Unity直接调用Android Toast
Unity直接调用Android Toast
这两天在搭一套UI框架,想把Android的Toast直接集成上去,有不想直接打jar包,所有写了个C#直接调用,废话不多说,直接干货:
1 using UnityEngine; 2 3 public class AndroidExtend : Singleton<AndroidExtend> 4 { 5 6 #region 属性 7 8 /// <summary> 9 /// 安卓入口 10 /// </summary> 11 public AndroidJavaClass UnityPlayer { get; private set; } 12 13 /// <summary> 14 /// 安卓主Activity 15 /// </summary> 16 public AndroidJavaObject CurrentActivity { get; private set; } 17 18 #endregion 19 20 #region 初始化 21 22 protected override void OnInit() 23 { 24 UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); 25 CurrentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); 26 } 27 28 #endregion 29 30 #region 外部接口 31 32 /// <summary> 33 /// 安卓端弹Toast 34 /// </summary> 35 /// <param name="message">内容</param> 36 /// <param name="duration">时长 毫秒</param> 37 public void Toast(string message, int duration) 38 { 39 AndroidJavaClass jc = new AndroidJavaClass("android.widget.Toast"); 40 AndroidJavaObject toast = jc.CallStatic<AndroidJavaObject>("makeText", CurrentActivity, message, duration); 41 toast.Call("show"); 42 } 43 44 #endregion 45 46 }
代码比较简单,直接新建一个类把代码粘进去就OK了
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本文来自博客园,作者:ikay,转载请注明原文链接:https://www.cnblogs.com/ikay/p/9909553.html