePressEvent(event);
- }
- void MyView::paintEvent(QPaintEvent *event)
- {
- qDebug("************MyView::paintEvent*****************");
- QGraphicsView::paintEvent(event);
- }
- void MyView::mouseMoveEvent(QMouseEvent *event)
- {
- //qDebug("************MyView::mouseMoveEvent*****************");
- QGraphicsView::mouseMoveEvent(event);
- }
3、QGraphicsItem
[cpp] view plain copy
- #ifndef MYITEM_H
- #define MYITEM_H
- #include <QGraphicsItem>
- #include <QGraphicsSceneEvent>
- class MyItem : public QGraphicsItem
- {
- public:
- MyItem();
- QRectF boundingRect() const;
- void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
- QWidget *widget);
- void setColor(const QColor &color) { brushColor = color; }
- protected:
- void keyPressEvent(QKeyEvent *event);
- void mousePressEvent(QGraphicsSceneMouseEvent *event);
- void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
- void hoverLeaveEvent (QGraphicsSceneHoverEvent * event);
- void contextMenuEvent(QGraphicsSceneContextMenuEvent *event);
- void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
- private:
- QColor brushColor;
- };
- #endif // MYITEM_H
[cpp] view plain copy
- #include "myitem.h"
- #include <QPainter>
- #include <QCursor>
- #include <QKeyEvent>
- #include <QGraphicsSceneHoverEvent>
- #include <QGraphicsSceneContextMenuEvent>
- #include <QMenu>
- MyItem::MyItem()
- {
- brushColor = Qt::red;
- setFlag(QGraphicsItem::ItemIsFocusable);
- setFlag(QGraphicsItem::ItemIsMovable);
- //setAcceptHoverEvents(true);
- }
- QRectF MyItem::boundingRect() const
- {
- qreal adjust = 0.5;
- return QRectF(-10 - adjust, -10 - adjust,
- 20 + adjust, 20 + adjust);
- }
- void MyItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
- QWidget *widget)
- { qDebug("************MyItem::paint*****************");
- if(hasFocus()) {
- painter->setPen(QPen(QColor(255,255,255,200)));
- } else {
- painter->setPen(QPen(QColor(100,100,100,100)));
- }
- painter->setBrush(brushColor);
- painter->drawRect(-10, -10, 20, 20);
- }
- // 鼠标按下事件处理函数,设置被点击的图形项获得焦点,并改变光标外观
- void MyItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
- {
- qDebug("************MyItem::mousePressEvent*****************");
- setFocus();
- setCursor(Qt::ClosedHandCursor);
- }
- // 键盘按下事件处理函数,判断是否是向下方向键,如果是,则向下移动图形项
- void MyItem::keyPressEvent(QKeyEvent *event)
- {
- qDebug("************MyItem::keyPressEvent*****************");
- if(event->key() == Qt::Key_Down)
- moveBy(0, 10);
- }
- // 悬停事件处理函数,设置光标外观和提示
- void MyItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
- {
- qDebug("************MyItem::hoverEnterEvent*****************");
- setCursor(Qt::OpenHandCursor);
- setToolTip("I am item");
- }
- void MyItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
- {
- qDebug("************MyItem::hoverLeaveEvent*****************");
- setCursor(Qt::ArrowCursor);
- }
- // 右键菜单事件处理函数,为图形项添加一个右键菜单
- void MyItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
- {
- QMenu menu;
- QAction *moveAction = menu.addAction("move back");
- QAction *actAction = menu.addAction("test");
- QAction *selectedAction = menu.exec(event->screenPos());
- if(selectedAction == moveAction) {
- setPos(0, 0);
- }
- }
- void MyItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
- {
- qDebug("************MyItem::mouseMoveEvent*****************");
- QGraphicsItem::mouseMoveEvent(event);
- }
4、main及运行
[cpp] view plain copy
- #include <QApplication>
- #include "myitem.h"
- #include "myview.h"
- #include "myscene.h"
- #include <QTime>
- int main(int argc,char* argv[ ])
- {
- QApplication app(argc,argv);
- qsrand(QTime(0, 0, 0).secsTo(QTime::currentTime()));
- MyScene scene;
- scene.setSceneRect(-200, -150, 400, 300);
- for(int i = 0; i < 5; ++i) {
- MyItem *item = new MyItem;
- item->setColor(QColor(qrand() % 256, qrand() % 256, qrand() % 256));
- item->setPos(i * 50 - 90, -50);
- scene.addItem(item);
- }
- MyView view;
- view.setScene(&scene);
- view.setBackgroundBrush(QPixmap(":/background.png"));
- view.show();
- return app.exec();
- }
分析:keyPressEvent键盘按下事件由View—Scene—Item
分析:mousePressEven鼠标按下事件由View—Scene—Item
分析:事件项Item没有获得焦点时,mousePressEven鼠标按下事件只由View传递到Scene。
分析:事件项Item的悬停事件,在构造函数中设置了setAcceptHoverEvents(true)。
四、总结
(1)本文只是GraphicsView框架事件处理的部分测试数据解析,若对其他的事件感兴趣可以下载本代码进行自己的测试开发工作。
(2)源码已经打包上传到csdn上可登录下载(http://download.csdn.net/detail/taiyang1987912/7786371)。
(3)本人思路有限,若有更好的设计建议,也可发邮件沟通,在此先感谢!邮箱地址yang.ao@i-soft.com.cn。
from:https://blog.csdn.net/qq_33266987/article/details/79469664