[2021 Spring] CS61A Project 3: Ants Vs. SomeBees (Phase 3)

项目说明:https://inst.eecs.berkeley.edu/~cs61a/sp21/proj/ants/
蚂蚁大战蜜蜂 灵感来源:植物大战僵尸(Plants Vs. Zombies,PVZ)
Phase 1: https://www.cnblogs.com/ikventure/p/14986805.html
Phase 2: https://www.cnblogs.com/ikventure/p/14988467.html
Phase 3: https://www.cnblogs.com/ikventure/p/14992754.html
Phase 4: https://www.cnblogs.com/ikventure/p/14994734.html
效果展示: https://www.cnblogs.com/ikventure/p/15001093.html

Phase 3: More Ants!

继续添加蚂蚁类型

Problem 6 (2 pt)

WallAnt类似PVZ坚果墙,高生命不攻击。

Class Food Cost Initial Health
WallAnt 4 4

action:坚果墙自身不行动,action方法从Insect类继承即可。
名称:wall.name = 'Wall'
health:初始化时传入,默认4
只要是需要实例化的Ant类,都要把implemented设为True。
补充一下注释比较好看。
代码:

# BEGIN Problem 6
# The WallAnt class
class WallAnt(Ant):
    """WallAnt does nothing each turn but it has a large health value."""

    name = 'Wall'
    food_cost = 4
    implemented = True

    def __init__(self, health=4):
        super().__init__(health)
# END Problem 6

Problem 7 (3 pt)

HungryAnt类似PVZ大嘴花,可以吞掉自身位置的随机一只蜜蜂,但是吞掉蜜蜂后需要等待3回合的咀嚼CD,没有蜜蜂时不行动。

Class Food Cost Initial Health
HungryAnt 4 1

思路:
chewing是实例属性,每个实例独立CD,初始化为0
名称:'Hungry'
chew_duration为类属性

action:
当self.chewing为0且当前位置有蜜蜂则随机选择一个,health置0,注意置0后要从当前位置清出。
其他情况CD不为0则减1。

代码:

# BEGIN Problem 7
# The HungryAnt Class
class HungryAnt(Ant):
    """A HungryAnt will select a random Bee from its place and eat it whole"""

    name = 'Hungry'
    food_cost = 4
    implemented = True
    chew_duration = 3

    def __init__(self, health=1):
        super().__init__(health)
        self.chewing = 0

    def action(self, gameState):
        if self.chewing == 0 and self.place.bees[:]:
            selected_bee = bee_selector(self.place.bees)
            selected_bee.health = 0
            selected_bee.reduce_health(0)
            self.chewing = self.chew_duration
        else:
            if self.chewing != 0:
                self.chewing -= 1
# END Problem 7

Problem 8 (3 pt)

BodyguardAnt类似PVZ南瓜头,是一种容器类蚂蚁ContainerAnt,套在其他蚂蚁上保护蚂蚁(同一位置)。被蜜蜂攻击时,南瓜头掉血,内部蚂蚁照常行动不掉血。南瓜头被消灭,内部蚂蚁依然留在该位置上(不再被保护)。

Class Food Cost Initial Health
BodyguardAnt 4 2

南瓜头中的蚂蚁存放在南瓜头的contained_ant实例属性中,而The container Ant南瓜头存放在place的蚂蚁实例属性中。

ContainerAnt类:

  • contain_ant方法:传入ant设置为南瓜头的contained_ant。
  • action方法:内部存在蚂蚁时,调用该蚂蚁的action方法。
  • can_contain方法:传入另一只蚂蚁other,在南瓜头内没有蚂蚁(contained_ant为None),且蚂蚁other不是南瓜头(容器类蚂蚁)时,返回True。
    def can_contain(self, other):
        # BEGIN Problem 8
        "*** YOUR CODE HERE ***"
        if self.contained_ant is None and not other.is_container():
            return True
        return False
        # END Problem 8

    def contain_ant(self, ant):
        # BEGIN Problem 8
        "*** YOUR CODE HERE ***"
        self.contained_ant = ant
        # END Problem 8

    def action(self, gamestate):
        # BEGIN Problem 8
        "*** YOUR CODE HERE ***"
        if self.contained_ant:
            self.contained_ant.action(gamestate)
        # END Problem 8

Ant类的add_to方法,允许一个container和一个非container蚂蚁占据同一个位置,规则如下:

  1. 原蚂蚁可以contain被加入的蚂蚁,原蚂蚁调用contain_ant。
  2. 被加入的蚂蚁可以contain原蚂蚁,被加入的蚂蚁调用contain_ant,注意修改place.ant。
  3. 前两条均不满足,触发AssertionError。
    def add_to(self, place):
        if place.ant is None:
            place.ant = self
        else:
            # BEGIN Problem 8
            if place.ant.can_contain(self) and place.ant.contained_ant is None:
                place.ant.contain_ant(self)
            elif self.is_container() and self.can_contain(place.ant):
                self.contain_ant(place.ant)
                place.ant = self
            else:
                assert place.ant is None, 'Two ants in {0}'.format(place)
            # END Problem 8
        Insect.add_to(self, place)

BodyguardAnt类:
BodyguardAnt.__init__设置ant的初始生命值。

class BodyguardAnt(ContainerAnt):
    """BodyguardAnt provides protection to other Ants."""

    name = 'Bodyguard'
    food_cost = 4
    # OVERRIDE CLASS ATTRIBUTES HERE
    # BEGIN Problem 8
    implemented = True   # Change to True to view in the GUI

    def __init__(self, health=2):
        super().__init__(health)
    # END Problem 8

Problem 9 (1 pt)

TankAnt相当于加强版南瓜头,可以对当前位置的所有蜜蜂造成1点伤害。

Class Food Cost Initial Health
TankAnt 6 2

action在BodyguardAnt的基础上,调用Bee.reduce_health即可。
代码:

# BEGIN Problem 9
# The TankAnt class
class TankAnt(ContainerAnt):
    """TankAnt provides protection to other Ants and make damage to Bees."""

    name = 'Tank'
    food_cost = 6
    damage = 1
    implemented = True

    def __init__(self, health=2):
        super().__init__(health)
    
    def action(self, gamestate):
        if self.contained_ant:
            self.contained_ant.action(gamestate)
        for bee in self.place.bees[:]:
            bee.reduce_health(self.damage)
# END Problem 9
posted @ 2021-07-10 16:45  ikventure  阅读(3781)  评论(0编辑  收藏  举报